case nir_op_fnoise4_4:
unreachable("not reached: should be handled by lower_noise");
+ case nir_op_unpack_half_2x16_split_x:
+ case nir_op_unpack_half_2x16_split_y:
+ case nir_op_pack_half_2x16_split:
+ unreachable("not reached: should not occur in vertex shader");
+
+ case nir_op_unpack_snorm_2x16:
+ case nir_op_unpack_unorm_2x16:
+ case nir_op_pack_snorm_2x16:
+ case nir_op_pack_unorm_2x16:
+ unreachable("not reached: should be handled by lower_packing_builtins");
+
+ case nir_op_unpack_half_2x16:
+ /* As NIR does not guarantee that we have a correct swizzle outside the
+ * boundaries of a vector, and the implementation of emit_unpack_half_2x16
+ * uses the source operand in an operation with WRITEMASK_Y while our
+ * source operand has only size 1, it accessed incorrect data producing
+ * regressions in Piglit. We repeat the swizzle of the first component on the
+ * rest of components to avoid regressions. In the vec4_visitor IR code path
+ * this is not needed because the operand has already the correct swizzle.
+ */
+ op[0].swizzle = brw_compose_swizzle(BRW_SWIZZLE_XXXX, op[0].swizzle);
+ emit_unpack_half_2x16(dst, op[0]);
+ break;
+
+ case nir_op_pack_half_2x16:
+ emit_pack_half_2x16(dst, op[0]);
+ break;
+
+ case nir_op_unpack_unorm_4x8:
+ emit_unpack_unorm_4x8(dst, op[0]);
+ break;
+
+ case nir_op_pack_unorm_4x8:
+ emit_pack_unorm_4x8(dst, op[0]);
+ break;
+
+ case nir_op_unpack_snorm_4x8:
+ emit_unpack_snorm_4x8(dst, op[0]);
+ break;
+
+ case nir_op_pack_snorm_4x8:
+ emit_pack_snorm_4x8(dst, op[0]);
+ break;
+
default:
unreachable("Unimplemented ALU operation");
}