iris: avoid use after free in shader destruction
authorDave Airlie <airlied@redhat.com>
Thu, 4 Apr 2019 01:18:26 +0000 (11:18 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 4 Apr 2019 23:57:44 +0000 (09:57 +1000)
While playing with compute shaders, I was getting a random crash,
noticed that bind_state was using the old shader info for comparision,
but gallium allows the shader to be deleted while bound, so this could
lead to a use after free.

This can't happen using the cso cache. As it tracks all of this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/gallium/drivers/iris/iris_program.c

index ebddcc2fb582bb9d0954439c0cedefd12b443cc2..3ac917c6e763da79315a4406824cf03c18328d6d 100644 (file)
@@ -1620,14 +1620,56 @@ iris_create_compute_state(struct pipe_context *ctx,
  * Frees the iris_uncompiled_shader.
  */
 static void
-iris_delete_shader_state(struct pipe_context *ctx, void *state)
+iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage)
 {
    struct iris_uncompiled_shader *ish = state;
+   struct iris_context *ice = (void *) ctx;
+
+   if (ice->shaders.uncompiled[stage] == ish) {
+      ice->shaders.uncompiled[stage] = NULL;
+      ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
+   }
 
    ralloc_free(ish->nir);
    free(ish);
 }
 
+static void
+iris_delete_vs_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX);
+}
+
+static void
+iris_delete_tcs_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL);
+}
+
+static void
+iris_delete_tes_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL);
+}
+
+static void
+iris_delete_gs_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY);
+}
+
+static void
+iris_delete_fs_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT);
+}
+
+static void
+iris_delete_cs_state(struct pipe_context *ctx, void *state)
+{
+   iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE);
+}
+
 /**
  * The pipe->bind_[stage]_state() driver hook.
  *
@@ -1737,12 +1779,12 @@ iris_init_program_functions(struct pipe_context *ctx)
    ctx->create_fs_state  = iris_create_fs_state;
    ctx->create_compute_state = iris_create_compute_state;
 
-   ctx->delete_vs_state  = iris_delete_shader_state;
-   ctx->delete_tcs_state = iris_delete_shader_state;
-   ctx->delete_tes_state = iris_delete_shader_state;
-   ctx->delete_gs_state  = iris_delete_shader_state;
-   ctx->delete_fs_state  = iris_delete_shader_state;
-   ctx->delete_compute_state = iris_delete_shader_state;
+   ctx->delete_vs_state  = iris_delete_vs_state;
+   ctx->delete_tcs_state = iris_delete_tcs_state;
+   ctx->delete_tes_state = iris_delete_tes_state;
+   ctx->delete_gs_state  = iris_delete_gs_state;
+   ctx->delete_fs_state  = iris_delete_fs_state;
+   ctx->delete_compute_state = iris_delete_cs_state;
 
    ctx->bind_vs_state  = iris_bind_vs_state;
    ctx->bind_tcs_state = iris_bind_tcs_state;