gallium/freedreno: ship all files in the tarball
authorEmil Velikov <emil.l.velikov@gmail.com>
Fri, 29 Aug 2014 21:38:45 +0000 (22:38 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 5 Sep 2014 22:46:25 +0000 (23:46 +0100)
 - include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android build

Cc: freedreno@lists.freedesktop.org
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
src/gallium/drivers/freedreno/Makefile.am
src/gallium/drivers/freedreno/Makefile.sources

index 15a3e93c33e07fc91e129a6186a9919060e9b48c..33563f5952ba11e6456b18fccab92e708b4b761b 100644 (file)
@@ -16,3 +16,5 @@ libfreedreno_la_SOURCES = \
        $(a2xx_SOURCES) \
        $(a3xx_SOURCES) \
        $(ir3_SOURCES)
+
+EXTRA_DIST = Android.mk
index 85e0b7eda6fbca84a5298a81324a26cda6b96795..9d4cbe381570723f5d2f0f8d3195f6f8bc9afda6 100644 (file)
 C_SOURCES := \
-       freedreno_util.c \
+       adreno_common.xml.h \
+       adreno_pm4.xml.h \
+       disasm.h \
+       freedreno_context.c \
+       freedreno_context.h \
+       freedreno_draw.c \
+       freedreno_draw.h \
+       freedreno_fence.c \
+       freedreno_fence.h \
+       freedreno_gmem.c \
+       freedreno_gmem.h \
        freedreno_lowering.c \
+       freedreno_lowering.h \
        freedreno_program.c \
+       freedreno_program.h \
        freedreno_query.c \
+       freedreno_query.h \
        freedreno_query_hw.c \
+       freedreno_query_hw.h \
        freedreno_query_sw.c \
-       freedreno_fence.c \
+       freedreno_query_sw.h \
        freedreno_resource.c \
-       freedreno_surface.c \
-       freedreno_draw.c \
+       freedreno_resource.h \
+       freedreno_screen.c \
+       freedreno_screen.h \
        freedreno_state.c \
+       freedreno_state.h \
+       freedreno_surface.c \
+       freedreno_surface.h \
        freedreno_texture.c \
-       freedreno_context.c \
-       freedreno_screen.c \
-       freedreno_gmem.c
+       freedreno_texture.h \
+       freedreno_util.c \
+       freedreno_util.h
 
 a2xx_SOURCES := \
+       a2xx/a2xx.xml.h \
+       a2xx/disasm-a2xx.c \
        a2xx/fd2_blend.c \
+       a2xx/fd2_blend.h \
        a2xx/fd2_compiler.c \
+       a2xx/fd2_compiler.h \
        a2xx/fd2_context.c \
+       a2xx/fd2_context.h \
        a2xx/fd2_draw.c \
+       a2xx/fd2_draw.h \
        a2xx/fd2_emit.c \
+       a2xx/fd2_emit.h \
        a2xx/fd2_gmem.c \
+       a2xx/fd2_gmem.h \
        a2xx/fd2_program.c \
+       a2xx/fd2_program.h \
        a2xx/fd2_rasterizer.c \
+       a2xx/fd2_rasterizer.h \
        a2xx/fd2_screen.c \
+       a2xx/fd2_screen.h \
        a2xx/fd2_texture.c \
+       a2xx/fd2_texture.h \
        a2xx/fd2_util.c \
+       a2xx/fd2_util.h \
        a2xx/fd2_zsa.c \
-       a2xx/disasm-a2xx.c \
-       a2xx/ir-a2xx.c
+       a2xx/fd2_zsa.h \
+       a2xx/instr-a2xx.h \
+       a2xx/ir-a2xx.c \
+       a2xx/ir-a2xx.h
 
 a3xx_SOURCES := \
+       a3xx/a3xx.xml.h \
        a3xx/fd3_blend.c \
+       a3xx/fd3_blend.h \
        a3xx/fd3_context.c \
+       a3xx/fd3_context.h \
        a3xx/fd3_draw.c \
+       a3xx/fd3_draw.h \
        a3xx/fd3_emit.c \
+       a3xx/fd3_emit.h \
        a3xx/fd3_gmem.c \
+       a3xx/fd3_gmem.h \
        a3xx/fd3_program.c \
+       a3xx/fd3_program.h \
        a3xx/fd3_query.c \
+       a3xx/fd3_query.h \
        a3xx/fd3_rasterizer.c \
+       a3xx/fd3_rasterizer.h \
        a3xx/fd3_screen.c \
+       a3xx/fd3_screen.h \
        a3xx/fd3_texture.c \
+       a3xx/fd3_texture.h \
        a3xx/fd3_util.c \
-       a3xx/fd3_zsa.c
+       a3xx/fd3_util.h \
+       a3xx/fd3_zsa.c \
+       a3xx/fd3_zsa.h
 
 ir3_SOURCES := \
        ir3/disasm-a3xx.c \
+       ir3/instr-a3xx.h \
+       ir3/ir3.c \
        ir3/ir3_compiler.c \
+       ir3/ir3_compiler.h \
        ir3/ir3_compiler_old.c \
-       ir3/ir3_shader.c \
        ir3/ir3_cp.c \
        ir3/ir3_depth.c \
        ir3/ir3_dump.c \
        ir3/ir3_flatten.c \
+       ir3/ir3.h \
        ir3/ir3_ra.c \
        ir3/ir3_sched.c \
-       ir3/ir3.c
+       ir3/ir3_shader.c \
+       ir3/ir3_shader.h \
+       ir3/ir3_visitor.h