- include all headers in Makefile.sources
- sort the list(s)
- bundle the android build
Cc: freedreno@lists.freedesktop.org
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
$(a2xx_SOURCES) \
$(a3xx_SOURCES) \
$(ir3_SOURCES)
+
+EXTRA_DIST = Android.mk
C_SOURCES := \
- freedreno_util.c \
+ adreno_common.xml.h \
+ adreno_pm4.xml.h \
+ disasm.h \
+ freedreno_context.c \
+ freedreno_context.h \
+ freedreno_draw.c \
+ freedreno_draw.h \
+ freedreno_fence.c \
+ freedreno_fence.h \
+ freedreno_gmem.c \
+ freedreno_gmem.h \
freedreno_lowering.c \
+ freedreno_lowering.h \
freedreno_program.c \
+ freedreno_program.h \
freedreno_query.c \
+ freedreno_query.h \
freedreno_query_hw.c \
+ freedreno_query_hw.h \
freedreno_query_sw.c \
- freedreno_fence.c \
+ freedreno_query_sw.h \
freedreno_resource.c \
- freedreno_surface.c \
- freedreno_draw.c \
+ freedreno_resource.h \
+ freedreno_screen.c \
+ freedreno_screen.h \
freedreno_state.c \
+ freedreno_state.h \
+ freedreno_surface.c \
+ freedreno_surface.h \
freedreno_texture.c \
- freedreno_context.c \
- freedreno_screen.c \
- freedreno_gmem.c
+ freedreno_texture.h \
+ freedreno_util.c \
+ freedreno_util.h
a2xx_SOURCES := \
+ a2xx/a2xx.xml.h \
+ a2xx/disasm-a2xx.c \
a2xx/fd2_blend.c \
+ a2xx/fd2_blend.h \
a2xx/fd2_compiler.c \
+ a2xx/fd2_compiler.h \
a2xx/fd2_context.c \
+ a2xx/fd2_context.h \
a2xx/fd2_draw.c \
+ a2xx/fd2_draw.h \
a2xx/fd2_emit.c \
+ a2xx/fd2_emit.h \
a2xx/fd2_gmem.c \
+ a2xx/fd2_gmem.h \
a2xx/fd2_program.c \
+ a2xx/fd2_program.h \
a2xx/fd2_rasterizer.c \
+ a2xx/fd2_rasterizer.h \
a2xx/fd2_screen.c \
+ a2xx/fd2_screen.h \
a2xx/fd2_texture.c \
+ a2xx/fd2_texture.h \
a2xx/fd2_util.c \
+ a2xx/fd2_util.h \
a2xx/fd2_zsa.c \
- a2xx/disasm-a2xx.c \
- a2xx/ir-a2xx.c
+ a2xx/fd2_zsa.h \
+ a2xx/instr-a2xx.h \
+ a2xx/ir-a2xx.c \
+ a2xx/ir-a2xx.h
a3xx_SOURCES := \
+ a3xx/a3xx.xml.h \
a3xx/fd3_blend.c \
+ a3xx/fd3_blend.h \
a3xx/fd3_context.c \
+ a3xx/fd3_context.h \
a3xx/fd3_draw.c \
+ a3xx/fd3_draw.h \
a3xx/fd3_emit.c \
+ a3xx/fd3_emit.h \
a3xx/fd3_gmem.c \
+ a3xx/fd3_gmem.h \
a3xx/fd3_program.c \
+ a3xx/fd3_program.h \
a3xx/fd3_query.c \
+ a3xx/fd3_query.h \
a3xx/fd3_rasterizer.c \
+ a3xx/fd3_rasterizer.h \
a3xx/fd3_screen.c \
+ a3xx/fd3_screen.h \
a3xx/fd3_texture.c \
+ a3xx/fd3_texture.h \
a3xx/fd3_util.c \
- a3xx/fd3_zsa.c
+ a3xx/fd3_util.h \
+ a3xx/fd3_zsa.c \
+ a3xx/fd3_zsa.h
ir3_SOURCES := \
ir3/disasm-a3xx.c \
+ ir3/instr-a3xx.h \
+ ir3/ir3.c \
ir3/ir3_compiler.c \
+ ir3/ir3_compiler.h \
ir3/ir3_compiler_old.c \
- ir3/ir3_shader.c \
ir3/ir3_cp.c \
ir3/ir3_depth.c \
ir3/ir3_dump.c \
ir3/ir3_flatten.c \
+ ir3/ir3.h \
ir3/ir3_ra.c \
ir3/ir3_sched.c \
- ir3/ir3.c
+ ir3/ir3_shader.c \
+ ir3/ir3_shader.h \
+ ir3/ir3_visitor.h