#include "svga_winsys.h"
#include "svga_debug.h"
-#include <util/u_string.h>
-
/* XXX: This isn't a real hardware flag, but just a hack for kernel to
* know about primary surfaces. Find a better way to accomplish this.
#include "svga_context.h"
#include "svga_resource_texture.h"
#include "svga_sampler_view.h"
-#include "svga_winsys.h"
#include "svga_debug.h"
#include "svga_surface.h"
-#include <util/u_string.h>
-
struct svga_sampler_view *
svga_get_tex_sampler_view(struct pipe_context *pipe,
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_resource_texture.h"
-#include "svga_resource_buffer.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga_winsys.h"
#include "svga_debug.h"
-#include <util/u_string.h>
-
void
svga_texture_copy_handle(struct svga_context *svga,