docs: update some GL 3.0 status
authorBrian Paul <brianp@vmware.com>
Sun, 21 Nov 2010 16:31:19 +0000 (09:31 -0700)
committerBrian Paul <brianp@vmware.com>
Sun, 21 Nov 2010 16:40:28 +0000 (09:40 -0700)
docs/GL3.txt

index cf772a631aeea262d8af548563c4a66bb400c3d0..8628a6e88dd441b86fa811ba466ec5465ec18554 100644 (file)
@@ -20,7 +20,7 @@ Float textures, renderbuffers                         some infrastructure done
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 Half-float                                            some infrastructure done
 Multisample blit                                      DONE
-Non-normalized Integer texture/framebuffer formats    not started
+Non-normalized Integer texture/framebuffer formats    ~50% done
 1D/2D Texture arrays                                  core Mesa, swrast done
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
@@ -31,10 +31,11 @@ Transform feedback (GL_EXT_transform_feedback)        ~50% done
    glBindBufferRange, glBindBufferBase commands
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
-glClearBuffer commands                                DONE, except for dispatch
-glGetStringi command                                  DONE, except for dispatch
-glTexParameterI, glGetTexParameterI commands          DONE, except for dispatch
-glVertexAttribI commands                              not started
+glClearBuffer commands                                DONE
+glGetStringi command                                  DONE
+glTexParameterI, glGetTexParameterI commands          DONE
+glVertexAttribI commands                              DONE (but converts int
+                                                            values to floats)
 
 
 GL 3.1: