Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float some infrastructure done
Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats not started
+Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
-glClearBuffer commands DONE, except for dispatch
-glGetStringi command DONE, except for dispatch
-glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
-glVertexAttribI commands not started
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
GL 3.1: