static GLuint TexObj = 0;
static GLubyte *TexImage = NULL;
static GLsizei TexSize;
-static GLenum TexSrcFormat, TexSrcType;
+static GLenum TexIntFormat, TexSrcFormat, TexSrcType;
static const GLboolean DrawPoint = GL_TRUE;
static const GLboolean TexSubImage4 = GL_TRUE;
+enum {
+ MODE_CREATE_TEXIMAGE,
+ MODE_TEXIMAGE,
+ MODE_TEXSUBIMAGE
+};
+
+static const char *mode_name[] =
+{
+ "Create_TexImage",
+ "TexImage",
+ "TexSubImage"
+};
+
+
+
struct vertex
{
GLfloat x, y, s, t;
}
+
+
+static void
+CreateUploadTexImage2D(unsigned count)
+{
+ unsigned i;
+ for (i = 0; i < count; i++) {
+ if (TexObj)
+ glDeleteTextures(1, &TexObj);
+
+ glGenTextures(1, &TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat,
+ TexSize, TexSize, 0,
+ TexSrcFormat, TexSrcType, TexImage);
+
+ if (DrawPoint)
+ glDrawArrays(GL_POINTS, 0, 1);
+ }
+ glFinish();
+}
+
+
static void
UploadTexImage2D(unsigned count)
{
* in Mesa but may be optimized in other drivers. Note sure how
* much difference that might make.
*/
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat,
TexSize, TexSize, 0,
TexSrcFormat, TexSrcType, TexImage);
if (DrawPoint)
{
unsigned i;
for (i = 0; i < count; i++) {
- if (TexSubImage4) {
+ if (0 && TexSubImage4) {
GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
GLsizei halfPos = TexSize - halfSize;
/* do glTexSubImage2D in four pieces */
/* XXX any other formats to measure? */
static const struct {
GLenum format, type;
+ GLenum internal_format;
const char *name;
+ GLuint texel_size;
+ GLboolean full_test;
} SrcFormats[] = {
- { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" },
- { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" },
- { 0, 0, NULL }
+ { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, "RGBA/ubyte", 4, GL_TRUE },
+ { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, "RGB/ubyte", 3, GL_FALSE },
+ { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, "RGB/565", 2, GL_FALSE },
+ { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, "BGRA/ubyte", 4, GL_FALSE },
+ { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, "L/ubyte", 1, GL_FALSE },
+ { 0, 0, 0, NULL, 0, 0 }
};
void
{
GLint maxSize;
double rate;
- GLint fmt, subImage;
+ GLint fmt, mode;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
/* loop over source data formats */
for (fmt = 0; SrcFormats[fmt].format; fmt++) {
+ TexIntFormat = SrcFormats[fmt].internal_format;
TexSrcFormat = SrcFormats[fmt].format;
TexSrcType = SrcFormats[fmt].type;
/* loop over glTexImage, glTexSubImage */
- for (subImage = 0; subImage < 2; subImage++) {
+ for (mode = 0; mode < 3; mode++) {
+ GLuint minsz, maxsz;
+
+ if (SrcFormats[fmt].full_test) {
+ minsz = 16;
+ maxsz = 4096;
+ }
+ else {
+ minsz = maxsz = 256;
+ if (mode == MODE_CREATE_TEXIMAGE)
+ continue;
+ }
/* loop over a defined range of texture sizes, test only the
* ones which are legal for this driver.
*/
- for (TexSize = 16; TexSize <= 4096; TexSize *= 4) {
+ for (TexSize = minsz; TexSize <= maxsz; TexSize *= 4) {
double mbPerSec;
if (TexSize <= maxSize) {
GLint bytesPerImage;
- bytesPerImage = TexSize * TexSize * 4;
+ bytesPerImage = TexSize * TexSize * SrcFormats[fmt].texel_size;
TexImage = malloc(bytesPerImage);
- if (subImage) {
+ switch (mode) {
+ case MODE_TEXIMAGE:
+ rate = PerfMeasureRate(UploadTexImage2D);
+ break;
+
+ case MODE_CREATE_TEXIMAGE:
+ rate = PerfMeasureRate(CreateUploadTexImage2D);
+ break;
+
+ case MODE_TEXSUBIMAGE:
/* create initial, empty texture */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat,
TexSize, TexSize, 0,
TexSrcFormat, TexSrcType, NULL);
rate = PerfMeasureRate(UploadTexSubImage2D);
- }
- else {
- rate = PerfMeasureRate(UploadTexImage2D);
+ break;
+
+ default:
+ exit(1);
}
mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
free(TexImage);
+
+
+ {
+ unsigned err;
+ err = glGetError();
+ if (err) {
+ perf_printf("non-zero glGetError() %d\n", err);
+ exit(1);
+ }
+ }
+
}
else {
rate = 0;
mbPerSec = 0;
}
- perf_printf(" glTex%sImage2D(%s %d x %d): "
+ perf_printf(" %s(%s %d x %d): "
"%.1f images/sec, %.1f MB/sec\n",
- (subImage ? "Sub" : ""),
+ mode_name[mode],
SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec);
}
- perf_printf("\n");
+ if (SrcFormats[fmt].full_test)
+ perf_printf("\n");
}
}