if (q.flags.q.prim_type) {
if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
_mesa_glsl_error(loc, state,
- "conflicting primitive type qualifiers used");
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
return false;
}
+ this->flags.q.prim_type = 1;
this->prim_type = q.prim_type;
}
if (q.flags.q.max_vertices) {
- if (this->max_vertices && !is_single_layout_merge) {
+ if (this->flags.q.max_vertices && !is_single_layout_merge) {
this->max_vertices->merge_qualifier(q.max_vertices);
} else {
+ this->flags.q.max_vertices = 1;
this->max_vertices = q.max_vertices;
}
}
}
if (q.flags.q.invocations) {
- if (this->invocations && !is_single_layout_merge) {
+ if (this->flags.q.invocations && !is_single_layout_merge) {
this->invocations->merge_qualifier(q.invocations);
} else {
+ this->flags.q.invocations = 1;
this->invocations = q.invocations;
}
}
}
if (q.flags.q.vertices) {
- if (this->vertices && !is_single_layout_merge) {
+ if (this->flags.q.vertices && !is_single_layout_merge) {
this->vertices->merge_qualifier(q.vertices);
} else {
+ this->flags.q.vertices = 1;
this->vertices = q.vertices;
}
}
_mesa_glsl_error(loc, state, "conflicting vertex spacing used");
return false;
}
+ this->flags.q.vertex_spacing = 1;
this->vertex_spacing = q.vertex_spacing;
}
_mesa_glsl_error(loc, state, "conflicting ordering used");
return false;
}
+ this->flags.q.ordering = 1;
this->ordering = q.ordering;
}
_mesa_glsl_error(loc, state, "conflicting point mode used");
return false;
}
+ this->flags.q.point_mode = 1;
this->point_mode = q.point_mode;
}
+ if (q.flags.q.early_fragment_tests)
+ this->flags.q.early_fragment_tests = true;
+
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
}
}
+ if (q.flags.q.local_size_variable)
+ this->flags.q.local_size_variable = true;
+
this->flags.i |= q.flags.i;
if (this->flags.q.in &&
_mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
}
+ /* The checks below are also performed when merging but we want to spit an
+ * error against the default global input qualifier as soon as we can, with
+ * the closest error location in the shader.
+ */
+
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (state->in_qualifier->flags.q.prim_type && this->flags.q.prim_type
+ && state->in_qualifier->prim_type != this->prim_type) {
+ r = false;
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
+ }
+
+ if (state->in_qualifier->flags.q.vertex_spacing
+ && this->flags.q.vertex_spacing
+ && state->in_qualifier->vertex_spacing != this->vertex_spacing) {
+ r = false;
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing specified");
+ }
+
+ if (state->in_qualifier->flags.q.ordering && this->flags.q.ordering
+ && state->in_qualifier->ordering != this->ordering) {
+ r = false;
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering specified");
+ }
+
+ if (state->in_qualifier->flags.q.point_mode && this->flags.q.point_mode
+ && state->in_qualifier->point_mode != this->point_mode) {
+ r = false;
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode specified");
+ }
+
return r;
}
_mesa_glsl_parse_state *state,
ast_node* &node, bool create_node)
{
+ bool r = true;
void *lin_ctx = state->linalloc;
- bool create_gs_ast = false;
- bool create_cs_ast = false;
- switch (state->stage) {
- case MESA_SHADER_GEOMETRY:
- create_gs_ast |=
- this->flags.q.prim_type &&
- !state->in_qualifier->flags.q.prim_type;
- break;
- case MESA_SHADER_COMPUTE:
- create_cs_ast |=
- this->flags.q.local_size != 0 &&
- state->in_qualifier->flags.q.local_size == 0;
- break;
- default:
- break;
- }
-
- /* Input layout qualifiers can be specified multiple
- * times in separate declarations, as long as they match.
+ /* We create the gs_input_layout node before merging so, in the future, no
+ * more repeated nodes will be created as we will have the flag set.
*/
- if (state->in_qualifier->flags.q.prim_type) {
- if (this->flags.q.prim_type &&
- state->in_qualifier->prim_type != this->prim_type) {
- _mesa_glsl_error(loc, state,
- "conflicting input primitive %s specified",
- state->stage == MESA_SHADER_GEOMETRY ?
- "type" : "mode");
- }
- } else if (this->flags.q.prim_type) {
- state->in_qualifier->flags.q.prim_type = 1;
- state->in_qualifier->prim_type = this->prim_type;
+ if (state->stage == MESA_SHADER_GEOMETRY
+ && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type
+ && create_node) {
+ node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
}
- if (this->flags.q.invocations) {
- state->in_qualifier->flags.q.invocations = 1;
- if (state->in_qualifier->invocations) {
- state->in_qualifier->invocations->merge_qualifier(this->invocations);
- } else {
- state->in_qualifier->invocations = this->invocations;
- }
- }
+ r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
- if (this->flags.q.early_fragment_tests) {
+ if (state->in_qualifier->flags.q.early_fragment_tests) {
state->fs_early_fragment_tests = true;
+ state->in_qualifier->flags.q.early_fragment_tests = false;
}
- if (state->in_qualifier->flags.q.vertex_spacing) {
- if (this->flags.q.vertex_spacing &&
- state->in_qualifier->vertex_spacing != this->vertex_spacing) {
- _mesa_glsl_error(loc, state,
- "conflicting vertex spacing specified");
- }
- } else if (this->flags.q.vertex_spacing) {
- state->in_qualifier->flags.q.vertex_spacing = 1;
- state->in_qualifier->vertex_spacing = this->vertex_spacing;
- }
-
- if (state->in_qualifier->flags.q.ordering) {
- if (this->flags.q.ordering &&
- state->in_qualifier->ordering != this->ordering) {
- _mesa_glsl_error(loc, state,
- "conflicting ordering specified");
- }
- } else if (this->flags.q.ordering) {
- state->in_qualifier->flags.q.ordering = 1;
- state->in_qualifier->ordering = this->ordering;
- }
-
- if (state->in_qualifier->flags.q.point_mode) {
- if (this->flags.q.point_mode &&
- state->in_qualifier->point_mode != this->point_mode) {
- _mesa_glsl_error(loc, state,
- "conflicting point mode specified");
- }
- } else if (this->flags.q.point_mode) {
- state->in_qualifier->flags.q.point_mode = 1;
- state->in_qualifier->point_mode = this->point_mode;
+ /* We allow the creation of multiple cs_input_layout nodes. Coherence among
+ * all existing nodes is checked later, when the AST node is transformed
+ * into HIR.
+ */
+ if (state->in_qualifier->flags.q.local_size) {
+ if (create_node)
+ node = new(lin_ctx) ast_cs_input_layout(*loc, state->in_qualifier->local_size);
+ state->in_qualifier->flags.q.local_size = 0;
+ for (int i = 0; i < 3; i++)
+ state->in_qualifier->local_size[i] = NULL;
}
- if (this->flags.q.local_size_variable) {
+ if (state->in_qualifier->flags.q.local_size_variable) {
state->cs_input_local_size_variable_specified = true;
+ state->in_qualifier->flags.q.local_size_variable = false;
}
- if (create_node) {
- if (create_gs_ast) {
- node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
- } else if (create_cs_ast) {
- node = new(lin_ctx) ast_cs_input_layout(*loc, this->local_size);
- }
- }
-
- return true;
+ return r;
}
/**