struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
const unsigned modified_bits = u_bit_consecutive(start, count);
- if (buffers) {
- for (unsigned i = 0; i < count; i++) {
- unsigned n = i + start;
- struct pipe_shader_buffer *buf = &so->sb[n];
+ so->enabled_mask &= ~modified_bits;
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_shader_buffer *buf = &so->sb[n];
+ if (buffers && buffers[i].buffer) {
if ((buf->buffer == buffers[i].buffer) &&
(buf->buffer_offset == buffers[i].buffer_offset) &&
(buf->buffer_size == buffers[i].buffer_size))
buf->buffer_size = buffers[i].buffer_size;
pipe_resource_reference(&buf->buffer, buffers[i].buffer);
- if (buf->buffer)
- so->enabled_mask |= BIT(n);
- else
- so->enabled_mask &= ~BIT(n);
- }
- } else {
- for (unsigned i = 0; i < count; i++) {
- unsigned n = i + start;
- struct pipe_shader_buffer *buf = &so->sb[n];
-
+ so->enabled_mask |= BIT(n);
+ } else {
pipe_resource_reference(&buf->buffer, NULL);
}
-
- so->enabled_mask &= ~modified_bits;
}
ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;