emit_quad( setup, &quad, thread );
}
-#define EMIT_QUAD(setup,x,y,mask) do {\
+#define EMIT_QUAD(setup,x,y,qmask) do {\
setup->quad.input.x0 = x;\
setup->quad.input.y0 = y;\
- setup->quad.inout.mask = mask;\
+ setup->quad.inout.mask = qmask;\
add_quad_job( &setup->que, &setup->quad, emit_quad_job );\
} while (0)
#else
-#define EMIT_QUAD(setup,x,y,mask) do {\
+#define EMIT_QUAD(setup,x,y,qmask) do {\
setup->quad.input.x0 = x;\
setup->quad.input.y0 = y;\
- setup->quad.inout.mask = mask;\
+ setup->quad.inout.mask = qmask;\
emit_quad( setup, &setup->quad, 0 );\
} while (0)
*/
static void flush_spans( struct setup_context *setup )
{
+ const int step = 30;
const int xleft0 = setup->span.left[0];
const int xleft1 = setup->span.left[1];
const int xright0 = setup->span.right[0];
const int xright1 = setup->span.right[1];
- int minleft, maxright;
+
+ int minleft = block(MIN2(xleft0, xleft1));
+ int maxright = MAX2(xright0, xright1);
int x;
- minleft = block(MIN2(xleft0, xleft1));
- maxright = block(MAX2(xright0, xright1));
-
- for (x = minleft; x <= maxright; x += 2) {
- /* determine which of the four pixels is inside the span bounds */
- uint mask = 0x0;
- if (x >= xleft0 && x < xright0)
- mask |= MASK_TOP_LEFT;
- if (x >= xleft1 && x < xright1)
- mask |= MASK_BOTTOM_LEFT;
- if (x+1 >= xleft0 && x+1 < xright0)
- mask |= MASK_TOP_RIGHT;
- if (x+1 >= xleft1 && x+1 < xright1)
- mask |= MASK_BOTTOM_RIGHT;
- if (mask)
- EMIT_QUAD( setup, x, setup->span.y, mask );
+ for (x = minleft; x < maxright; x += step) {
+ unsigned skip_left0 = CLAMP(xleft0 - x, 0, step);
+ unsigned skip_left1 = CLAMP(xleft1 - x, 0, step);
+ unsigned skip_right0 = CLAMP(x + step - xright0, 0, step);
+ unsigned skip_right1 = CLAMP(x + step - xright1, 0, step);
+ unsigned lx = x;
+
+ unsigned skipmask_left0 = (1U << skip_left0) - 1U;
+ unsigned skipmask_left1 = (1U << skip_left1) - 1U;
+
+ /* These calculations fail when step == 32 and skip_right == 0.
+ */
+ unsigned skipmask_right0 = ~0U << (unsigned)(step - skip_right0);
+ unsigned skipmask_right1 = ~0U << (unsigned)(step - skip_right1);
+
+ unsigned mask0 = ~skipmask_left0 & ~skipmask_right0;
+ unsigned mask1 = ~skipmask_left1 & ~skipmask_right1;
+
+ while (mask0 | mask1) {
+ unsigned quadmask = (mask0 & 3) | ((mask1 & 3) << 2);
+ if (quadmask)
+ EMIT_QUAD( setup, lx, setup->span.y, quadmask );
+ mask0 >>= 2;
+ mask1 >>= 2;
+ lx += 2;
+ }
}
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
- setup->span.left[0] = 1; /* greater than right[0] */
- setup->span.left[1] = 1; /* greater than right[1] */
+ setup->span.left[0] = 1000000; /* greater than right[0] */
+ setup->span.left[1] = 1000000; /* greater than right[1] */
}
/* clip top/bottom */
start_y = sy;
- finish_y = sy + lines;
-
if (start_y < miny)
start_y = miny;
+ finish_y = sy + lines;
if (finish_y > maxy)
finish_y = maxy;
setup->quad.coef = setup->coef;
setup->quad.posCoef = &setup->posCoef;
+ setup->span.left[0] = 1000000; /* greater than right[0] */
+ setup->span.left[1] = 1000000; /* greater than right[1] */
+
#if SP_NUM_QUAD_THREADS > 1
setup->que.first = 0;
setup->que.last = 0;