struct panfrost_context *ctx = pan_context(pipe);
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+ panfrost_batch_add_fbo_bos(batch);
panfrost_batch_clear(batch, buffers, color, depth, stencil);
}
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
+ panfrost_batch_add_fbo_bos(batch);
panfrost_attach_vt_framebuffer(ctx);
if (with_vertex_data) {
struct panfrost_resource *rsrc = pan_resource(surf->texture);
rsrc->slices[level].initialized = true;
-
- assert(rsrc->bo);
- panfrost_batch_add_bo(batch, rsrc->bo);
}
/* Generate a fragment job. This should be called once per frame. (According to
_mesa_set_add(batch->bos, bo);
}
+void panfrost_batch_add_fbo_bos(struct panfrost_batch *batch)
+{
+ for (unsigned i = 0; i < batch->key.nr_cbufs; ++i) {
+ struct panfrost_resource *rsrc = pan_resource(batch->key.cbufs[i]->texture);
+ panfrost_batch_add_bo(batch, rsrc->bo);
+ }
+
+ if (batch->key.zsbuf) {
+ struct panfrost_resource *rsrc = pan_resource(batch->key.zsbuf->texture);
+ panfrost_batch_add_bo(batch, rsrc->bo);
+ }
+}
+
struct panfrost_bo *
panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
uint32_t create_flags)
void
panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo);
+void panfrost_batch_add_fbo_bos(struct panfrost_batch *batch);
+
struct panfrost_bo *
panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
uint32_t create_flags);