const struct pipe_sampler_state *sampler = samp->sampler;
int j, k0, k1, k2, k3;
float val;
+ float pc0, pc1, pc2, pc3;
samp->mip_filter(tgsi_sampler, s, t, p, c0, control, rgba);
* RGBA channels. We look at the red channel here.
*/
+ pc0 = CLAMP(p[0], 0.0F, 1.0F);
+ pc1 = CLAMP(p[1], 0.0F, 1.0F);
+ pc2 = CLAMP(p[2], 0.0F, 1.0F);
+ pc3 = CLAMP(p[3], 0.0F, 1.0F);
+
/* compare four texcoords vs. four texture samples */
switch (sampler->compare_func) {
case PIPE_FUNC_LESS:
- k0 = p[0] < rgba[0][0];
- k1 = p[1] < rgba[0][1];
- k2 = p[2] < rgba[0][2];
- k3 = p[3] < rgba[0][3];
+ k0 = pc0 < rgba[0][0];
+ k1 = pc1 < rgba[0][1];
+ k2 = pc2 < rgba[0][2];
+ k3 = pc3 < rgba[0][3];
break;
case PIPE_FUNC_LEQUAL:
- k0 = p[0] <= rgba[0][0];
- k1 = p[1] <= rgba[0][1];
- k2 = p[2] <= rgba[0][2];
- k3 = p[3] <= rgba[0][3];
+ k0 = pc0 <= rgba[0][0];
+ k1 = pc1 <= rgba[0][1];
+ k2 = pc2 <= rgba[0][2];
+ k3 = pc3 <= rgba[0][3];
break;
case PIPE_FUNC_GREATER:
- k0 = p[0] > rgba[0][0];
- k1 = p[1] > rgba[0][1];
- k2 = p[2] > rgba[0][2];
- k3 = p[3] > rgba[0][3];
+ k0 = pc0 > rgba[0][0];
+ k1 = pc1 > rgba[0][1];
+ k2 = pc2 > rgba[0][2];
+ k3 = pc3 > rgba[0][3];
break;
case PIPE_FUNC_GEQUAL:
- k0 = p[0] >= rgba[0][0];
- k1 = p[1] >= rgba[0][1];
- k2 = p[2] >= rgba[0][2];
- k3 = p[3] >= rgba[0][3];
+ k0 = pc0 >= rgba[0][0];
+ k1 = pc1 >= rgba[0][1];
+ k2 = pc2 >= rgba[0][2];
+ k3 = pc3 >= rgba[0][3];
break;
case PIPE_FUNC_EQUAL:
- k0 = p[0] == rgba[0][0];
- k1 = p[1] == rgba[0][1];
- k2 = p[2] == rgba[0][2];
- k3 = p[3] == rgba[0][3];
+ k0 = pc0 == rgba[0][0];
+ k1 = pc1 == rgba[0][1];
+ k2 = pc2 == rgba[0][2];
+ k3 = pc3 == rgba[0][3];
break;
case PIPE_FUNC_NOTEQUAL:
- k0 = p[0] != rgba[0][0];
- k1 = p[1] != rgba[0][1];
- k2 = p[2] != rgba[0][2];
- k3 = p[3] != rgba[0][3];
+ k0 = pc0 != rgba[0][0];
+ k1 = pc1 != rgba[0][1];
+ k2 = pc2 != rgba[0][2];
+ k3 = pc3 != rgba[0][3];
break;
case PIPE_FUNC_ALWAYS:
k0 = k1 = k2 = k3 = 1;