db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < rshader->ninput; i++) {
- /* evergreen NUM_INTERP only contains values interpolated into the LDS,
- POSITION goes via GPRs from the SC so isn't counted */
- if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
- pos_index = i;
- else if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
- face_index = i;
- else {
- ninterp++;
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
- have_linear = TRUE;
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
- have_perspective = TRUE;
- if (rshader->input[i].centroid)
- have_centroid = TRUE;
- }
+ ninterp++;
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+ have_linear = TRUE;
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
+ have_perspective = TRUE;
+ if (rshader->input[i].centroid)
+ have_centroid = TRUE;
}
for (i = 0; i < rshader->noutput; i++) {
exports_ps = 2;
}
- if (ninterp == 0) {
- ninterp = 1;
- have_perspective = TRUE;
- }
-
- if (!have_perspective && !have_linear)
- have_perspective = TRUE;
-
spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
spi_baryc_cntl = 0;