Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg,
"color");
- if (ctx->API == API_OPENGL && ctx->Const.GLSLVersion >= 130) {
+ if (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) {
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source);
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source);