i965/skl: Lay out 3D textures the same as array textures
authorNeil Roberts <neil@linux.intel.com>
Wed, 18 Feb 2015 18:27:45 +0000 (18:27 +0000)
committerNeil Roberts <neil@linux.intel.com>
Mon, 2 Mar 2015 11:57:37 +0000 (11:57 +0000)
On Gen9+ the 3D textures use the same mipmap layout as 2D array
textures.

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
src/mesa/drivers/dri/i965/brw_tex_layout.c

index 66d1b4f0256796ea3e243edc91c7d1a7dc624379..6923a8f4f1de3dab80f3a1469855667fca89675c 100644 (file)
@@ -227,6 +227,9 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
 
       width  = minify(width, 1);
       height = minify(height, 1);
+
+      if (mt->target == GL_TEXTURE_3D)
+         depth = minify(depth, 1);
    }
 }
 
@@ -266,7 +269,7 @@ brw_miptree_layout_texture_array(struct brw_context *brw,
       if (mt->compressed)
          img_height /= mt->align_h;
 
-      for (int q = 0; q < mt->physical_depth0; q++) {
+      for (int q = 0; q < mt->level[level].depth; q++) {
          if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
             intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
          } else {
@@ -371,7 +374,10 @@ brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
       break;
 
    case GL_TEXTURE_3D:
-      brw_miptree_layout_texture_3d(brw, mt);
+      if (brw->gen >= 9)
+         brw_miptree_layout_texture_array(brw, mt);
+      else
+         brw_miptree_layout_texture_3d(brw, mt);
       break;
 
    case GL_TEXTURE_1D_ARRAY: