-# $Id: Makefile.X11,v 1.87 2003/09/30 11:02:38 alanh Exp $
+# $Id: Makefile.X11,v 1.88 2003/09/30 11:13:31 alanh Exp $
# Mesa 3-D graphics library
# Version: 5.1
if [ -d src/mesa/drivers/dri/mga ] ; then touch src/mesa/drivers/dri/mga/depend ; fi
if [ -d src/mesa/drivers/dri/i810 ] ; then touch src/mesa/drivers/dri/i810/depend ; fi
if [ -d src/mesa/drivers/dri/i830 ] ; then touch src/mesa/drivers/dri/i830/depend ; fi
+ if [ -d src/mesa/drivers/dri/sis ] ; then touch src/mesa/drivers/dri/sis/depend ; fi
if [ -d src/mesa/drivers/dri/fb ] ; then touch src/mesa/drivers/dri/fb/depend ; fi
if [ -d src/glut/mini ] ; then touch src/glut/mini/depend ; fi
if [ -d progs/miniglx ] ; then touch progs/miniglx/depend ; fi
if [ -d src/mesa/drivers/dri/mga ] ; then cd src/mesa/drivers/dri/mga ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/i810 ] ; then cd src/mesa/drivers/dri/i810 ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/i830 ] ; then cd src/mesa/drivers/dri/i830 ; $(MAKE) -f Makefile.X11 $@ ; fi
+ if [ -d src/mesa/drivers/dri/sis ] ; then cd src/mesa/drivers/dri/sis ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/mesa/drivers/dri/fb ] ; then cd src/mesa/drivers/dri/fb ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/glx/mini ] ; then cd src/glx/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/glu/mini ] ; then cd src/glu/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
--- /dev/null
+# $Id: Makefile.X11,v 1.1 2003/09/30 11:13:32 alanh Exp $
+
+# Mesa 3-D graphics library
+# Version: 5.0
+# Copyright (C) 1995-2002 Brian Paul
+
+TOP = ../../../../..
+
+default: linux-solo
+
+SHARED_INCLUDES = $(INCLUDE_DIRS) -I. -I../common -Iserver
+MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
+
+DEFINES += \
+ -D_HAVE_SWRAST=1 \
+ -D_HAVE_SWTNL=1 \
+ -D_HAVE_SANITY=1 \
+ -D_HAVE_CODEGEN=1 \
+ -D_HAVE_LIGHTING=1 \
+ -D_HAVE_TEXGEN=1 \
+ -D_HAVE_USERCLIP=1 \
+ -DGLX_DIRECT_RENDERING
+
+# Not yet
+# MINIGLX_SOURCES = server/sis_dri.c
+
+DRIVER_SOURCES = \
+ sis_alloc.c \
+ sis_clear.c \
+ sis_context.c \
+ sis_dd.c \
+ sis_debug.c \
+ sis_fog.c \
+ sis_lock.c \
+ sis_screen.c \
+ sis_span.c \
+ sis_state.c \
+ sis_stencil.c \
+ sis_tex.c \
+ sis_texstate.c \
+ sis_tris.c \
+ sis_vb.c \
+ ../common/mm.c \
+ ../common/utils.c \
+ ../common/texmem.c \
+ ../common/vblank.c
+
+INCLUDES = $(MINIGLX_INCLUDES) \
+ $(SHARED_INCLUDES)
+
+
+C_SOURCES = $(DRIVER_SOURCES) \
+ $(MINIGLX_SOURCES)
+
+MESA_MODULES = $(TOP)/src/mesa/mesa.a
+
+
+ifeq ($(WINDOW_SYSTEM),dri)
+WINOBJ=$(MESABUILDDIR)/dri/dri.a
+WINLIB=
+else
+WINOBJ=
+WINLIB=-L$(MESA)/src/glx/mini
+endif
+
+ASM_SOURCES =
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+### Include directories
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/mesa/transform \
+ -I$(TOP)/src/mesa/swrast \
+ -I$(TOP)/src/mesa/swrast_setup
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+targets: depend sis_dri.so
+
+sis_dri.so: $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile.X11
+ rm -f $@ && gcc -o $@ -shared $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(WINLIB) -lc $(GL_LIB_DEPS)
+ rm -f $(TOP)/lib/sis_dri.so && \
+ install sis_dri.so $(TOP)/lib/sis_dri.so
+
+# Run 'make -f Makefile.X11 dep' to update the dependencies if you change
+# what's included by any source file.
+depend: $(C_SOURCES) $(ASM_SOURCES)
+ makedepend -fdepend -Y $(SHARED_INCLUDES) $(MINIGLX_INCLUDES) \
+ $(C_SOURCES) $(ASM_SOURCES)
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.o *~ *.so server/*.o
+
+
+include $(TOP)/Make-config
+
+include depend
--- /dev/null
+/* * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_common.h,v 1.1 2003/08/29 08:52:12 twini Exp $ */
+/*
+ * Common header definitions for SiS 2D/3D/DRM suite
+ *
+ * Copyright (C) 2003 Eric Anholt
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of the copyright holder not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. The copyright holder makes no representations
+ * about the suitability of this software for any purpose. It is provided
+ * "as is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDER DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author:
+ * Eric Anholt <anholt@FreeBSD.org>
+ *
+ */
+
+#ifndef _SIS_COMMON_H_
+#define _SIS_COMMON_H_
+
+#define DRM_SIS_FB_ALLOC 0x04
+#define DRM_SIS_FB_FREE 0x05
+#define DRM_SIS_FLIP 0x08
+#define DRM_SIS_FLIP_INIT 0x09
+#define DRM_SIS_FLIP_FINAL 0x10
+#define DRM_SIS_AGP_INIT 0x13
+#define DRM_SIS_AGP_ALLOC 0x14
+#define DRM_SIS_AGP_FREE 0x15
+#define DRM_SIS_FB_INIT 0x16
+
+typedef struct {
+ int context;
+ unsigned long offset;
+ unsigned long size;
+ void *free;
+} drm_sis_mem_t;
+
+typedef struct {
+ unsigned long offset, size;
+} drm_sis_agp_t;
+
+typedef struct {
+ unsigned long offset, size;
+} drm_sis_fb_t;
+
+typedef struct {
+ unsigned int left, right;
+} drm_sis_flip_t;
+
+#endif /* _SIS_COMMON_H_ */
+
--- /dev/null
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_dri.h,v 1.9 2003/08/29 08:50:54 twini Exp $ */
+
+/* modified from tdfx_dri.h */
+
+#ifndef _SIS_DRI_
+#define _SIS_DRI_
+
+#include "xf86drm.h"
+
+#define SIS_MAX_DRAWABLES 256
+#define SISIOMAPSIZE (64*1024)
+
+typedef struct {
+ int CtxOwner;
+ int QueueLength;
+ unsigned int AGPCmdBufNext;
+ unsigned int FrameCount;
+#ifdef SIS315DRI
+ /* For 315 series */
+ unsigned long sharedWPoffset;
+#endif
+#if 0
+ unsigned char *AGPCmdBufBase;
+ unsigned long AGPCmdBufAddr;
+ unsigned long AGPCmdBufOffset;
+ unsigned int AGPCmdBufSize;
+ unsigned long AGPCmdBufNext;
+#endif
+} SISSAREAPriv, *SISSAREAPrivPtr;
+
+#define AGPVtxBufNext AGPCmdBufNext
+
+#define SIS_FRONT 0
+#define SIS_BACK 1
+#define SIS_DEPTH 2
+
+typedef struct {
+ drmHandle handle;
+ drmSize size;
+ drmAddress map;
+} sisRegion, *sisRegionPtr;
+
+typedef struct {
+ sisRegion regs, agp;
+ int deviceID;
+ int width;
+ int height;
+ int mem; /* unused in Mesa 3 DRI */
+ int bytesPerPixel;
+ int priv1; /* unused in Mesa 3 DRI */
+ int priv2; /* unused in Mesa 3 DRI */
+ int fbOffset; /* unused in Mesa 3 DRI */
+ int backOffset; /* unused in Mesa 3 DRI */
+ int depthOffset; /* unused in Mesa 3 DRI */
+ int textureOffset; /* unused in Mesa 3 DRI */
+ int textureSize; /* unused in Mesa 3 DRI */
+ unsigned int AGPCmdBufOffset;
+ unsigned int AGPCmdBufSize;
+ int irqEnabled; /* unused in Mesa 3 DRI */
+ unsigned int scrnX, scrnY; /* unused in Mesa 3 DRI */
+} SISDRIRec, *SISDRIPtr;
+
+#define AGPVtxBufOffset AGPCmdBufOffset
+#define AGPVtxBufSize AGPCmdBufSize
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} SISConfigPrivRec, *SISConfigPrivPtr;
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} SISDRIContextRec, *SISDRIContextPtr;
+
+#ifdef XFree86Server
+
+#include "screenint.h"
+
+Bool SISDRIScreenInit(ScreenPtr pScreen);
+void SISDRICloseScreen(ScreenPtr pScreen);
+Bool SISDRIFinishScreenInit(ScreenPtr pScreen);
+
+#endif
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_alloc.c,v 1.7 2001/01/08 01:07:29 martin Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include <assert.h>
+
+#include "sis_context.h"
+#include "sis_alloc.h"
+
+#include "sis_common.h"
+
+#define Z_BUFFER_HW_ALIGNMENT 16
+#define Z_BUFFER_HW_PLUS (16 + 4)
+
+/* 3D engine uses 2, and bitblt uses 4 */
+#define DRAW_BUFFER_HW_ALIGNMENT 16
+#define DRAW_BUFFER_HW_PLUS (16 + 4)
+
+#ifdef ROUNDUP
+#undef ROUNDUP
+#endif
+#define ROUNDUP(nbytes, pad) (((nbytes)+(pad-1))/(pad))
+
+#ifdef ALIGNMENT
+#undef ALIGNMENT
+#endif
+#define ALIGNMENT(value, align) (ROUNDUP((value),(align))*(align))
+
+static int _total_video_memory_used = 0;
+static int _total_video_memory_count = 0;
+
+void *
+sisAllocFB( sisContextPtr smesa, GLuint size, void **handle )
+{
+ drm_sis_mem_t fb;
+
+ _total_video_memory_used += size;
+
+ fb.context = smesa->hHWContext;
+ fb.size = size;
+ if (drmCommandWriteRead( smesa->driFd, DRM_SIS_FB_ALLOC, &fb,
+ sizeof(drm_sis_mem_t) ) || fb.offset == 0)
+ {
+ return NULL;
+ }
+ *handle = (void *)fb.free;
+
+ if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
+ fprintf(stderr, "sisAllocFB: size=%d, offset=%lu, pid=%d, count=%d\n",
+ size, fb.offset, (GLint)getpid(),
+ ++_total_video_memory_count);
+ }
+
+ return (void *)(smesa->FbBase + fb.offset);
+}
+
+void
+sisFreeFB( sisContextPtr smesa, void *handle )
+{
+ drm_sis_mem_t fb;
+
+ if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
+ fprintf(stderr, "sisFreeFB: free=%p, pid=%d, count=%d\n",
+ handle, (GLint)getpid(), --_total_video_memory_count);
+ }
+
+ fb.context = smesa->hHWContext;
+ fb.free = handle;
+ drmCommandWrite( smesa->driFd, DRM_SIS_FB_FREE, &fb, sizeof(drm_sis_mem_t) );
+}
+
+void *
+sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle )
+{
+ drm_sis_mem_t agp;
+
+ if (smesa->AGPSize == 0)
+ return NULL;
+
+ agp.context = smesa->hHWContext;
+ agp.size = size;
+ if (drmCommandWriteRead( smesa->driFd, DRM_SIS_AGP_ALLOC, &agp,
+ sizeof(drm_sis_mem_t) ) || agp.offset == 0)
+ {
+ return NULL;
+ }
+ *handle = (void *)agp.free;
+
+ if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
+ fprintf(stderr, "sisAllocAGP: size=%u, offset=%lu, pid=%d, count=%d\n",
+ size, agp.offset, (GLint)getpid(),
+ ++_total_video_memory_count);
+ }
+
+ return (void *)(smesa->AGPBase + agp.offset);
+}
+
+void
+sisFreeAGP( sisContextPtr smesa, void *handle )
+{
+ drm_sis_mem_t agp;
+
+ if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) {
+ fprintf(stderr, "sisFreeAGP: free=%p, pid=%d, count=%d\n",
+ handle, (GLint)getpid(), --_total_video_memory_count);
+ }
+
+ agp.context = smesa->hHWContext;
+ agp.free = handle;
+ drmCommandWrite( smesa->driFd, DRM_SIS_AGP_FREE, &agp,
+ sizeof(drm_sis_mem_t) );
+}
+
+void
+sisAllocZStencilBuffer( sisContextPtr smesa )
+{
+ GLuint z_depth;
+ GLuint totalBytes;
+ int width2;
+
+ GLubyte *addr;
+
+ z_depth = ( smesa->glCtx->Visual.depthBits +
+ smesa->glCtx->Visual.stencilBits ) / 8;
+
+ width2 = ALIGNMENT( smesa->width * z_depth, 4 );
+
+ totalBytes = smesa->height * width2 + Z_BUFFER_HW_PLUS;
+
+ addr = sisAllocFB( smesa, totalBytes, &smesa->zbFree );
+ if (addr == NULL)
+ {
+ fprintf (stderr, "SIS driver : out of video memory\n");
+ sis_fatal_error ();
+ }
+
+ if (SIS_VERBOSE & VERBOSE_SIS_BUFFER) {
+ fprintf(stderr, "sis_alloc_z_stencil_buffer: addr=%p\n", addr);
+ }
+
+ addr = (GLubyte *)ALIGNMENT( (unsigned long)addr, Z_BUFFER_HW_ALIGNMENT );
+
+ smesa->depthbuffer = (void *) addr;
+ smesa->depthPitch = width2;
+
+ /* set pZClearPacket */
+ memset( &smesa->zClearPacket, 0, sizeof(ENGPACKET) );
+
+ smesa->zClearPacket.dwSrcPitch = (z_depth == 2) ? 0x80000000 : 0xf0000000;
+ smesa->zClearPacket.dwDestBaseAddr = (GLint)(addr -
+ (unsigned long)smesa->FbBase);
+ smesa->zClearPacket.wDestPitch = width2;
+ smesa->zClearPacket.stdwDestPos.wY = 0;
+ smesa->zClearPacket.stdwDestPos.wX = 0;
+
+ smesa->zClearPacket.wDestHeight = smesa->virtualY;
+ smesa->zClearPacket.stdwDim.wWidth = (GLshort)width2 / z_depth;
+ smesa->zClearPacket.stdwDim.wHeight = (GLshort)smesa->height;
+ smesa->zClearPacket.stdwCmd.cRop = 0xf0;
+
+ if (smesa->blockWrite)
+ smesa->zClearPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
+ else
+ smesa->zClearPacket.stdwCmd.cCmd0 = 0;
+ smesa->zClearPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
+}
+
+void
+sisFreeZStencilBuffer( sisContextPtr smesa )
+{
+ sisFreeFB( smesa, smesa->zbFree );
+ smesa->zbFree = NULL;
+ smesa->depthbuffer = NULL;
+}
+
+void
+sisAllocBackbuffer( sisContextPtr smesa )
+{
+ GLuint depth = smesa->bytesPerPixel;
+ GLuint size, width2;
+
+ char *addr;
+
+ width2 = (depth == 2) ? ALIGNMENT (smesa->width, 2) : smesa->width;
+ size = width2 * smesa->height * depth + DRAW_BUFFER_HW_PLUS;
+
+ /* Fixme: unique context alloc/free back-buffer? */
+ addr = sisAllocFB( smesa, size, &smesa->bbFree );
+ if (addr == NULL)
+ {
+ fprintf (stderr, "SIS driver : out of video memory\n");
+ sis_fatal_error ();
+ }
+
+ addr = (char *)ALIGNMENT( (unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT );
+
+ smesa->backbuffer = addr;
+ smesa->backOffset = (GLint)(addr - (unsigned long)smesa->FbBase);
+ smesa->backPitch = width2 * depth;
+
+ memset ( &smesa->cbClearPacket, 0, sizeof(ENGPACKET) );
+
+ smesa->cbClearPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xf0000000;
+ smesa->cbClearPacket.dwDestBaseAddr = smesa->backOffset;
+ smesa->cbClearPacket.wDestPitch = smesa->backPitch;
+ smesa->cbClearPacket.stdwDestPos.wY = 0;
+ smesa->cbClearPacket.stdwDestPos.wX = 0;
+
+ smesa->cbClearPacket.wDestHeight = smesa->virtualY;
+ smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width2;
+ smesa->cbClearPacket.stdwDim.wHeight = (GLshort) smesa->height;
+ smesa->cbClearPacket.stdwCmd.cRop = 0xf0;
+
+ if (smesa->blockWrite)
+ smesa->cbClearPacket.stdwCmd.cCmd0 = (GLbyte)(CMD0_PAT_FG_COLOR);
+ else
+ smesa->cbClearPacket.stdwCmd.cCmd0 = 0;
+ smesa->cbClearPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
+}
+
+void
+sisFreeBackbuffer( sisContextPtr smesa )
+{
+ sisFreeFB( smesa, smesa->bbFree );
+ smesa->backbuffer = NULL;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+enum {
+ VIDEO_TYPE,
+ AGP_TYPE
+};
+
+void sisAllocZStencilBuffer( sisContextPtr smesa );
+void sisFreeZStencilBuffer( sisContextPtr smesa );
+void sisAllocBackbuffer( sisContextPtr smesa );
+void sisFreeBackbuffer ( sisContextPtr smesa );
+void *sisAllocFB( sisContextPtr smesa, GLuint size, void **handle );
+void sisFreeFB( sisContextPtr smesa, void *handle );
+void *sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle );
+void sisFreeAGP( sisContextPtr smesa, void *handle );
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "sis_lock.h"
+#include "macros.h"
+#include "swrast/swrast.h"
+
+#if 0
+static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+ GLint x, GLint y, GLint width,
+ GLint height );
+#endif
+static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x,
+ GLint y, GLint width, GLint height );
+static void sis_clear_z_stencil_buffer( GLcontext * ctx,
+ GLbitfield mask, GLint x,
+ GLint y, GLint width,
+ GLint height );
+
+static void
+set_color_pattern( sisContextPtr smesa, GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha )
+{
+ /* XXX only RGB565 and ARGB8888 */
+ switch (GET_ColorFormat(smesa))
+ {
+ case DST_FORMAT_ARGB_8888:
+ smesa->clearColorPattern = (alpha << 24) +
+ (red << 16) + (green << 8) + (blue);
+ break;
+ case DST_FORMAT_RGB_565:
+ smesa->clearColorPattern = ((red >> 3) << 11) +
+ ((green >> 2) << 5) + (blue >> 3);
+ smesa->clearColorPattern |= smesa->clearColorPattern << 16;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+void
+sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil )
+{
+ GLuint zPattern;
+
+ if (z <= 0.0f)
+ zPattern = 0x0;
+ else if (z >= 1.0f)
+ zPattern = 0xFFFFFFFF;
+ else
+ zPattern = doFPtoFixedNoRound( z, 32 );
+
+ switch (smesa->zFormat)
+ {
+ case SiS_ZFORMAT_Z16:
+ zPattern = zPattern >> 16;
+ zPattern |= zPattern << 16;
+ break;
+ case SiS_ZFORMAT_S8Z24:
+ zPattern = zPattern >> 8;
+ zPattern |= stencil << 24;
+ break;
+ case SiS_ZFORMAT_Z32:
+ break;
+ default:
+ assert(0);
+ }
+ smesa->clearZStencilPattern = zPattern;
+}
+
+void
+sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ GLint x1, y1, width1, height1;
+
+ if (all) {
+ GLframebuffer *buffer = ctx->DrawBuffer;
+
+ x1 = 0;
+ y1 = 0;
+ width1 = buffer->Width;
+ height1 = buffer->Height;
+ } else {
+ x1 = x;
+ y1 = Y_FLIP(y+height-1);
+ width1 = width;
+ height1 = height;
+ }
+
+ LOCK_HARDWARE();
+
+#if 0
+ /* The 3d clear code is disabled because it appears to be slower, even
+ * in the case of being requested to clear Z and color buffers at the
+ * same time.
+ */
+ if (mask & (DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT))
+ {
+ /* only Clear either depth or stencil buffer */
+ mask = sis_3D_Clear( ctx, mask, x1, y1, width1, height1 );
+ }
+#endif
+
+ if ( mask & DD_FRONT_LEFT_BIT || mask & DD_BACK_LEFT_BIT) {
+ sis_clear_color_buffer( ctx, mask, x1, y1, width1, height1 );
+ mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ }
+
+ if (mask & (DD_DEPTH_BIT | DD_STENCIL_BIT)) {
+ if (smesa->depthbuffer != NULL)
+ sis_clear_z_stencil_buffer( ctx, mask, x1, y1, width1, height1 );
+ mask &= ~(DD_DEPTH_BIT | DD_STENCIL_BIT);
+ }
+
+ UNLOCK_HARDWARE();
+
+ if (mask != 0)
+ _swrast_Clear( ctx, mask, all, x1, y1, width, height );
+}
+
+
+void
+sisDDClearColor( GLcontext * ctx, const GLfloat color[4] )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ GLubyte c[4];
+
+ CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
+
+ set_color_pattern( smesa, c[0], c[1], c[2], c[3] );
+}
+
+void
+sisDDClearDepth( GLcontext * ctx, GLclampd d )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ sisUpdateZStencilPattern( smesa, d, ctx->Stencil.Clear );
+}
+
+void
+sisDDClearStencil( GLcontext * ctx, GLint s )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ sisUpdateZStencilPattern( smesa, ctx->Depth.Clear, s );
+}
+
+#if 0
+static GLbitfield
+sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *current = &smesa->current;
+
+ float left, top, right, bottom, zClearVal;
+ GLboolean bClrColor, bClrDepth, bClrStencil;
+ GLint dwPrimitiveSet;
+ GLint dwEnable1 = 0, dwEnable2 = 0, dwDepthMask = 0, dwSten1 = 0, dwSten2 = 0;
+ GLint dirtyflags = GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 |
+ GFLAG_CLIPPING | GFLAG_DESTSETTING;
+
+ int count;
+ XF86DRIClipRectPtr pExtents;
+
+ bClrColor = ((mask & DD_BACK_LEFT_BIT) != 0);
+ bClrDepth = ((mask & DD_DEPTH_BIT) != 0) && (ctx->Visual.depthBits != 0);
+ bClrStencil = ((mask & DD_STENCIL_BIT) != 0) && (ctx->Visual.stencilBits != 0);
+
+ if (smesa->GlobalFlag & GFLAG_RENDER_STATES)
+ sis_update_render_state( smesa );
+
+ if (!bClrColor)
+ dwEnable2 |= MASK_ColorMaskWriteEnable;
+
+ if (bClrStencil) {
+ dwSten1 = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS |
+ (ctx->Stencil.Clear << 8) | 0xff;
+ dwSten2 = SiS_SFAIL_REPLACE | SiS_SPASS_ZFAIL_REPLACE |
+ SiS_SPASS_ZPASS_REPLACE;
+ dwEnable1 = MASK_ZWriteEnable | MASK_StencilTestEnable;
+ dwEnable2 |= MASK_ZMaskWriteEnable;
+ dwDepthMask |= ctx->Stencil.WriteMask[0] << 24;
+ } else if (bClrDepth) {
+ dwEnable1 = MASK_ZWriteEnable;
+ dwEnable2 |= MASK_ZMaskWriteEnable;
+ }
+
+ if (bClrDepth) {
+ zClearVal = ctx->Depth.Clear;
+ if (ctx->Visual.depthBits != 32)
+ dwDepthMask |= 0x00ffffff;
+ else
+ dwDepthMask = 0xffffffff;
+ } else
+ zClearVal = 0.0;
+
+ mWait3DCmdQueue(9);
+ MMIO(REG_3D_TEnable, dwEnable1);
+ MMIO(REG_3D_TEnable2, dwEnable2);
+ if (bClrDepth || bClrStencil) {
+ MMIO(REG_3D_ZSet, (current->hwZ & ~MASK_ZTestMode) | SiS_Z_COMP_ALWAYS);
+ dirtyflags |= GFLAG_ZSETTING;
+ }
+ if (bClrColor) {
+ MMIO(REG_3D_DstSet, (current->hwDstSet & ~MASK_ROP2) | LOP_COPY);
+ } else {
+ MMIO(REG_3D_DstAlphaWriteMask, 0L);
+ }
+ if (bClrStencil) {
+ MMIO(REG_3D_StencilSet, dwSten1);
+ MMIO(REG_3D_StencilSet2, dwSten2);
+ dirtyflags |= GFLAG_STENCILSETTING;
+ }
+
+ if (mask & DD_FRONT_LEFT_BIT) {
+ pExtents = smesa->driDrawable->pClipRects;
+ count = smesa->driDrawable->numClipRects;
+ } else {
+ pExtents = NULL;
+ count = 1;
+ }
+
+ while(count--) {
+ left = x;
+ right = x + width;
+ top = y;
+ bottom = y + height;
+
+ if (pExtents != NULL) {
+ GLuint x1, y1, x2, y2;
+
+ x1 = pExtents->x1 - smesa->driDrawable->x;
+ y1 = pExtents->y1 - smesa->driDrawable->y;
+ x2 = pExtents->x2 - smesa->driDrawable->x - 1;
+ y2 = pExtents->y2 - smesa->driDrawable->y - 1;
+
+ left = (left > x1) ? left : x1;
+ right = (right > x2) ? x2 : right;
+ top = (top > y1) ? top : y1;
+ bottom = (bottom > y2) ? y2 : bottom;
+ pExtents++;
+ if (left > right || top > bottom)
+ continue;
+ }
+
+ mWait3DCmdQueue(20);
+
+ MMIO(REG_3D_ClipTopBottom, ((GLint)top << 13) | (GLint)bottom);
+ MMIO(REG_3D_ClipLeftRight, ((GLint)left << 13) | (GLint)right);
+
+ /* the first triangle */
+ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBc |
+ SHADE_FLAT_VertexC;
+ MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet);
+
+ MMIO(REG_3D_TSZa, *(GLint *) &zClearVal);
+ MMIO(REG_3D_TSXa, *(GLint *) &right);
+ MMIO(REG_3D_TSYa, *(GLint *) &top);
+ MMIO(REG_3D_TSARGBa, smesa->clearColorPattern);
+
+ MMIO(REG_3D_TSZb, *(GLint *) &zClearVal);
+ MMIO(REG_3D_TSXb, *(GLint *) &left);
+ MMIO(REG_3D_TSYb, *(GLint *) &top);
+ MMIO(REG_3D_TSARGBb, smesa->clearColorPattern);
+
+ MMIO(REG_3D_TSZc, *(GLint *) &zClearVal);
+ MMIO(REG_3D_TSXc, *(GLint *) &left);
+ MMIO(REG_3D_TSYc, *(GLint *) &bottom);
+ MMIO(REG_3D_TSARGBc, smesa->clearColorPattern);
+
+ /* second triangle */
+ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBb |
+ SHADE_FLAT_VertexB;
+ MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet);
+
+ MMIO(REG_3D_TSZb, *(GLint *) &zClearVal);
+ MMIO(REG_3D_TSXb, *(GLint *) &right);
+ MMIO(REG_3D_TSYb, *(GLint *) &bottom);
+ MMIO(REG_3D_TSARGBb, smesa->clearColorPattern);
+ }
+
+ mEndPrimitive();
+
+ smesa->GlobalFlag |= dirtyflags;
+
+ return (mask & ~(DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT));
+}
+#endif
+
+static void
+sis_bitblt_clear_cmd( sisContextPtr smesa, ENGPACKET * pkt )
+{
+ GLint *lpdwDest, *lpdwSrc;
+ int i;
+
+ lpdwSrc = (GLint *) pkt + 1;
+ lpdwDest = (GLint *) (GET_IOBase (smesa) + REG_SRC_ADDR) + 1;
+
+ mWait3DCmdQueue (10);
+
+ *lpdwDest++ = *lpdwSrc++;
+ lpdwSrc++;
+ lpdwDest++;
+ for (i = 3; i < 8; i++) {
+ *lpdwDest++ = *lpdwSrc++;
+ }
+
+ MMIO(REG_CMD0, *(GLint *) & pkt->stdwCmd);
+ MMIO(REG_QueueLen, -1);
+}
+
+static void
+sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
+ GLint width, GLint height )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ int count;
+ GLuint depth = GET_DEPTH (smesa);
+ XF86DRIClipRectPtr pExtents = NULL;
+ GLint xx, yy;
+ GLint x0, y0, width0, height0;
+
+ ENGPACKET stEngPacket;
+
+ /* Clear back buffer */
+ if (mask & DD_BACK_LEFT_BIT) {
+ smesa->cbClearPacket.stdwDestPos.wY = y;
+ smesa->cbClearPacket.stdwDestPos.wX = x;
+ smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width;
+ smesa->cbClearPacket.stdwDim.wHeight = (GLshort) height;
+ smesa->cbClearPacket.dwFgRopColor = smesa->clearColorPattern;
+
+ sis_bitblt_clear_cmd( smesa, &smesa->cbClearPacket );
+ }
+
+ if ((mask & DD_FRONT_LEFT_BIT) == 0)
+ return;
+
+ /* Clear front buffer */
+ x0 = x;
+ y0 = y;
+ width0 = width;
+ height0 = height;
+
+ pExtents = smesa->driDrawable->pClipRects;
+ count = smesa->driDrawable->numClipRects;
+
+ memset( &stEngPacket, 0, sizeof (ENGPACKET) );
+
+ stEngPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xc0000000;
+ stEngPacket.dwDestBaseAddr = smesa->frontOffset;
+ stEngPacket.wDestPitch = smesa->frontPitch;
+ /* TODO: set maximum value? */
+ stEngPacket.wDestHeight = smesa->virtualY;
+ stEngPacket.stdwCmd.cRop = 0xf0;
+ stEngPacket.dwFgRopColor = smesa->clearColorPattern;
+
+ /* for SGRAM Block Write Enable */
+ if (smesa->blockWrite)
+ stEngPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
+ else
+ stEngPacket.stdwCmd.cCmd0 = 0;
+ stEngPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
+
+ while (count--) {
+ GLint x2 = pExtents->x1 - smesa->driDrawable->x;
+ GLint y2 = pExtents->y1 - smesa->driDrawable->y;
+ GLint xx2 = pExtents->x2 - smesa->driDrawable->x;
+ GLint yy2 = pExtents->y2 - smesa->driDrawable->y;
+
+ x = (x0 > x2) ? x0 : x2;
+ y = (y0 > y2) ? y0 : y2;
+ xx = ((x0 + width0) > (xx2)) ? xx2 : x0 + width0;
+ yy = ((y0 + height0) > (yy2)) ? yy2 : y0 + height0;
+ width = xx - x;
+ height = yy - y;
+ pExtents++;
+
+ if (width <= 0 || height <= 0)
+ continue;
+
+ stEngPacket.stdwDestPos.wY = y;
+ stEngPacket.stdwDestPos.wX = x;
+ stEngPacket.stdwDim.wWidth = (GLshort)width;
+ stEngPacket.stdwDim.wHeight = (GLshort)height;
+
+ sis_bitblt_clear_cmd( smesa, &stEngPacket );
+ }
+}
+
+static void
+sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ /* TODO: check write mask */
+
+ if ( smesa->depthbuffer == NULL )
+ return;
+
+ /* TODO: consider alignment of width, height? */
+ smesa->zClearPacket.stdwDestPos.wY = y;
+ smesa->zClearPacket.stdwDestPos.wX = x;
+ smesa->zClearPacket.stdwDim.wWidth = (GLshort) width;
+ smesa->zClearPacket.stdwDim.wHeight = (GLshort) height;
+ smesa->zClearPacket.dwFgRopColor = smesa->clearZStencilPattern;
+
+ sis_bitblt_clear_cmd( smesa, &smesa->zClearPacket );
+}
+
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_common.h,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ */
+
+#ifndef _sis_common_h_
+#define _sis_common_h_
+
+#if 0
+#define free(x)
+#define calloc(x,y) sis_debug_malloc((x)*(y))
+extern void *sis_debug_malloc(int x);
+#endif
+
+#if defined(SIS_DUMP)
+#include "sis_debug.h"
+#endif
+
+#ifdef GLX_DIRECT_RENDERING
+# include <stdio.h>
+# include <unistd.h>
+# include <stdlib.h>
+# include <string.h>
+typedef struct _Box
+{
+ short x1, y1, x2, y2;
+}
+BoxRec;
+#define NullBox ((BoxPtr)0)
+typedef struct _Box *BoxPtr;
+#endif /* GLX_DIRECT_RENDERING */
+
+/* BitBlt Commands */
+#define CMD0_DD_ENABLE 0x06
+#define CMD0_SRC_VIDEO 0x00
+#define CMD0_SRC_CPU 0x10
+#define CMD0_PAT_FG_COLOR 0x00
+#define CMD1_DIR_X_DEC 0x00
+#define CMD1_DIR_X_INC 0x01
+#define CMD1_DIR_Y_DEC 0x00
+#define CMD1_DIR_Y_INC 0x02
+#define REG_SRC_ADDR 0x8200
+#define REG_CMD0 0x823c
+
+typedef struct
+{
+ GLshort wSrcPitch;
+ GLshort wDestPitch;
+}
+_PITCH;
+typedef struct
+{
+ GLshort wWidth;
+ GLshort wHeight;
+}
+_DIM;
+typedef struct
+{
+ GLshort wY;
+ GLshort wX;
+}
+_POS;
+
+typedef struct
+{
+ GLubyte cCmd0;
+ GLubyte cRop;
+ GLubyte cCmd1;
+ GLubyte cReserved;
+}
+_CMD;
+
+typedef struct
+{
+ GLshort wStatus0;
+ GLbyte cStatus0_GLbyte3;
+ GLbyte cStatus0_GLbyte4;
+}
+_CMDQUESTATUS;
+
+typedef struct
+{
+ GLint dwSrcBaseAddr;
+ GLint dwSrcPitch;
+ _POS stdwSrcPos;
+ _POS stdwDestPos;
+ GLint dwDestBaseAddr;
+ GLshort wDestPitch;
+ GLshort wDestHeight;
+ _DIM stdwDim;
+ GLint dwFgRopColor;
+ GLint dwBgRopColor;
+ GLint dwSrcHiCKey;
+ GLint dwSrcLoCKey;
+ GLint dwMaskA;
+ GLint dwMaskB;
+ GLint dwClipA;
+ GLint dwClipB;
+ _CMD stdwCmd;
+ _CMDQUESTATUS stdwCmdQueStatus;
+}
+ENGPACKET, *LPENGPACKET;
+
+/* Hardware Info */
+#include "sis_reg.h"
+
+/* HW capability */
+#define SIS_MAX_TEXTURE_SIZE 2048
+#define SIS_MAX_TEXTURES 2
+
+#define SIS_MAX_FRAME_LENGTH 3
+
+GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );
+
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_dri.h"
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "sis_dd.h"
+#include "sis_span.h"
+#include "sis_stencil.h"
+#include "sis_tex.h"
+#include "sis_tris.h"
+#include "sis_vb.h"
+
+#include "imports.h"
+#include "matrix.h"
+#include "extensions.h"
+#include "utils.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "array_cache/acache.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+
+int GlobalCurrentHwcx = -1;
+int GlobalHwcxCountBase = 1;
+int GlobalCmdQueueLen = 0;
+
+static const char * const card_extensions[] =
+{
+ "GL_ARB_multitexture",
+ "GL_EXT_texture_lod_bias",
+ NULL
+};
+
+void
+WaitEngIdle (sisContextPtr smesa)
+{
+ GLubyte *IOBase = GET_IOBase (smesa);
+ GLbyte cEngineState;
+
+ cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
+ while (((cEngineState & 0x80) == 0) ||
+ ((cEngineState & 0x40) == 0) || ((cEngineState & 0x20) == 0))
+ {
+ cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
+ }
+}
+
+void
+Wait2DEngIdle (sisContextPtr smesa)
+{
+ GLubyte *IOBase = GET_IOBase (smesa);
+ GLbyte cEngineState;
+
+ cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
+ while (!(cEngineState & 0x80))
+ {
+ cEngineState = *((GLbyte volatile *) (IOBase + 0x8243));
+ }
+}
+
+/* To be called from mWait3DCmdQueue. Separate function for profiling
+ * purposes, and speed doesn't matter because we're spinning anyway.
+ * This function should use usleeps to release cpu probably, but I have yet
+ * to see it get called.
+ */
+void
+WaitingFor3dIdle(sisContextPtr smesa, int wLen)
+{
+ while ( *(smesa->CurrentQueueLenPtr) < wLen) {
+ *(smesa->CurrentQueueLenPtr) =
+ (*(GLint *)(GET_IOBase(smesa) + REG_QueueLen) & MASK_QueueLen) - 20;
+ }
+}
+
+GLboolean
+sisCreateContext( const __GLcontextModes *glVisual,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate )
+{
+ GLcontext *ctx, *shareCtx;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ sisContextPtr smesa;
+ sisScreenPtr sisScreen;
+ int i;
+
+ smesa = (sisContextPtr)CALLOC( sizeof(*smesa) );
+ if ( smesa == NULL )
+ return GL_FALSE;
+
+ /* Allocate the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((sisContextPtr)sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+ smesa->glCtx = _mesa_create_context( glVisual, shareCtx, (void *) smesa,
+ GL_TRUE);
+ if (smesa->glCtx == NULL) {
+ FREE(smesa);
+ return GL_FALSE;
+ }
+ driContextPriv->driverPrivate = smesa;
+ ctx = smesa->glCtx;
+
+ sisScreen = smesa->sisScreen = (sisScreenPtr)(sPriv->private);
+
+ smesa->driContext = driContextPriv;
+ smesa->driScreen = sPriv;
+ smesa->driDrawable = NULL;
+ smesa->hHWContext = driContextPriv->hHWContext;
+ smesa->driHwLock = &sPriv->pSAREA->lock;
+ smesa->driFd = sPriv->fd;
+
+ smesa->virtualX = sisScreen->screenX;
+ smesa->virtualY = sisScreen->screenY;
+ smesa->bytesPerPixel = sisScreen->cpp;
+ smesa->IOBase = sisScreen->mmio.map;
+ smesa->Chipset = sisScreen->deviceID;
+ smesa->irqEnabled = sisScreen->irqEnabled;
+
+ smesa->FbBase = sPriv->pFB;
+ smesa->displayWidth = sPriv->fbWidth;
+ smesa->frontPitch = sPriv->fbStride;
+
+ smesa->sarea = (SISSAREAPriv *)((char *)sPriv->pSAREA +
+ sisScreen->sarea_priv_offset);
+
+#if defined(SIS_DUMP)
+ IOBase4Debug = GET_IOBase (smesa);
+#endif
+
+ /* support ARGB8888 and RGB565 */
+ switch (smesa->bytesPerPixel)
+ {
+ case 4:
+ smesa->redMask = 0x00ff0000;
+ smesa->greenMask = 0x0000ff00;
+ smesa->blueMask = 0x000000ff;
+ smesa->alphaMask = 0xff000000;
+ smesa->colorFormat = DST_FORMAT_ARGB_8888;
+ break;
+ case 2:
+ smesa->redMask = 0xf800;
+ smesa->greenMask = 0x07e0;
+ smesa->blueMask = 0x001f;
+ smesa->alphaMask = 0;
+ smesa->colorFormat = DST_FORMAT_RGB_565;
+ break;
+ default:
+ assert (0);
+ }
+
+ /* TODO: index mode */
+
+ smesa->CurrentQueueLenPtr = &(smesa->sarea->QueueLength);
+ smesa->FrameCountPtr = &(smesa->sarea->FrameCount);
+
+ /* set AGP */
+ smesa->AGPSize = sisScreen->agp.size;
+ smesa->AGPBase = sisScreen->agp.map;
+ smesa->AGPAddr = sisScreen->agp.handle;
+
+ /* set AGP command buffer */
+ smesa->AGPCmdModeEnabled = GL_FALSE;
+ if (smesa->AGPSize != 0 && getenv("SIS_NO_AGP") == NULL) {
+ if (sisScreen->AGPCmdBufSize != 0) {
+ smesa->AGPCmdBufBase = smesa->AGPBase + sisScreen->AGPCmdBufOffset;
+ smesa->AGPCmdBufAddr = smesa->AGPAddr + sisScreen->AGPCmdBufOffset;
+ smesa->AGPCmdBufSize = sisScreen->AGPCmdBufSize;
+
+ smesa->pAGPCmdBufNext = (GLint *)&(smesa->sarea->AGPCmdBufNext);
+ smesa->AGPCmdModeEnabled = GL_TRUE;
+ }
+ }
+
+ smesa->GlobalFlag = 0L;
+
+ smesa->Fallback = 0;
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ sisDDInitStateFuncs( ctx );
+ sisDDInitState( smesa ); /* Initializes smesa->zFormat, important */
+ sisInitVB( ctx );
+ sisInitTriFuncs( ctx );
+ sisDDInitDriverFuncs( ctx );
+ sisDDInitSpanFuncs( ctx );
+ sisDDInitStencilFuncs( ctx );
+ sisDDInitTextureFuncs( ctx );
+
+ driInitExtensions( ctx, card_extensions, GL_FALSE );
+
+ /* TODO */
+ /* smesa->blockWrite = SGRAMbw = IsBlockWrite (); */
+ smesa->blockWrite = GL_FALSE;
+
+ for (i = 0; i < SIS_MAX_TEXTURES; i++) {
+ smesa->TexStates[i] = 0;
+ smesa->PrevTexFormat[i] = 0;
+ }
+
+ return GL_TRUE;
+}
+
+void
+sisDestroyContext ( __DRIcontextPrivate *driContextPriv )
+{
+ sisContextPtr smesa = (sisContextPtr)driContextPriv->driverPrivate;
+
+ assert( smesa != NULL );
+
+ if ( smesa != NULL ) {
+ _swsetup_DestroyContext( smesa->glCtx );
+ _tnl_DestroyContext( smesa->glCtx );
+ _ac_DestroyContext( smesa->glCtx );
+ _swrast_DestroyContext( smesa->glCtx );
+
+ /* free the Mesa context */
+ /* XXX: Is the next line needed? The DriverCtx (smesa) reference is
+ * needed for sisDDDeleteTexture, since it needs to call the FB/AGP free
+ * function.
+ */
+ /* smesa->glCtx->DriverCtx = NULL; */
+ _mesa_destroy_context(smesa->glCtx);
+ }
+
+ FREE( smesa );
+}
+
+GLboolean
+sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv )
+{
+ if ( driContextPriv ) {
+ GET_CURRENT_CONTEXT(ctx);
+ sisContextPtr oldSisCtx = ctx ? SIS_CONTEXT(ctx) : NULL;
+ sisContextPtr newSisCtx = (sisContextPtr) driContextPriv->driverPrivate;
+
+ if ( newSisCtx != oldSisCtx) {
+ newSisCtx->GlobalFlag = GFLAG_ALL;
+ }
+
+ newSisCtx->driDrawable = driDrawPriv;
+
+ _mesa_make_current2( newSisCtx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+
+ sisUpdateBufferSize( newSisCtx );
+ sisUpdateClipping( newSisCtx->glCtx );
+
+ if ( newSisCtx->glCtx->Viewport.Width == 0 ) {
+ _mesa_set_viewport(newSisCtx->glCtx, 0, 0,
+ driDrawPriv->w, driDrawPriv->h);
+ }
+ } else {
+ _mesa_make_current( 0, 0 );
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+sisUnbindContext( __DRIcontextPrivate *driContextPriv )
+{
+ return GL_TRUE;
+}
+
+void
+sis_update_render_state( sisContextPtr smesa )
+{
+ __GLSiSHardware *prev = &smesa->prev;
+
+ mWait3DCmdQueue (45);
+
+ if (smesa->GlobalFlag & GFLAG_ENABLESETTING) {
+ if (!smesa->clearTexCache) {
+ MMIO(REG_3D_TEnable, prev->hwCapEnable);
+ } else {
+ MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear);
+ MMIO(REG_3D_TEnable, prev->hwCapEnable);
+ smesa->clearTexCache = GL_FALSE;
+ }
+ }
+
+ if (smesa->GlobalFlag & GFLAG_ENABLESETTING2)
+ MMIO(REG_3D_TEnable2, prev->hwCapEnable2);
+
+ /* Z Setting */
+ if (smesa->GlobalFlag & GFLAG_ZSETTING)
+ {
+ MMIO(REG_3D_ZSet, prev->hwZ);
+ MMIO(REG_3D_ZStWriteMask, prev->hwZMask);
+ MMIO(REG_3D_ZAddress, prev->hwOffsetZ);
+ }
+
+ /* Alpha Setting */
+ if (smesa->GlobalFlag & GFLAG_ALPHASETTING)
+ MMIO(REG_3D_AlphaSet, prev->hwAlpha);
+
+ if (smesa->GlobalFlag & GFLAG_DESTSETTING) {
+ MMIO(REG_3D_DstSet, prev->hwDstSet);
+ MMIO(REG_3D_DstAlphaWriteMask, prev->hwDstMask);
+ MMIO(REG_3D_DstAddress, prev->hwOffsetDest);
+ }
+
+ /* Line Setting */
+#if 0
+ if (smesa->GlobalFlag & GFLAG_LINESETTING)
+ MMIO(REG_3D_LinePattern, prev->hwLinePattern);
+#endif
+
+ /* Fog Setting */
+ if (smesa->GlobalFlag & GFLAG_FOGSETTING)
+ {
+ MMIO(REG_3D_FogSet, prev->hwFog);
+ MMIO(REG_3D_FogInverseDistance, prev->hwFogInverse);
+ MMIO(REG_3D_FogFarDistance, prev->hwFogFar);
+ MMIO(REG_3D_FogFactorDensity, prev->hwFogDensity);
+ }
+
+ /* Stencil Setting */
+ if (smesa->GlobalFlag & GFLAG_STENCILSETTING) {
+ MMIO(REG_3D_StencilSet, prev->hwStSetting);
+ MMIO(REG_3D_StencilSet2, prev->hwStSetting2);
+ }
+
+ /* Miscellaneous Setting */
+ if (smesa->GlobalFlag & GFLAG_DSTBLEND)
+ MMIO(REG_3D_DstBlendMode, prev->hwDstSrcBlend);
+ if (smesa->GlobalFlag & GFLAG_CLIPPING) {
+ MMIO(REG_3D_ClipTopBottom, prev->clipTopBottom);
+ MMIO(REG_3D_ClipLeftRight, prev->clipLeftRight);
+ }
+
+ smesa->GlobalFlag &= ~GFLAG_RENDER_STATES;
+}
+
+void
+sis_update_texture_state (sisContextPtr smesa)
+{
+ __GLSiSHardware *prev = &smesa->prev;
+
+ mWait3DCmdQueue (55);
+ if (smesa->clearTexCache || (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS)) {
+ MMIO(REG_3D_TEnable, prev->hwCapEnable | MASK_TextureCacheClear);
+ MMIO(REG_3D_TEnable, prev->hwCapEnable);
+ smesa->clearTexCache = GL_FALSE;
+ }
+
+ /* Texture Setting */
+ if (smesa->GlobalFlag & CFLAG_TEXTURERESET)
+ MMIO(REG_3D_TextureSet, prev->texture[0].hwTextureSet);
+
+ if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP)
+ MMIO(REG_3D_TextureMip, prev->texture[0].hwTextureMip);
+
+ /*
+ MMIO(REG_3D_TextureTransparencyColorHigh, prev->texture[0].hwTextureClrHigh);
+ MMIO(REG_3D_TextureTransparencyColorLow, prev->texture[0].hwTextureClrLow);
+ */
+
+ if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR)
+ MMIO(REG_3D_TextureBorderColor, prev->texture[0].hwTextureBorderColor);
+
+ if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS) {
+ switch ((prev->texture[0].hwTextureSet & MASK_TextureLevel) >> 8)
+ {
+ case 11:
+ MMIO(REG_3D_TextureAddress11, prev->texture[0].texOffset11);
+ case 10:
+ MMIO(REG_3D_TextureAddress10, prev->texture[0].texOffset10);
+ MMIO(REG_3D_TexturePitch10, prev->texture[0].texPitch10);
+ case 9:
+ MMIO(REG_3D_TextureAddress9, prev->texture[0].texOffset9);
+ case 8:
+ MMIO(REG_3D_TextureAddress8, prev->texture[0].texOffset8);
+ MMIO(REG_3D_TexturePitch8, prev->texture[0].texPitch89);
+ case 7:
+ MMIO(REG_3D_TextureAddress7, prev->texture[0].texOffset7);
+ case 6:
+ MMIO(REG_3D_TextureAddress6, prev->texture[0].texOffset6);
+ MMIO(REG_3D_TexturePitch6, prev->texture[0].texPitch67);
+ case 5:
+ MMIO(REG_3D_TextureAddress5, prev->texture[0].texOffset5);
+ case 4:
+ MMIO(REG_3D_TextureAddress4, prev->texture[0].texOffset4);
+ MMIO(REG_3D_TexturePitch4, prev->texture[0].texPitch45);
+ case 3:
+ MMIO(REG_3D_TextureAddress3, prev->texture[0].texOffset3);
+ case 2:
+ MMIO(REG_3D_TextureAddress2, prev->texture[0].texOffset2);
+ MMIO(REG_3D_TexturePitch2, prev->texture[0].texPitch23);
+ case 1:
+ MMIO(REG_3D_TextureAddress1, prev->texture[0].texOffset1);
+ case 0:
+ MMIO(REG_3D_TextureAddress0, prev->texture[0].texOffset0);
+ MMIO(REG_3D_TexturePitch0, prev->texture[0].texPitch01);
+ }
+ }
+ if (smesa->GlobalFlag & CFLAG_TEXTURERESET_1)
+ MMIO(REG_3D_Texture1Set, prev->texture[1].hwTextureSet);
+ if (smesa->GlobalFlag & GFLAG_TEXTUREMIPMAP_1)
+ MMIO(REG_3D_Texture1Mip, prev->texture[1].hwTextureMip);
+
+ if (smesa->GlobalFlag & GFLAG_TEXBORDERCOLOR_1) {
+ MMIO(REG_3D_Texture1BorderColor,
+ prev->texture[1].hwTextureBorderColor);
+ }
+ if (smesa->GlobalFlag & GFLAG_TEXTUREADDRESS_1) {
+ switch ((prev->texture[1].hwTextureSet & MASK_TextureLevel) >> 8)
+ {
+ case 11:
+ MMIO(REG_3D_Texture1Address11, prev->texture[1].texOffset11);
+ case 10:
+ MMIO(REG_3D_Texture1Address10, prev->texture[1].texOffset10);
+ MMIO(REG_3D_Texture1Pitch10, prev->texture[1].texPitch10);
+ case 9:
+ MMIO(REG_3D_Texture1Address9, prev->texture[1].texOffset9);
+ case 8:
+ MMIO(REG_3D_Texture1Address8, prev->texture[1].texOffset8);
+ MMIO(REG_3D_Texture1Pitch8, prev->texture[1].texPitch89);
+ case 7:
+ MMIO(REG_3D_Texture1Address7, prev->texture[1].texOffset7);
+ case 6:
+ MMIO(REG_3D_Texture1Address6, prev->texture[1].texOffset6);
+ MMIO(REG_3D_Texture1Pitch6, prev->texture[1].texPitch67);
+ case 5:
+ MMIO(REG_3D_Texture1Address5, prev->texture[1].texOffset5);
+ case 4:
+ MMIO(REG_3D_Texture1Address4, prev->texture[1].texOffset4);
+ MMIO(REG_3D_Texture1Pitch4, prev->texture[1].texPitch45);
+ case 3:
+ MMIO(REG_3D_Texture1Address3, prev->texture[1].texOffset3);
+ case 2:
+ MMIO(REG_3D_Texture1Address2, prev->texture[1].texOffset2);
+ MMIO(REG_3D_Texture1Pitch2, prev->texture[1].texPitch23);
+ case 1:
+ MMIO(REG_3D_Texture1Address1, prev->texture[1].texOffset1);
+ case 0:
+ MMIO(REG_3D_Texture1Address0, prev->texture[1].texOffset0);
+ MMIO(REG_3D_Texture1Pitch0, prev->texture[1].texPitch01);
+ }
+ }
+
+ /* texture environment */
+ if (smesa->GlobalFlag & GFLAG_TEXTUREENV) {
+ MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor);
+ MMIO(REG_3D_TextureColorBlendSet0, prev->hwTexBlendClr0);
+ MMIO(REG_3D_TextureAlphaBlendSet0, prev->hwTexBlendAlpha0);
+ }
+ if (smesa->GlobalFlag & GFLAG_TEXTUREENV_1) {
+ MMIO(REG_3D_TextureBlendFactor, prev->hwTexEnvColor);
+ MMIO(REG_3D_TextureColorBlendSet1, prev->hwTexBlendClr1);
+ MMIO(REG_3D_TextureAlphaBlendSet1, prev->hwTexBlendAlpha1);
+ }
+
+ smesa->GlobalFlag &= ~GFLAG_TEXTURE_STATES;
+}
+
+void
+sis_fatal_error (void)
+{
+ /* free video memory, or the framebuffer device will do it automatically */
+
+ fprintf(stderr, "Fatal errors in sis_dri.so\n");
+ exit (-1);
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef _sis_ctx_h_
+#define _sis_ctx_h_
+
+#include "context.h"
+#include "dri_util.h"
+
+#include "sis_screen.h"
+#include "sis_common2.h"
+#include "sis_dri.h"
+
+/* for GLboolean */
+#include <GL/gl.h>
+
+#define PCI_CHIP_SIS300 0x0300
+#define PCI_CHIP_SIS630 0x6300
+#define PCI_CHIP_SIS540 0x5300
+
+#define NEW_TEXTURING 0x1
+#define NEW_TEXTURE_ENV 0x2
+
+/* Flags for software fallback cases:
+ */
+#define SIS_FALLBACK_TEXTURE 0x0001
+#define SIS_FALLBACK_TEXTURE0 0x0002
+#define SIS_FALLBACK_TEXTURE1 0x0004
+#define SIS_FALLBACK_TEXENV0 0x0008
+#define SIS_FALLBACK_TEXENV1 0x0010
+#define SIS_FALLBACK_DRAW_BUFFER 0x0020
+#define SIS_FALLBACK_STENCIL 0x0040
+#define SIS_FALLBACK_FORCE 0x8000
+
+/* Flags for hardware state that needs to be updated */
+#define GFLAG_ENABLESETTING 0x00000001
+#define GFLAG_ENABLESETTING2 0x00000002
+#define GFLAG_ZSETTING 0x00000004
+#define GFLAG_ALPHASETTING 0x00000008
+#define GFLAG_DESTSETTING 0x00000010
+#define GFLAG_LINESETTING 0x00000020
+#define GFLAG_STENCILSETTING 0x00000040
+#define GFLAG_FOGSETTING 0x00000080
+#define GFLAG_DSTBLEND 0x00000100
+#define GFLAG_CLIPPING 0x00000200
+#define CFLAG_TEXTURERESET 0x00000400
+#define GFLAG_TEXTUREMIPMAP 0x00000800
+#define GFLAG_TEXBORDERCOLOR 0x00001000
+#define GFLAG_TEXTUREADDRESS 0x00002000
+#define GFLAG_TEXTUREENV 0x00004000
+#define CFLAG_TEXTURERESET_1 0x00008000
+#define GFLAG_TEXTUREMIPMAP_1 0x00010000
+#define GFLAG_TEXBORDERCOLOR_1 0x00020000
+#define GFLAG_TEXTUREADDRESS_1 0x00040000
+#define GFLAG_TEXTUREENV_1 0x00080000
+#define GFLAG_ALL 0x000fffff
+
+#define GFLAG_TEXTURE_STATES (CFLAG_TEXTURERESET | GFLAG_TEXTUREMIPMAP | \
+ GFLAG_TEXBORDERCOLOR | GFLAG_TEXTUREADDRESS | \
+ CFLAG_TEXTURERESET_1 | GFLAG_TEXTUREMIPMAP_1 | \
+ GFLAG_TEXBORDERCOLOR_1 | \
+ GFLAG_TEXTUREADDRESS_1 | \
+ GFLAG_TEXTUREENV | GFLAG_TEXTUREENV_1)
+
+
+#define GFLAG_RENDER_STATES (GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 | \
+ GFLAG_ZSETTING | GFLAG_ALPHASETTING | \
+ GFLAG_DESTSETTING | GFLAG_FOGSETTING | \
+ GFLAG_STENCILSETTING | GFLAG_DSTBLEND | \
+ GFLAG_CLIPPING)
+
+/* Use the templated vertex format:
+ */
+#define TAG(x) sis##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
+/* Subpixel offsets for window coordinates (triangles):
+ */
+#define SUBPIXEL_X (-0.5F)
+#define SUBPIXEL_Y (-0.5F)
+
+#define SIS_MAX_TEXTURE_LEVELS 11
+
+typedef struct {
+ GLbyte *Data; /* Pointer to texture in offscreen */
+ GLuint memType; /* VIDEO_TYPE or AGP_TYPE */
+ void *handle; /* Handle for sisFree*() */
+ GLuint pitch;
+ GLuint size;
+} sisTexImage;
+
+typedef struct sis_tex_obj {
+ sisTexImage image[SIS_MAX_TEXTURE_LEVELS]; /* Image data for each mipmap
+ * level */
+ GLenum format; /* One of GL_ALPHA, GL_INTENSITY, GL_LUMINANCE,
+ * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA */
+ GLint hwformat; /* One of the TEXEL_ defines */
+ GLint numImages; /* Number of images loaded into .image */
+} sisTexObj, *sisTexObjPtr;
+
+/*
+ ** Device dependent context state
+ */
+typedef struct __GLSiSTextureRec
+{
+ GLint hwTextureSet;
+ GLint hwTextureMip;
+ GLint hwTextureClrHigh;
+ GLint hwTextureClrLow;
+ GLint hwTextureBorderColor;
+
+ GLint texOffset0;
+ GLint texOffset1;
+ GLint texOffset2;
+ GLint texOffset3;
+ GLint texOffset4;
+ GLint texOffset5;
+ GLint texOffset6;
+ GLint texOffset7;
+ GLint texOffset8;
+ GLint texOffset9;
+ GLint texOffset10;
+ GLint texOffset11;
+
+ GLint texPitch01;
+ GLint texPitch23;
+ GLint texPitch45;
+ GLint texPitch67;
+ GLint texPitch89;
+ GLint texPitch10;
+} __GLSiSTexture;
+
+typedef struct __GLSiSHardwareRec
+{
+ GLint hwCapEnable, hwCapEnable2; /* Enable Setting */
+
+ GLint hwOffsetZ, hwZ; /* Z Setting */
+
+ GLint hwZBias, hwZMask; /* Z Setting */
+
+ GLint hwAlpha; /* Alpha Setting */
+
+ GLint hwDstSet, hwDstMask; /* Destination Setting */
+
+ GLint hwOffsetDest; /* Destination Setting */
+
+ GLint hwLinePattern; /* Line Setting */
+
+ GLint hwFog; /* Fog Setting */
+
+ GLint hwFogFar, hwFogInverse; /* Fog Distance setting */
+
+ GLint hwFogDensity; /* Fog factor & density */
+
+ GLint hwStSetting, hwStSetting2; /* Stencil Setting */
+
+ GLint hwStOffset; /* Stencil Setting */
+
+ GLint hwDstSrcBlend; /* Blending mode Setting */
+
+ GLint clipTopBottom; /* Clip for Top & Bottom */
+
+ GLint clipLeftRight; /* Clip for Left & Right */
+
+ struct __GLSiSTextureRec texture[2];
+
+ GLint hwTexEnvColor; /* Texture Blending Setting */
+
+ GLint hwTexBlendClr0;
+ GLint hwTexBlendClr1;
+ GLint hwTexBlendAlpha0;
+ GLint hwTexBlendAlpha1;
+
+}
+__GLSiSHardware;
+
+typedef struct sis_context sisContextRec;
+typedef struct sis_context *sisContextPtr;
+
+typedef void (*sis_quad_func)( sisContextPtr,
+ sisVertex *,
+ sisVertex *,
+ sisVertex *,
+ sisVertex * );
+
+typedef void (*sis_tri_func)( sisContextPtr,
+ sisVertex *,
+ sisVertex *,
+ sisVertex * );
+
+typedef void (*sis_line_func)( sisContextPtr,
+ sisVertex *,
+ sisVertex * );
+
+typedef void (*sis_point_func)( sisContextPtr,
+ sisVertex * );
+
+/* Device dependent context state */
+
+struct sis_context
+{
+ /* This must be first in this structure */
+ GLcontext *glCtx;
+
+ /* Temporaries for translating away float colors:
+ */
+ struct gl_client_array UbyteColor;
+ struct gl_client_array UbyteSecondaryColor;
+
+ GLuint NewGLState;
+ GLuint Fallback;
+ GLuint SetupIndex;
+ GLuint SetupNewInputs;
+ GLuint RenderIndex;
+ GLfloat hw_viewport[16];
+ GLfloat depth_scale;
+ GLuint vertex_size;
+ GLuint vertex_stride_shift;
+ GLuint vertex_format;
+ GLuint num_verts;
+ GLubyte *verts;
+
+ unsigned int virtualX, virtualY;
+ unsigned int bytesPerPixel;
+ unsigned char *IOBase;
+ unsigned char *FbBase;
+ unsigned int displayWidth;
+ unsigned int frontOffset;
+ unsigned int frontPitch;
+
+ /* HW RGBA layout */
+ unsigned int redMask, greenMask, blueMask, alphaMask;
+ unsigned int colorFormat;
+
+ /* Z format */
+ unsigned int zFormat;
+
+ /* Clear patterns, 4 bytes */
+ unsigned int clearColorPattern;
+ unsigned int clearZStencilPattern;
+
+ /* Fallback rasterization functions
+ */
+ sis_point_func draw_point;
+ sis_line_func draw_line;
+ sis_tri_func draw_tri;
+ sis_quad_func draw_quad;
+
+ GLuint hw_primitive;
+ GLenum raster_primitive;
+ GLenum render_primitive;
+
+ /* DRM fd */
+ int driFd;
+
+ /* AGP Memory */
+ unsigned int AGPSize;
+ unsigned char *AGPBase;
+ unsigned int AGPAddr;
+
+ /* AGP Command Buffer */
+ /* TODO: use Global variables */
+
+ unsigned char *AGPCmdBufBase;
+ GLint AGPCmdBufAddr;
+ unsigned int AGPCmdBufSize;
+ GLint *pAGPCmdBufNext;
+ GLboolean AGPCmdModeEnabled;
+
+ /* register 0x89F4 */
+ GLint AGPParseSet;
+
+ /* register 0x89F8 */
+ GLint dwPrimitiveSet;
+
+ __GLSiSHardware prev, current;
+
+ int Chipset;
+
+ GLint drawableID;
+
+ /* SGRAM block write */
+ GLboolean blockWrite;
+
+ GLint GlobalFlag;
+
+ /* Stereo */
+ GLboolean isFullScreen;
+ GLboolean useStereo;
+ GLboolean stereoEnabled;
+ int stereo_drawIndex;
+ int stereo_drawSide;
+ GLboolean irqEnabled;
+
+ GLboolean clearTexCache;
+
+ GLuint TexStates[SIS_MAX_TEXTURES];
+ GLuint PrevTexFormat[SIS_MAX_TEXTURES];
+
+ int *CurrentQueueLenPtr;
+ unsigned int *FrameCountPtr;
+
+ /* Front/back/depth buffer info */
+ GLuint width, height; /* size of buffers */
+ GLint bottom; /* used for FLIP macro */
+ GLvoid *backbuffer;
+ unsigned int backOffset;
+ unsigned int backPitch;
+ GLvoid *depthbuffer;
+ unsigned int depthPitch;
+ void *zbFree, *bbFree; /* Cookies for freeing buffers */
+ ENGPACKET zClearPacket, cbClearPacket;
+
+ /* Drawable, cliprect and scissor information
+ */
+ GLint drawOffset, drawPitch;
+ GLint readOffset, readPitch;
+
+ /* Mirrors of some DRI state
+ */
+ __DRIcontextPrivate *driContext; /* DRI context */
+ __DRIscreenPrivate *driScreen; /* DRI screen */
+ __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */
+
+ unsigned int lastStamp; /* mirror driDrawable->lastStamp */
+
+ drmContext hHWContext;
+ drmLock *driHwLock;
+
+ sisScreenPtr sisScreen; /* Screen private DRI data */
+ SISSAREAPrivPtr sarea; /* Private SAREA data */
+};
+
+#define SIS_CONTEXT(ctx) ((sisContextPtr)(ctx->DriverCtx))
+
+/* Macros */
+#define GET_IOBase(x) ((x)->IOBase)
+#define GET_FbBase(x) ((x)->FbBase)
+#define GET_AGPBase(x) ((x)->AGPBase)
+#define GET_DEPTH(x) ((x)->bytesPerPixel)
+#define GET_WIDTH(x) ((x)->displayWidth)
+#define GET_FbPos(smesa,x,y) (GET_FbBase(smesa)+(x)*GET_DEPTH(smesa)\
+ +(y)*smesa->frontPitch)
+
+#define GET_ColorFormat(x) ((x)->colorFormat)
+
+#define GET_RMASK(x) ((x)->redMask)
+#define GET_GMASK(x) ((x)->greenMask)
+#define GET_BMASK(x) ((x)->blueMask)
+#define GET_AMASK(x) ((x)->alphaMask)
+#define Y_FLIP(Y) (smesa->bottom - (Y))
+
+#define SISPACKCOLOR565( r, g, b ) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define SISPACKCOLOR8888( r, g, b, a ) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+
+#define SIS_VERBOSE 0
+
+
+#define MMIO(reg, value) \
+{\
+ *(GLint *)(GET_IOBase(smesa) + (reg)) = value; \
+}
+
+#define MMIO_READ(reg) *(volatile GLint *)(smesa->IOBase + (reg))
+#define MMIO_READf(reg) *(volatile GLfloat *)(smesa->IOBase + (reg))
+
+#define mEndPrimitive() \
+{ \
+ *(GET_IOBase(smesa) + REG_3D_EndPrimitiveList) = 0xFF; \
+ *(GLint *)(GET_IOBase(smesa) + 0x8b60) = (GLint)(-1); \
+}
+
+/* Lock required */
+#define mWait3DCmdQueue(wLen) \
+/* Update the mirrored queue pointer if it doesn't indicate enough space */ \
+if (*(smesa->CurrentQueueLenPtr) < (wLen)) { \
+ *(smesa->CurrentQueueLenPtr) = \
+ (*(GLint *)(GET_IOBase(smesa) + REG_QueueLen) & MASK_QueueLen) - 20; \
+ /* Spin and wait if the queue is actually too full */ \
+ if (*(smesa->CurrentQueueLenPtr) < (wLen)) \
+ WaitingFor3dIdle(smesa, wLen); \
+ *(smesa->CurrentQueueLenPtr) -= wLen; \
+}
+
+enum _sis_verbose {
+ VERBOSE_SIS_BUFFER = 0x1,
+ VERBOSE_SIS_MEMORY = 0x2
+};
+
+extern GLboolean sisCreateContext( const __GLcontextModes *glVisual,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate );
+extern void sisDestroyContext( __DRIcontextPrivate * );
+
+extern GLboolean sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv );
+
+extern GLboolean sisUnbindContext( __DRIcontextPrivate *driContextPriv );
+
+void WaitEngIdle (sisContextPtr smesa);
+void Wait2DEngIdle (sisContextPtr smesa);
+void WaitingFor3dIdle(sisContextPtr smesa, int wLen);
+
+/* update to hw */
+extern void sis_update_texture_state( sisContextPtr smesa );
+extern void sis_update_render_state( sisContextPtr smesa );
+
+void sis_fatal_error (void);
+
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ *
+ */
+
+#include "sis_context.h"
+#include "sis_dd.h"
+#include "sis_lock.h"
+#include "sis_alloc.h"
+#include "sis_state.h"
+
+#include "swrast/swrast.h"
+
+#include "utils.h"
+
+#define DRIVER_DATE "20030810"
+
+/* Return the width and height of the given buffer.
+ */
+static void
+sisDDGetBufferSize( GLframebuffer *buffer,
+ GLuint *width, GLuint *height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ LOCK_HARDWARE();
+ *width = smesa->driDrawable->w;
+ *height = smesa->driDrawable->h;
+ UNLOCK_HARDWARE();
+}
+
+/* Return various strings for glGetString().
+ */
+static const GLubyte *
+sisDDGetString( GLcontext *ctx, GLenum name )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ static char buffer[128];
+ unsigned offset;
+ GLuint agp_mode = (smesa->AGPSize > 0);
+
+ switch ( name )
+ {
+ case GL_VENDOR:
+ return (GLubyte *)"Eric Anholt";
+
+ case GL_RENDERER:
+ offset = driGetRendererString( buffer, "SiS", DRIVER_DATE, agp_mode );
+
+ return (GLubyte *)buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+/* Send all commands to the hardware. No-op, due to mmio.
+ */
+static void
+sisDDFlush( GLcontext *ctx )
+{
+ /* Do nothing */
+}
+
+/* Make sure all commands have been sent to the hardware and have
+ * completed processing.
+ */
+static void
+sisDDFinish( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ sisDDFlush( ctx );
+ WaitEngIdle( smesa );
+}
+
+void
+sisUpdateBufferSize( sisContextPtr smesa )
+{
+ __GLSiSHardware *current = &smesa->current;
+ __GLSiSHardware *prev = &smesa->prev;
+ GLuint z_depth;
+
+ /* XXX Should get the base offset of the frontbuffer from the X Server */
+ smesa->frontOffset = smesa->driDrawable->x * smesa->bytesPerPixel +
+ smesa->driDrawable->y * smesa->frontPitch;
+
+ if ( smesa->width == smesa->driDrawable->w &&
+ smesa->height == smesa->driDrawable->h )
+ {
+ return;
+ }
+
+ smesa->width = smesa->driDrawable->w;
+ smesa->height = smesa->driDrawable->h;
+ smesa->bottom = smesa->height - 1;
+
+ if ( smesa->backbuffer )
+ sisFreeBackbuffer( smesa );
+ if ( smesa->depthbuffer )
+ sisFreeZStencilBuffer( smesa );
+
+ if ( smesa->glCtx->Visual.depthBits > 0 )
+ sisAllocZStencilBuffer( smesa );
+ if ( smesa->glCtx->Visual.doubleBufferMode )
+ sisAllocBackbuffer( smesa );
+
+ switch (smesa->zFormat)
+ {
+ case SiS_ZFORMAT_Z16:
+ z_depth = 2;
+ break;
+ case SiS_ZFORMAT_Z32:
+ case SiS_ZFORMAT_S8Z24:
+ z_depth = 4;
+ break;
+ default:
+ assert( 0 );
+ }
+
+ current->hwZ &= ~MASK_ZBufferPitch;
+ current->hwZ |= smesa->width * z_depth >> 2;
+ current->hwOffsetZ = ( (GLint)smesa->depthbuffer -
+ (GLint)GET_FbBase(smesa) ) >> 2;
+
+ if ((current->hwOffsetZ != prev->hwOffsetZ) || (current->hwZ != prev->hwZ)) {
+ prev->hwOffsetZ = current->hwOffsetZ;
+ prev->hwZ = current->hwZ;
+ smesa->GlobalFlag |= GFLAG_ZSETTING;
+ }
+
+ sisUpdateClipping( smesa->glCtx );
+}
+
+/* Initialize the driver's misc functions.
+ */
+void
+sisDDInitDriverFuncs( GLcontext *ctx )
+{
+ ctx->Driver.GetBufferSize = sisDDGetBufferSize;
+ ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
+ ctx->Driver.GetString = sisDDGetString;
+ ctx->Driver.Finish = sisDDFinish;
+ ctx->Driver.Flush = sisDDFlush;
+ ctx->Driver.Error = NULL;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_DD_H__
+#define __SIS_DD_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void sisUpdateBufferSize( sisContextPtr smesa );
+
+extern void sisDDInitDriverFuncs( GLcontext *ctx );
+
+#endif
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_debug.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ *
+ */
+
+/*
+ * dump HW states, set environment variable SIS_DEBUG
+ * to enable these functions
+ */
+
+#include <fcntl.h>
+#include <assert.h>
+
+#include "sis_context.h"
+
+/* for SiS 300/630/540 */
+#define MMIOLength (0x8FFF-0x8800+1)
+#define MMIO3DOffset (0x8800)
+#define FILE_NAME "300.dump"
+
+char *IOBase4Debug = 0;
+
+char *prevLockFile = NULL;
+int prevLockLine = 0;
+
+GLint _empty[0x10000];
+
+void
+dump_agp (void *addr, int dword_count)
+{
+ if (!getenv ("SIS_DEBUG"))
+ return;
+
+ {
+ int i;
+ FILE *file = fopen ("300agp.dump", "w");
+
+ if (file)
+ {
+ for (i = 0; i < dword_count; i++)
+ {
+ fprintf (file, "%f\n", *(float *) addr);
+ ((unsigned char *) addr) += 4;
+ }
+ fclose (file);
+ }
+ }
+}
+
+#ifndef _SOLO
+void
+d2f_once (GLcontext * ctx)
+{
+ XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ static int serialNumber = -1;
+
+ if (serialNumber == smesa->serialNumber)
+ return;
+ else
+ serialNumber = smesa->serialNumber;
+
+ d2f();
+}
+
+void
+d2f (void)
+{
+ if (!getenv ("SIS_DEBUG"))
+ return;
+
+ /* dump 0x8800 - 0x8AFF */
+ {
+ int fh;
+ int rval;
+ void *addr = IOBase4Debug + MMIO3DOffset;
+
+ assert (IOBase4Debug);
+
+ if ((fh = open (FILE_NAME, O_WRONLY | O_CREAT, S_IREAD | S_IWRITE)) != -1)
+ {
+ rval = write (fh, addr, MMIOLength);
+ assert (rval != -1);
+ close (fh);
+ }
+ }
+}
+
+/* dump to HW */
+void
+d2h (char *file_name)
+{
+ int fh;
+ int rval;
+ void *addr[MMIOLength];
+
+ if (!getenv ("SIS_DEBUG"))
+ return;
+
+ if ((fh = open (file_name, O_CREAT, S_IREAD | S_IWRITE)) != -1)
+ {
+ rval = read (fh, addr, MMIOLength);
+ assert (rval != -1);
+ close (fh);
+ }
+ memcpy (IOBase4Debug + MMIO3DOffset, addr, MMIOLength);
+
+}
+
+/* dump video memory to file */
+void
+dvidmem (unsigned char *addr, int size)
+{
+ int fh;
+ int rval;
+ static char *file_name = "vidmem.dump";
+
+ if (!getenv ("SIS_DEBUG"))
+ return;
+
+ if ((fh = open (file_name, O_WRONLY | O_CREAT, S_IREAD | S_IWRITE)) != -1)
+ {
+ rval = write (fh, addr, size);
+ assert (rval != -1);
+ close (fh);
+ }
+}
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_debug.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ *
+ */
+
+#ifndef _sis_debug_h_
+#define _sis_debug_h_
+
+void dump_agp (void *addr, int dword_count);
+void d2f (void);
+void d2f_once (GLcontext * ctx);
+void d2h (char *file_name);
+void dvidmem (unsigned char *addr, int size);
+extern char *IOBase4Debug;
+
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_fog.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "swrast/swrast.h"
+#include "macros.h"
+
+static GLint convertFtToFogFt( GLfloat dwInValue );
+
+void
+sisDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *current = &smesa->current;
+
+ float fArg;
+ GLint fogColor;
+
+ switch (pname)
+ {
+ case GL_FOG_MODE:
+ current->hwFog &= ~MASK_FogMode;
+ switch (ctx->Fog.Mode)
+ {
+ case GL_LINEAR:
+ current->hwFog |= FOGMODE_LINEAR;
+ _swrast_allow_pixel_fog( ctx, GL_TRUE );
+ _swrast_allow_vertex_fog( ctx, GL_FALSE );
+ break;
+ case GL_EXP:
+ if (ctx->Hint.Fog == GL_NICEST || smesa->AGPCmdModeEnabled) {
+ current->hwFog |= FOGMODE_EXP;
+ _swrast_allow_pixel_fog( ctx, GL_TRUE );
+ _swrast_allow_vertex_fog( ctx, GL_FALSE );
+ } else { /* GL_DONTCARE or GL_FASTEST */
+ current->hwFog |= FOGMODE_CHEAP;
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+ }
+ break;
+ case GL_EXP2:
+ current->hwFog |= FOGMODE_EXP2;
+ _swrast_allow_pixel_fog( ctx, GL_TRUE );
+ _swrast_allow_vertex_fog( ctx, GL_FALSE );
+ break;
+ }
+ break;
+ case GL_FOG_DENSITY:
+ current->hwFogDensity = convertFtToFogFt( ctx->Fog.Density );
+ break;
+ case GL_FOG_START:
+ case GL_FOG_END:
+ fArg = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+ current->hwFogInverse = doFPtoFixedNoRound( fArg, 10 );
+ if (pname == GL_FOG_END)
+ {
+ if (smesa->Chipset == PCI_CHIP_SIS300)
+ current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 10 );
+ else
+ current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 6 );
+ }
+ break;
+ case GL_FOG_INDEX:
+ /* TODO */
+ break;
+ case GL_FOG_COLOR:
+ fogColor = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ) << 16;
+ fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[1] ) << 8;
+ fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[2] );
+ current->hwFog &= 0xff000000;
+ current->hwFog |= fogColor;
+ break;
+ }
+}
+
+GLint
+doFPtoFixedNoRound( GLfloat dwInValue, int nFraction )
+{
+ GLint dwMantissa;
+ int nTemp;
+ union { int i; float f; } u;
+ GLint val;
+
+ u.f = dwInValue;
+ val = u.i;
+
+ if (val == 0)
+ return 0;
+ nTemp = (int) (val & 0x7F800000) >> 23;
+ nTemp = nTemp - 127 + nFraction - 23;
+ dwMantissa = (val & 0x007FFFFF) | 0x00800000;
+
+ if (nTemp < -25)
+ return 0;
+ if (nTemp > 0)
+ dwMantissa <<= nTemp;
+ else {
+ nTemp = -nTemp;
+ dwMantissa >>= nTemp;
+ }
+ if (val & 0x80000000)
+ dwMantissa = ~dwMantissa + 1;
+ return dwMantissa;
+}
+
+/* s[8].23->s[7].10 */
+static GLint
+convertFtToFogFt( GLfloat dwInValue )
+{
+ GLint dwMantissa, dwExp;
+ GLint dwRet;
+ union { int i; float f; } u;
+ GLint val;
+
+ u.f = dwInValue;
+ val = u.i;
+
+ if (val == 0)
+ return 0;
+
+ /* ----- Standard float Format: s[8].23 -----
+ * ----- = (-1)^S * 2^(E - 127) * (1 + M / 2^23) -----
+ * ----- = (-1)^S * 2^((E-63) - 64) * (1 + (M/2^13) / 2^10) -----
+ * ----- Density float Format: s[7].10 -----
+ * ----- New Exponential = E - 63 -----
+ * ----- New Mantissa = M / 2^13 -----
+ * ----- -----
+ */
+
+ dwExp = (val & 0x7F800000) >> 23;
+ dwExp -= 63;
+
+ if (dwExp < 0)
+ return 0;
+
+ if (dwExp <= 0x7F)
+ dwMantissa = (val & 0x007FFFFF) >> (23 - 10);
+ else {
+ /* ----- To Return +Max(or -Max) ----- */
+ dwExp = 0x7F;
+ dwMantissa = 0x3FF;
+ }
+
+ dwRet = (val & 0x80000000) >> (31 - 17); /* Shift Sign Bit */
+
+ dwRet |= (dwExp << 10) | dwMantissa;
+
+ return dwRet;
+}
--- /dev/null
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "context.h"
+#include "sis_context.h"
+#include "sis_lock.h"
+#include "sis_dd.h"
+#include "sis_state.h"
+
+/* Update the hardware state. This is called if another context has
+ * grabbed the hardware lock, which includes the X server. This
+ * function also updates the driver's window state after the X server
+ * moves, resizes or restacks a window -- the change will be reflected
+ * in the drawable position and clip rects. Since the X server grabs
+ * the hardware lock when it changes the window state, this routine will
+ * automatically be called after such a change.
+ */
+void
+sisGetLock( sisContextPtr smesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = smesa->driDrawable;
+ __DRIscreenPrivate *sPriv = smesa->driScreen;
+ SISSAREAPrivPtr sarea = smesa->sarea;
+
+ drmGetLock( smesa->driFd, smesa->hHWContext, flags );
+
+ /* The window might have moved, so we might need to get new clip
+ * rects.
+ *
+ * NOTE: This releases and regrabs the hw lock to allow the X server
+ * to respond to the DRI protocol request for new drawable info.
+ * Since the hardware state depends on having the latest drawable
+ * clip rects, all state checking must be done _after_ this call.
+ */
+ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
+
+ if ( smesa->lastStamp != dPriv->lastStamp ) {
+ sisUpdateBufferSize( smesa );
+ sisUpdateClipping( smesa->glCtx );
+ sisDDDrawBuffer( smesa->glCtx, smesa->glCtx->Color.DrawBuffer );
+ smesa->lastStamp = dPriv->lastStamp;
+ }
+
+ if ( sarea->CtxOwner != smesa->hHWContext ) {
+ sarea->CtxOwner = smesa->hHWContext;
+ smesa->GlobalFlag = GFLAG_ALL;
+ }
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_LOCK_H
+#define __SIS_LOCK_H
+
+extern void sisGetLock( sisContextPtr smesa, GLuint flags );
+
+#ifdef DEBUG_LOCKING
+extern char *prevLockFile;
+extern int prevLockLine;
+#define DEBUG_LOCK() \
+ do { \
+ prevLockFile=(__FILE__); \
+ prevLockLine=(__LINE__); \
+ } while (0)
+#define DEBUG_RESET() \
+ do { \
+ prevLockFile=NULL; \
+ prevLockLine=0; \
+ } while (0)
+#define DEBUG_CHECK_LOCK() \
+ do { \
+ if(prevLockFile){ \
+ fprintf(stderr, "LOCK SET : %s:%d\n", __FILE__, __LINE__); \
+ } \
+ } while (0)
+#else
+#define DEBUG_LOCK()
+#define DEBUG_RESET()
+#define DEBUG_CHECK_LOCK()
+#endif
+
+/* Lock the hardware using the global current context */
+#define LOCK_HARDWARE() \
+ do { \
+ char __ret=0; \
+ mEndPrimitive(); \
+ DEBUG_CHECK_LOCK(); \
+ DRM_CAS( smesa->driHwLock, smesa->hHWContext, \
+ (DRM_LOCK_HELD | smesa->hHWContext), __ret ); \
+ if ( __ret != 0 ) \
+ sisGetLock( smesa, 0 ); \
+ DEBUG_LOCK(); \
+ } while (0)
+
+/* Unlock the hardware using the global current context */
+#define UNLOCK_HARDWARE() \
+ do { \
+ mEndPrimitive(); \
+ DRM_UNLOCK(smesa->driFd, smesa->driHwLock, \
+ smesa->hHWContext); \
+ DEBUG_RESET(); \
+ } while (0)
+
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef _sis_reg_h_
+#define _sis_reg_h_
+
+/*
+ * Define All the Register Address of 6327
+ */
+
+#define REG_QueueLen 0x8240
+
+#define REG_3D_TSFSa 0x8800
+#define REG_3D_TSZa 0x8804
+#define REG_3D_TSXa 0x8808
+#define REG_3D_TSYa 0x880C
+#define REG_3D_TSARGBa 0x8810
+#define REG_3D_TSWGa 0x8814
+#define REG_3D_TSUAa 0x8818
+#define REG_3D_TSVAa 0x881C
+#define REG_3D_TSUBa 0x8820
+#define REG_3D_TSVBa 0x8824
+#define REG_3D_TSUCa 0x8828
+#define REG_3D_TSVCa 0x882C
+
+#define REG_3D_TSFSb 0x8830
+#define REG_3D_TSZb 0x8834
+#define REG_3D_TSXb 0x8838
+#define REG_3D_TSYb 0x883C
+#define REG_3D_TSARGBb 0x8840
+#define REG_3D_TSWGb 0x8844
+#define REG_3D_TSUAb 0x8848
+#define REG_3D_TSVAb 0x884C
+#define REG_3D_TSUBb 0x8850
+#define REG_3D_TSVBb 0x8854
+#define REG_3D_TSUCb 0x8858
+#define REG_3D_TSVCb 0x885C
+
+#define REG_3D_TSFSc 0x8860
+#define REG_3D_TSZc 0x8864
+#define REG_3D_TSXc 0x8868
+#define REG_3D_TSYc 0x886C
+#define REG_3D_TSARGBc 0x8870
+#define REG_3D_TSWGc 0x8874
+#define REG_3D_TSUAc 0x8878
+#define REG_3D_TSVAc 0x887C
+#define REG_3D_TSUBc 0x8880
+#define REG_3D_TSVBc 0x8884
+#define REG_3D_TSUCc 0x8888
+#define REG_3D_TSVCc 0x888C
+
+/*
+ * REG_3D_AGPCmdSetting (89e4h-89f7)
+ */
+#define REG_3D_AGPCmBase 0x89E4
+#define REG_3D_AGPRmDwNum 0x89E8
+#define REG_3D_AGPTtDwNum 0x89EC
+#define REG_3D_AGPCmFire 0x89F0
+
+#define REG_3D_ParsingSet 0x89F4
+#define REG_3D_PrimitiveSet 0x89F8
+#define REG_3D_ShadeMode 0x89F8
+#define REG_3D_EngineFire 0x89FC
+#define REG_3D_EngineStatus 0x89FC
+#define REG_3D_TEnable 0x8A00
+#define REG_3D_TEnable2 0x8A04
+
+#define REG_3D_ZSet 0x8A08
+#define REG_3D_ZBias 0x8A0C
+#define REG_3D_ZStWriteMask 0x8A10
+
+#define REG_3D_ZAddress 0x8A14
+#define REG_3D_AlphaSet 0x8A18
+#define REG_3D_AlphaAddress 0x8A1C
+#define REG_3D_DstSet 0x8A20
+#define REG_3D_DstAlphaWriteMask 0x8A24
+
+#define REG_3D_DstAddress 0x8A28
+
+#define REG_3D_LinePattern 0x8A2C
+
+#define REG_3D_FogSet 0x8A30
+
+#define REG_3D_FogFarDistance 0x8A34
+#define REG_3D_FogInverseDistance 0x8A38
+#define REG_3D_FogFactorDensity 0x8A3C
+
+#define REG_3D_StencilSet 0x8A44
+#define REG_3D_StencilSet2 0x8A48
+#define REG_3D_StencilAddress 0x8A4C
+
+#define REG_3D_DstBlendMode 0x8A50
+#define REG_3D_SrcBlendMode 0x8A50
+#define REG_3D_ClipTopBottom 0x8A54
+#define REG_3D_ClipLeftRight 0x8A58
+
+#define REG_3D_Brightness 0x8A5C
+
+#define REG_3D_BumpMapSet 0x8A68
+#define REG_3D_BumpMapAddress 0x8A6C
+#define REG_3D_BumpMapPitch 0x8A70
+#define REG_3D_BumpMapMatrix0 0x8A74
+#define REG_3D_BumpMapMatrix1 0x8A78
+
+/*
+ * Define the Texture Register Address of 6326
+ */
+#define REG_3D_TextureSet 0x8A7C
+#define REG_3D_TextureWidthHeight 0x8A7C
+#define REG_3D_TextureMip 0x8A80
+
+#define REG_3D_TextureTransparencyColorHigh 0x8A84
+#define REG_3D_TextureTransparencyColorLow 0x8A88
+#define REG_3D_TextureBorderColor 0x8A8C
+#define REG_3D_TextureAddress0 0x8A90
+#define REG_3D_TextureAddress1 0x8A94
+#define REG_3D_TextureAddress2 0x8A98
+#define REG_3D_TextureAddress3 0x8A9C
+#define REG_3D_TextureAddress4 0x8AA0
+#define REG_3D_TextureAddress5 0x8AA4
+#define REG_3D_TextureAddress6 0x8AA8
+#define REG_3D_TextureAddress7 0x8AAC
+#define REG_3D_TextureAddress8 0x8AB0
+#define REG_3D_TextureAddress9 0x8AB4
+#define REG_3D_TextureAddress10 0x8AB8
+#define REG_3D_TextureAddress11 0x8ABC
+#define REG_3D_TexturePitch0 0x8AC0
+#define REG_3D_TexturePitch1 0x8AC0
+#define REG_3D_TexturePitch2 0x8AC4
+#define REG_3D_TexturePitch3 0x8AC4
+#define REG_3D_TexturePitch4 0x8AC8
+#define REG_3D_TexturePitch5 0x8AC8
+#define REG_3D_TexturePitch6 0x8ACC
+#define REG_3D_TexturePitch7 0x8ACC
+#define REG_3D_TexturePitch8 0x8AD0
+#define REG_3D_TexturePitch9 0x8AD0
+#define REG_3D_TexturePitch10 0x8AD4
+
+#define REG_3D_Texture1Set 0x8ADC
+#define REG_3D_Texture1WidthHeight 0x8ADC
+#define REG_3D_Texture1Mip 0x8AE0
+
+#define REG_3D_Texture1TransparencyColorHigh 0x8AE4
+#define REG_3D_Texture1TransparencyColorLow 0x8AE8
+#define REG_3D_Texture1BorderColor 0x8AEC
+#define REG_3D_Texture1Address0 0x8AF0
+#define REG_3D_Texture1Address1 0x8AF4
+#define REG_3D_Texture1Address2 0x8AF8
+#define REG_3D_Texture1Address3 0x8AFC
+#define REG_3D_Texture1Address4 0x8B00
+#define REG_3D_Texture1Address5 0x8B04
+#define REG_3D_Texture1Address6 0x8B08
+#define REG_3D_Texture1Address7 0x8B0C
+#define REG_3D_Texture1Address8 0x8B10
+#define REG_3D_Texture1Address9 0x8B14
+#define REG_3D_Texture1Address10 0x8B18
+#define REG_3D_Texture1Address11 0x8B1C
+#define REG_3D_Texture1Pitch0 0x8B20
+#define REG_3D_Texture1Pitch1 0x8B20
+#define REG_3D_Texture1Pitch2 0x8B24
+#define REG_3D_Texture1Pitch3 0x8B24
+#define REG_3D_Texture1Pitch4 0x8B28
+#define REG_3D_Texture1Pitch5 0x8B28
+#define REG_3D_Texture1Pitch6 0x8B2C
+#define REG_3D_Texture1Pitch7 0x8B2C
+#define REG_3D_Texture1Pitch8 0x8B30
+#define REG_3D_Texture1Pitch9 0x8B30
+#define REG_3D_Texture1Pitch10 0x8B34
+
+#define REG_3D_TextureBlendFactor 0x8B3C
+#define REG_3D_TextureColorBlendSet0 0x8B40
+#define REG_3D_TextureColorBlendSet1 0x8B44
+#define REG_3D_TextureAlphaBlendSet0 0x8B48
+#define REG_3D_TextureAlphaBlendSet1 0x8B4C
+/*
+ * Define the End of Primitive List of 6326
+ */
+#define REG_3D_EndPrimitiveList 0X8B50
+
+
+/*
+ * Define the Stipple Register Address of 6326
+ */
+#define REG_3D_Stipple0 0X8B60
+
+#define REG_3D_TexturePalette 0x8C00
+
+/*
+ * REG_QueueLen -- (8240h-8243h)
+ */
+#define MASK_QueueLen 0x0000ffff
+#define SiS_EngIdle2d 0x80000000
+#define SiS_EngIdle 0xe0000000
+#define MASK_EngState 0xf0000000
+
+/*
+ * REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
+ */
+#define MASK_VertexDWSize 0xF0000000
+#define MASK_VertexDataFormat 0x0FFF0000
+#define MASK_PsVertex_HAS_RHW 0x08000000
+#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
+#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
+#define MASK_PsVertex_HAS_SPECULAR 0x01000000
+#define MASK_PsUVSet 0x00FF0000
+#define MASK_PsVertex_HAS_1SetUV 0x00800000
+#define MASK_PsVertex_HAS_2SetUV 0x00C00000
+#define MASK_PsVertex_HAS_3SetUV 0x00E00000
+#define MASK_PsVertex_HAS_UVSet1 0x00800000
+#define MASK_PsVertex_HAS_UVSet2 0x00400000
+#define MASK_PsVertex_HAS_UVSet3 0x00200000
+#define MASK_PsCullDirection_CCW 0x00008000
+#define MASK_PsShadingMode 0x00007000
+/* XXX Shading modes just a guess, but seem to work*/
+#define MASK_PsShadingFlatA 0x00001000
+#define MASK_PsShadingFlatB 0x00002000
+#define MASK_PsShadingFlatC 0x00003000
+#define MASK_PsShadingSmooth 0x00004000
+#define MASK_PsTextureFrom 0x000003F0
+#define MASK_PsTexture0FromA 0x00000000
+#define MASK_PsTexture1FromA 0x00000000
+#define MASK_PsTexture1FromB 0x00000040
+#define MASK_PsBumpTextureFromA 0x00000000
+#define MASK_PsBumpTextureFromB 0x00000010
+#define MASK_PsBumpTextureFromC 0x00000020
+#define MASK_PsDataType 0x0000000F
+#define MASK_PsPointList 0x00000000
+#define MASK_PsLineList 0x00000004
+#define MASK_PsLineStrip 0x00000005
+#define MASK_PsTriangleList 0x00000008
+#define MASK_PsTriangleStrip 0x00000009
+#define MASK_PsTriangleFan 0x0000000A
+
+/*
+ * REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)
+ */
+#define MASK_DrawPrimitiveCommand 0x00000007
+#define MASK_SetFirePosition 0x00001F00
+#define MASK_BumpTextureFrom 0x00030000
+#define MASK_Texture1From 0x000C0000
+#define MASK_Texture0From 0x00300000
+#define MASK_ShadingMode 0x07000000
+#define MASK_CullDirection 0x08000000
+
+#define OP_3D_POINT_DRAW 0x00000000
+#define OP_3D_LINE_DRAW 0x00000001
+#define OP_3D_TRIANGLE_DRAW 0x00000002
+
+#define OP_3D_DIRECTION_RIGHT 0x00000000
+#define OP_3D_DIRECTION_LEFT 0x00000100
+#define OP_3D_DIRECTION_HORIZONTAL 0x00000000
+#define OP_3D_DIRECTION_VERTICAL 0x00000100
+
+#define OP_3D_FIRE_TFIRE 0x00000000
+#define OP_3D_FIRE_TSARGBa 0x00000100
+#define OP_3D_FIRE_TSWa 0x00000200
+#define OP_3D_FIRE_TSVAa 0x00000300
+#define OP_3D_FIRE_TSVBa 0x00000400
+#define OP_3D_FIRE_TSVCa 0x00000500
+
+#define OP_3D_FIRE_TSARGBb 0x00000900
+#define OP_3D_FIRE_TSWb 0x00000a00
+#define OP_3D_FIRE_TSVAb 0x00000b00
+#define OP_3D_FIRE_TSVBb 0x00000c00
+#define OP_3D_FIRE_TSVCb 0x00000d00
+
+#define OP_3D_FIRE_TSARGBc 0x00001100
+#define OP_3D_FIRE_TSWc 0x00001200
+#define OP_3D_FIRE_TSVAc 0x00001300
+#define OP_3D_FIRE_TSVBc 0x00001400
+#define OP_3D_FIRE_TSVCc 0x00001500
+
+#define OP_3D_Texture0FromA 0x00000000
+#define OP_3D_Texture0FromB 0x00100000
+#define OP_3D_Texture0FromC 0x00200000
+#define OP_3D_Texture1FromA 0x00000000
+#define OP_3D_Texture1FromB 0x00040000
+#define OP_3D_Texture1FromC 0x00080000
+#define OP_3D_TextureBumpFromA 0x00000000
+#define OP_3D_TextureBumpFromB 0x00010000
+#define OP_3D_TextureBumpFromC 0x00020000
+
+#define OP_3D_CullDirection_CCW 0x08000000
+
+#define SHADE_FLAT_VertexA 0x01000000
+#define SHADE_FLAT_VertexB 0x02000000
+#define SHADE_FLAT_VertexC 0x03000000
+#define SHADE_GOURAUD 0x04000000
+
+/*
+ * Define Command Queue Length Mask (89FCh-89FF)
+ */
+#define MASK_CmdQueueLen 0x0FFF0000
+
+/*
+ * REG_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h)
+ */
+#define MASK_DitherEnable 0x00000001
+#define MASK_BlendEnable 0x00000002
+#define MASK_FogTestEnable 0x00000004
+#define MASK_FogEnable 0x00000008
+#define MASK_SpecularEnable 0x00000010
+#define MASK_FogPerspectiveEnable 0x00000020
+#define MASK_TextureCacheClear 0x00000040
+#define MASK_TextureCacheEnable 0x00000080
+#define MASK_BumpMapEnable 0x00000100
+#define MASK_TexturePerspectiveEnable 0x00000200
+#define MASK_TextureEnable 0x00000400
+#define MASK_CullEnable 0x00000800
+#define MASK_TextureNumUsed 0x0000F000
+#define MASK_AlphaBufferEnable 0x00010000
+#define MASK_AlphaTestEnable 0x00020000
+#define MASK_AlphaWriteEnable 0x00040000
+#define MASK_ZTestEnable 0x00080000
+#define MASK_ZWriteEnable 0x00100000
+#define MASK_StencilBufferEnable 0x00200000
+#define MASK_StencilTestEnable 0x00400000
+#define MASK_StencilWriteEnable 0x00800000
+#define MASK_Texture0TransparencyEnable 0x01000000
+#define MASK_Texture1TransparencyEnable 0x02000000
+#define MASK_TextureAWrapUCorrection 0x04000000
+#define MASK_TextureAWrapVCorrection 0x08000000
+#define MASK_TextureBWrapUCorrection 0x10000000
+#define MASK_TextureBWrapVCorrection 0x20000000
+#define MASK_TextureCWrapUCorrection 0x40000000
+#define MASK_TextureCWrapVCorrection 0x80000000
+
+/*
+ * REG_3D_TEnable2 -- Define Capility Enable Mask2 (8A04h-8A07h)
+ */
+#define MASK_Texture0BlockTextureEnable 0x00000001
+#define MASK_Texture1BlockTextureEnable 0x00000002
+#define MASK_Texture0AnisotropicEnable 0x00000010
+#define MASK_Texture1AnisotropicEnable 0x00000020
+#define MASK_TextureMipmapBiasEnable 0x00000040
+#define MASK_LinePatternEnable 0x00000100
+#define MASK_StippleAlphaEnable 0x00000200
+#define MASK_StippleEnable 0x00000400
+#define MASK_AntiAliasEnable 0x00000800
+#define MASK_ZMaskWriteEnable 0x00001000
+#define MASK_StencilMaskWriteEnable 0x00002000
+#define MASK_AlphaMaskWriteEnable 0x00004000
+#define MASK_ColorMaskWriteEnable 0x00008000
+#define MASK_ZCacheClear 0x00010000
+#define MASK_ZCacheEnable 0x00020000
+#define MASK_StencilCacheClear 0x00040000
+#define MASK_StencilCacheEnable 0x00080000
+#define MASK_AlphaCacheClear 0x00100000
+#define MASK_AlphaCacheEnable 0x00200000
+#define MASK_ColorCacheClear 0x00400000
+#define MASK_ColorCacheEnable 0x00800000
+
+/*
+ * REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh)
+ */
+#define MASK_ZBufferPitch 0x00000FFF
+#define MASK_ZTestMode 0x00070000
+#define MASK_ZBufferInSystem 0x00080000
+#define MASK_ZBufferFormat 0x01F00000
+
+#define SiS_Z_COMP_NEVER 0x00000000
+#define SiS_Z_COMP_S_LT_B 0x00010000
+#define SiS_Z_COMP_S_EQ_B 0x00020000
+#define SiS_Z_COMP_S_LE_B 0x00030000
+#define SiS_Z_COMP_S_GT_B 0x00040000
+#define SiS_Z_COMP_S_NE_B 0x00050000
+#define SiS_Z_COMP_S_GE_B 0x00060000
+#define SiS_Z_COMP_ALWAYS 0x00070000
+
+#define SiS_ZFORMAT_Z16 0x00000000
+#define SiS_ZFORMAT_Z16_INT 0x00100000
+#define SiS_ZFORMAT_S1Z15 0x00400000
+#define SiS_ZFORMAT_S1Z15_INT 0x00500000
+#define SiS_ZFORMAT_Z32 0x00800000
+#define SiS_ZFORMAT_S1Z31 0x00C00000
+#define SiS_ZFORMAT_S2Z30 0x00D00000
+#define SiS_ZFORMAT_S4Z28 0x00E00000
+#define SiS_ZFORMAT_S8Z24 0x00F00000
+#define SiS_ZFORMAT_FZ30 0x01800000
+#define SiS_ZFORMAT_FS1Z30 0x01C00000
+#define SiS_ZFORMAT_FS2Z30 0x01D00000
+
+/*
+ * REG_3D_ZBias -- Define Z Buffer Setting Mask (8A0Ch-8A0Fh)
+ */
+#define MASK_ZBias 0xFFFFFFFF
+
+/*
+ * REG_3D_ZStWriteMask -- Define Z and Stencil Buffer Mask (8A10h-8A13h)
+ */
+#define MASK_ZWriteMask 0x00FFFFFF
+
+/*
+ * REG_3D_ZAddress -- Define Z Buffer Base Address(8A14h-8A17h)
+ */
+#define MASK_ZAddress 0xFFFFFFFF
+
+/*
+ * REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A18h-8A1Bh)
+ */
+#define MASK_AlphaBufferPitch 0x000003FF
+#define MASK_AlphaRefValue 0x00FF0000
+#define MASK_AlphaTestMode 0x07000000
+#define MASK_AlphaBufferInSystem 0x08000000
+#define MASK_AlphaBufferFormat 0x30000000
+
+#define SiS_ALPHA_NEVER 0x00000000
+#define SiS_ALPHA_LESS 0x01000000
+#define SiS_ALPHA_EQUAL 0x02000000
+#define SiS_ALPHA_LEQUAL 0x03000000
+#define SiS_ALPHA_GREATER 0x04000000
+#define SiS_ALPHA_NOTEQUAL 0x05000000
+#define SiS_ALPHA_GEQUAL 0x06000000
+#define SiS_ALPHA_ALWAYS 0x07000000
+
+/*
+ * REG_3D_AlphaAddress -- Define Alpha Buffer Base Address(8A1Ch-8A1Fh)
+ */
+#define MASK_AlphaAddress 0xFFFFFFFF
+
+/*
+ * REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A20h-8A23h)
+ */
+#define MASK_DstBufferPitch 0x00000FFF
+#define MASK_DstBufferFormat 0x000F0000
+#define MASK_DstBufferBitDepth 0x00300000
+#define MASK_DstBufferRgbOrder 0x00400000
+#define MASK_DstBufferInSystem 0x00800000
+#define MASK_Dst7BitFormat 0x007F0000
+#define MASK_ROP2 0x0F000000
+
+#define DST_FORMAT_RGB_555 0x00100000
+#define DST_FORMAT_RGB_565 0x00110000
+#define DST_FORMAT_ARGB_1555 0x00120000
+#define DST_FORMAT_ARGB_4444 0x00130000
+#define DST_FORMAT_ARGB_1888 0x00300000
+#define DST_FORMAT_ARGB_2888 0x00310000
+#define DST_FORMAT_ARGB_4888 0x00320000
+#define DST_FORMAT_ARGB_8888 0x00330000
+#define DST_FORMAT_ARGB_0888 0x00340000
+
+#define DST_FORMAT_BGR_555 0x00500000
+#define DST_FORMAT_BGR_565 0x00510000
+#define DST_FORMAT_ABGR_1555 0x00520000
+#define DST_FORMAT_ABGR_4444 0x00530000
+#define DST_FORMAT_ABGR_1888 0x00700000
+#define DST_FORMAT_ABGR_2888 0x00710000
+#define DST_FORMAT_ABGR_4888 0x00720000
+#define DST_FORMAT_ABGR_8888 0x00730000
+#define DST_FORMAT_ABGR_0888 0x00740000
+
+#define LOP_CLEAR 0x00000000
+#define LOP_NOR 0x01000000
+#define LOP_AND_INVERTED 0x02000000
+#define LOP_COPY_INVERTED 0x03000000
+#define LOP_AND_REVERSE 0x04000000
+#define LOP_INVERT 0x05000000
+#define LOP_XOR 0x06000000
+#define LOP_NAND 0x07000000
+#define LOP_AND 0x08000000
+#define LOP_EQUIV 0x09000000
+#define LOP_NOOP 0x0a000000
+#define LOP_OR_INVERTED 0x0b000000
+#define LOP_COPY 0x0c000000
+#define LOP_OR_REVERSE 0x0d000000
+#define LOP_OR 0x0e000000
+#define LOP_SET 0x0f000000
+
+/*
+ * REG_3D_DstAlphaWriteMask -- Define Destination/Alpha Buffer Write Mask (8A24h-8A27h)
+ */
+#define MASK_ColorWriteMask 0x00FFFFFF
+#define MASK_AlphaWriteMask 0xFF000000
+
+/*
+ * REG_3D_DstAddress -- Define Destination Buffer Base Address(8A1Ch-8A1Fh)
+ */
+#define MASK_DstAddress 0xFFFFFFFF
+
+/*
+ * REG_3D_LinePattern -- Define Line Pattern (8A2Ch-8A2Fh)
+ */
+#define MASK_LinePatternRepeatFactor 0x00007FFF
+#define MASK_LinePatternLastPixelFlag 0x00008000
+#define MASK_LinePattern 0xFFFF0000
+
+/*
+ * REG_3D_FogSet -- Define Fog Mask (8A30h-8A33h)
+ */
+#define MASK_FogColor 0x00FFFFFF
+#define MASK_FogMode 0x07000000
+#define MASK_FogZLookup 0x08000000
+
+#define FOGMODE_CHEAP 0x04000000
+#define FOGMODE_LINEAR 0x05000000
+#define FOGMODE_EXP 0x06000000
+#define FOGMODE_EXP2 0x07000000
+
+/*
+ * REG_3D_FogStartEnd -- Define Fog Start End Setting (8A34h-8A37h)
+ */
+#define MASK_FogFarDistance 0x0007FFFF
+
+/*
+ * REG_3D_FogStartEnd -- Define Fog End Setting (8A38h-8A3Bh)
+ */
+#define MASK_FogInvFarDistance 0x0007FFFF
+
+/*
+ * REG_3D_FogStartEnd -- Define Fog End Setting (0x8A3C - 0x8A3F)
+ */
+#define MASK_FogDensity 0x0003FFFF
+#define MASK_FogFactor 0xFF000000
+
+/*
+ * REG_3D_StencilSet -- Define stencil test (8A44h-8A47h)
+ */
+#define MASK_StencilValueMask 0x000000ff
+#define MASK_StencilRefMask 0x0000ff00
+#define MASK_StencilTestMode 0x07000000
+#define MASK_StencilBufferInSystem 0x08000000
+#define MASK_StencilFormat 0x30000000
+
+#define SiS_STENCIL_NEVER 0x00000000
+#define SiS_STENCIL_LESS 0x01000000
+#define SiS_STENCIL_EQUAL 0x02000000
+#define SiS_STENCIL_LEQUAL 0x03000000
+#define SiS_STENCIL_GREATER 0x04000000
+#define SiS_STENCIL_NOTEQUAL 0x05000000
+#define SiS_STENCIL_GEQUAL 0x06000000
+#define SiS_STENCIL_ALWAYS 0x07000000
+
+#define STENCIL_FORMAT_1 0x00000000
+#define STENCIL_FORMAT_2 0x10000000
+#define STENCIL_FORMAT_4 0x20000000
+#define STENCIL_FORMAT_8 0x30000000
+
+/*
+ * REG_3D_StencilSet2 -- Define stencil test (8A4h-8A47h)
+ */
+#define MASK_StencilBufferPitch 0x00000FFF
+#define MASK_StencilZPassOp 0x00007000
+#define MASK_StencilZFailOp 0x00070000
+#define MASK_StencilFailOp 0x00700000
+#define MASK_StencilWriteMask 0xFF000000
+
+#define SiS_SFAIL_KEEP 0x00000000
+#define SiS_SFAIL_ZERO 0x00100000
+#define SiS_SFAIL_REPLACE 0x00200000
+#define SiS_SFAIL_INVERT 0x00500000
+#define SiS_SFAIL_INCR 0x00600000
+#define SiS_SFAIL_DECR 0x00700000
+
+#define SiS_SPASS_ZFAIL_KEEP 0x00000000
+#define SiS_SPASS_ZFAIL_ZERO 0x00010000
+#define SiS_SPASS_ZFAIL_REPLACE 0x00020000
+#define SiS_SPASS_ZFAIL_INVERT 0x00050000
+#define SiS_SPASS_ZFAIL_INCR 0x00060000
+#define SiS_SPASS_ZFAIL_DECR 0x00070000
+
+#define SiS_SPASS_ZPASS_KEEP 0x00000000
+#define SiS_SPASS_ZPASS_ZERO 0x00001000
+#define SiS_SPASS_ZPASS_REPLACE 0x00002000
+#define SiS_SPASS_ZPASS_INVERT 0x00005000
+#define SiS_SPASS_ZPASS_INCR 0x00006000
+#define SiS_SPASS_ZPASS_DECR 0x00007000
+
+/*
+ * REG_3D_DstBlendMode (0x8A50 - 0x8A53)
+ */
+#define MASK_SrcBlendMode 0x0000000F
+#define MASK_DstBlendMode 0x000000F0
+
+#define SiS_D_ZERO 0x00000000
+#define SiS_D_ONE 0x00000010
+#define SiS_D_SRC_COLOR 0x00000020
+#define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
+#define SiS_D_SRC_ALPHA 0x00000040
+#define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
+#define SiS_D_DST_ALPHA 0x00000060
+#define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
+#define SiS_D_DST_COLOR 0x00000080
+#define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
+#define SiS_D_SRC_ALPHA_SAT 0x000000a0
+
+#define SiS_S_ZERO 0x00000000
+#define SiS_S_ONE 0x00000001
+#define SiS_S_SRC_COLOR 0x00000002
+#define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
+#define SiS_S_SRC_ALPHA 0x00000004
+#define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
+#define SiS_S_DST_ALPHA 0x00000006
+#define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
+#define SiS_S_DST_COLOR 0x00000008
+#define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
+#define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
+#define SiS_S_BOTH_SRC_ALPHA 0x0000000b
+#define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
+
+/*
+ * REG_3D_DstBlendMode (0x8A54 - 0x8A57)
+ */
+#define MASK_BottomClip 0x00001FFF
+#define MASK_TopClip 0x03FFE000
+
+/*
+ * REG_3D_DstBlendMode (0x8A58 - 0x8A5B)
+ */
+#define MASK_RightClip 0x00001FFF
+#define MASK_LeftClip 0x03FFE000
+
+/*
+ * REG_3D_TextureSet (0x8A7C - 0x8A7F)
+ * REG_3D_Texture1Set (0x8ADC - 0x8ADF)
+ */
+#define MASK_TextureHeight 0x0000000F
+#define MASK_TextureWidth 0x000000F0
+#define MASK_TextureLevel 0x00000F00
+#define MASK_TextureSignYUVFormat 0x00001000
+#define MASK_TextureMappingMode 0x00FF0000
+#define MASK_TextureWrapU 0x00010000
+#define MASK_TextureWrapV 0x00020000
+#define MASK_TextureMirrorU 0x00040000
+#define MASK_TextureMirrorV 0x00080000
+#define MASK_TextureClampU 0x00100000
+#define MASK_TextureClampV 0x00200000
+#define MASK_TextureBorderU 0x00400000
+#define MASK_TextureBorderV 0x00800000
+#define MASK_TextureFormat 0xFF000000
+#define MASK_TextureBitDepth 0x70000000
+#define MASK_TextureRgbOrder 0x80000000
+
+#define TEXEL_INDEX1 0x00000000
+#define TEXEL_INDEX2 0x01000000
+#define TEXEL_INDEX4 0x02000000
+#define TEXEL_INDEX8 0x03000000
+
+#define TEXEL_INDEX1WithAlpha 0x04000000
+#define TEXEL_INDEX2WithAlpha 0x05000000
+#define TEXEL_INDEX4WithAlpha 0x06000000
+#define TEXEL_INDEX8WithAlpha 0x07000000
+
+#define TEXEL_I1 0x10000000
+#define TEXEL_I2 0x11000000
+#define TEXEL_I4 0x12000000
+#define TEXEL_I8 0x13000000
+
+#define TEXEL_DXT1 0x19000000
+#define TEXEL_DXT2 0x1A000000
+#define TEXEL_DXT3 0x1B000000
+
+#define TEXEL_YUV422 0x20000000
+#define TEXEL_YVU422 0x21000000
+#define TEXEL_UVY422 0x22000000
+#define TEXEL_VUY422 0x23000000
+#define TEXEL_YUV411 0x24000000
+
+#define TEXEL_L1 0x30000000
+#define TEXEL_L2 0x31000000
+#define TEXEL_L4 0x32000000
+#define TEXEL_L8 0x33000000
+
+#define TEXEL_AL11 0x34000000
+#define TEXEL_AL44 0x35000000
+#define TEXEL_AL26 0x37000000
+#define TEXEL_AL88 0x38000000
+
+#define TEXEL_A1 0x40000000
+#define TEXEL_A2 0x41000000
+#define TEXEL_A4 0x42000000
+#define TEXEL_A8 0x43000000
+
+#define TEXEL_RGB_332_8 0x50000000
+#define TEXEL_RGB_233_8 0x51000000
+#define TEXEL_RGB_232_8 0x52000000
+#define TEXEL_ARGB_1232_8 0x53000000
+#define TEXEL_ARGB_2222_8 0x54000000
+
+#define TEXEL_RGB_555_16 0x60000000
+#define TEXEL_RGB_565_16 0x61000000
+#define TEXEL_ARGB_1555_16 0x62000000
+#define TEXEL_ARGB_4444_16 0x63000000
+
+#define TEXEL_ARGB_1888_32 0x70000000
+#define TEXEL_ARGB_2888_32 0x71000000
+#define TEXEL_ARGB_4888_32 0x72000000
+#define TEXEL_ARGB_8888_32 0x73000000
+#define TEXEL_ARGB_0888_32 0x74000000
+
+#define TEXEL_BGR_332_8 0xD0000000
+#define TEXEL_BGR_233_8 0xD1000000
+#define TEXEL_BGR_232_8 0xD2000000
+#define TEXEL_ABGR_1232_8 0xD3000000
+#define TEXEL_ABGR_2222_8 0xD4000000
+
+#define TEXEL_BGR_555_16 0xE0000000
+#define TEXEL_BGR_565_16 0xE1000000
+#define TEXEL_ABGR_1555_16 0xE2000000
+#define TEXEL_ABGR_4444_16 0xE3000000
+
+#define TEXEL_ABGR_1888_32 0xF0000000
+#define TEXEL_ABGR_2888_32 0xF1000000
+#define TEXEL_ABGR_4888_32 0xF2000000
+#define TEXEL_ABGR_8888_32 0xF3000000
+#define TEXEL_ABGR_0888_32 0xF4000000
+
+#define TEXEL_VU88 0x00000000
+#define TEXEL_LVU655 0x00800000
+#define TEXEL_LVU888 0x01000000
+#define TEXEL_UV88 0x02000000
+#define TEXEL_LUV655 0x02800000
+#define TEXEL_LUV888 0x03000000
+
+/*
+ * REG_3D_TextureMip (0x8A80 - 0x8A83)
+ * REG_3D_Texture1Mip (0x8AE0 - 0x8AE3)
+ */
+#define MASK_TextureAnisotropyRatio 0x0000000F
+#define MASK_TextureMipmapLodBias 0x00003FF0
+#define MASK_TextureFilterMin 0x0001C000
+#define MASK_TextureFilterMag 0x00020000
+#define MASK_TextureFilter 0x0003C000
+#define MASK_TextureLevelInSystem 0x3FFC0000
+#define MASK_TextureLevel0InSystem 0x00040000
+#define MASK_TextureBlockLength 0xF0000000
+
+#define TEXTURE_FILTER_NEAREST 0x00000000
+#define TEXTURE_FILTER_LINEAR 0x00004000
+#define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
+#define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
+#define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
+#define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
+
+/*
+ * REG_3D_TextureTransparencyColorHigh (0x8A84 - 0x8A87)
+ * REG_3D_Texture1TransparencyColorHigh (0x8AE4 - 0x8AE7)
+ */
+#define MASK_TextureTransparencyColorHighB 0x000000FF
+#define MASK_TextureTransparencyColorHighG 0x0000FF00
+#define MASK_TextureTransparencyColorHighR 0x00FF0000
+#define MASK_TextureAlphaTransparencyMode 0x08000000
+
+/*
+ * REG_3D_TextureTransparencyColorLow (0x8A88 - 0x8A8B)
+ * REG_3D_Texture1TransparencyColorLow (0x8AE8 - 0x8AEB)
+ */
+#define MASK_TextureTransparencyColorLowB 0x000000FF
+#define MASK_TextureTransparencyColorLowG 0x0000FF00
+#define MASK_TextureTransparencyColorLowR 0x00FF0000
+#define MASK_TextureBlockHeight 0x07000000
+#define MASK_TextureBlockWidth 0x70000000
+
+/*
+ * REG_3D_TextureTransparencyColorLow (0x8A8C - 0x8A8F)
+ * REG_3D_Texture1TransparencyColorLow (0x8AEC - 0x8AEF)
+ */
+#define MASK_TextureBorderColorB 0x000000FF
+#define MASK_TextureBorderColorG 0x0000FF00
+#define MASK_TextureBorderColorR 0x00FF0000
+#define MASK_TextureBorderColorA 0xFF000000
+
+/*
+ * REG_3D_TexturePitch0-10 (0x8AC0 - 0x8AD7)
+ * REG_3D_Texture1Pitch0-10 (0x8B20 - 0x8B37)
+ */
+#define MASK_TexturePitchOdd 0x000003FF
+#define MASK_TexturePitchEven 0x03FF0000
+#define SHIFT_TexturePitchEven 16
+
+/*
+ * REG_3D_TextureColorBlendSet0 (0x8B40 - 0x8B43)
+ * REG_3D_TextureColorBlendSet1 (0x8B44 - 0x8B46)
+ * REG_3D_TextureAlphaBlendSet0 (0x8B40 - 0x8B43)
+ * REG_3D_TextureAlphaBlendSet1 (0x8B44 - 0x8B46)
+ */
+
+#define A_REPLACE_RGB_STAGE0 0xa1485000
+#define A_REPLACE_A_STAGE0 0xc3230000
+#define L_REPLACE__RGB_STAGE0 0xc1485000
+#define L_REPLACE__A_STAGE0 0x63230000
+#define LA_REPLACE__RGB_STAGE0 0xc1485000
+#define LA_REPLACE__A_STAGE0 0xc3230000
+#define I_REPLACE__RGB_STAGE0 0xc1485000
+#define I_REPLACE__A_STAGE0 0xc3230000
+#define RGB_REPLACE__RGB_STAGE0 0xc1485000
+#define RGB_REPLACE__A_STAGE0 0x63230000
+#define RGBA_REPLACE__RGB_STAGE0 0xc1485000
+#define RGBA_REPLACE__A_STAGE0 0xc3230000
+
+#define A_MODULATE_RGB_STAGE0 0xa1485000
+#define A_MODULATE_A_STAGE0 0x63c30000
+#define L_MODULATE__RGB_STAGE0 0xa1705000
+#define L_MODULATE__A_STAGE0 0x63230000
+#define LA_MODULATE__RGB_STAGE0 0xa1705000
+#define LA_MODULATE__A_STAGE0 0x63c30000
+#define I_MODULATE__RGB_STAGE0 0xa1705000
+#define I_MODULATE__A_STAGE0 0x63c30000
+#define RGB_MODULATE__RGB_STAGE0 0xa1705000
+#define RGB_MODULATE__A_STAGE0 0x63230000
+#define RGBA_MODULATE__RGB_STAGE0 0xa1705000
+#define RGBA_MODULATE__A_STAGE0 0x63c30000
+
+#define RGB_DECAL__RGB_STAGE0 0xc1485000
+#define RGB_DECAL__A_STAGE0 0x63230000
+#define RGBA_DECAL__RGB_STAGE0 0xc534c001
+#define RGBA_DECAL__A_STAGE0 0x63230000
+
+#define A_BLEND_RGB_STAGE0 0xa1485000
+#define A_BLEND_A_STAGE0 0x63c30000
+#define L_BLEND__RGB_STAGE0 0x4530c001
+#define L_BLEND__A_STAGE0 0x63230000
+#define LA_BLEND__RGB_STAGE0 0x4530c001
+#define LA_BLEND__A_STAGE0 0x63c30000
+#define I_BLEND__RGB_STAGE0 0x4530c001
+#define I_BLEND__A_STAGE0 0x46c60001
+#define RGB_BLEND__RGB_STAGE0 0x4530c001
+#define RGB_BLEND__A_STAGE0 0x63230000
+#define RGBA_BLEND__RGB_STAGE0 0x4530c001
+#define RGBA_BLEND__A_STAGE0 0x63c30000
+
+#define RGB_STAGE1 0xa1485000
+#define A_STAGE1 0xa3230000
+
+#define A_REPLACE_RGB_STAGE1 0xa1485000
+#define A_REPLACE_A_STAGE1 0xe3230000
+#define L_REPLACE__RGB_STAGE1 0xe1485000
+#define L_REPLACE__A_STAGE1 0xa3230000
+#define LA_REPLACE__RGB_STAGE1 0xe1485000
+#define LA_REPLACE__A_STAGE1 0xe3230000
+#define I_REPLACE__RGB_STAGE1 0xe1485000
+#define I_REPLACE__A_STAGE1 0xe3230000
+#define RGB_REPLACE__RGB_STAGE1 0xe1485000
+#define RGB_REPLACE__A_STAGE1 0xa3230000
+#define RGBA_REPLACE__RGB_STAGE1 0xe1485000
+#define RGBA_REPLACE__A_STAGE1 0xe3230000
+
+#define A_MODULATE_RGB_STAGE1 0xa1485000
+#define A_MODULATE_A_STAGE1 0xa3e30000
+#define L_MODULATE__RGB_STAGE1 0xa1785000
+#define L_MODULATE__A_STAGE1 0xa3230000
+#define LA_MODULATE__RGB_STAGE1 0xa1785000
+#define LA_MODULATE__A_STAGE1 0xa3e30000
+#define I_MODULATE__RGB_STAGE1 0xa1785000
+#define I_MODULATE__A_STAGE1 0xa3e30000
+#define RGB_MODULATE__RGB_STAGE1 0xa1785000
+#define RGB_MODULATE__A_STAGE1 0xa3230000
+#define RGBA_MODULATE__RGB_STAGE1 0xa1785000
+#define RGBA_MODULATE__A_STAGE1 0xa3e30000
+
+#define RGB_DECAL__RGB_STAGE1 0xe1485000
+#define RGB_DECAL__A_STAGE1 0xa3230000
+#define RGBA_DECAL__RGB_STAGE1 0xe5394001
+#define RGBA_DECAL__A_STAGE1 0xa3230000
+
+#define A_BLEND_RGB_STAGE1 0xa1485000
+#define A_BLEND_A_STAGE1 0xa3e30000
+#define L_BLEND__RGB_STAGE1 0x45394001
+#define L_BLEND__A_STAGE1 0xa3230000
+#define LA_BLEND__RGB_STAGE1 0x45394001
+#define LA_BLEND__A_STAGE1 0xa3e30000
+#define I_BLEND__RGB_STAGE1 0x45394001
+#define I_BLEND__A_STAGE1 0x4aea0001
+#define RGB_BLEND__RGB_STAGE1 0x45394001
+#define RGB_BLEND__A_STAGE1 0xa3230000
+#define RGBA_BLEND__RGB_STAGE1 0x45394001
+#define RGBA_BLEND__A_STAGE1 0xa3e30000
+
+/* What registers are these associated with? */
+#define MASK_BMMemoryInSystem 0x00000080
+#define MASK_BMHeight 0x00000F00
+#define MASK_BMWidth 0x0000F000
+#define MASK_BMFilter 0x00010000
+#define MASK_BMMappingMode 0x007E0000
+#define MASK_BMFormat 0x07800000
+#define MASK_BMTxBumpmap 0x08000000
+
+#define MASK_BMAddress 0xFFFFFFFC
+
+#define MASK_BMOffset 0xFF800000
+#define MASK_BMScale 0x007FE000
+#define MASK_BMPitch 0x00001FFF
+
+#define MASK_BMMatrix00 0x000007FF
+#define MASK_BMMatrix01 0x07FF0000
+#define MASK_BMMatrix10 0x000007FF
+#define MASK_BMMatrix11 0x07FF0000
+
+#define MASK_TextureRealInSystem 0x00000001
+#define MASK_TextureDowngrade 0x00000002
+
+#define ALPHA_BUFFER_FORMAT_1 0x00000000
+#define ALPHA_BUFFER_FORMAT_2 0x10000000
+#define ALPHA_BUFFER_FORMAT_4 0x20000000
+#define ALPHA_BUFFER_FORMAT_8 0x30000000
+
+#endif
--- /dev/null
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "dri_util.h"
+
+#include "context.h"
+#include "utils.h"
+#include "imports.h"
+
+#include "sis_context.h"
+#include "sis_dri.h"
+#include "sis_lock.h"
+
+/* Create the device specific screen private data struct.
+ */
+static sisScreenPtr
+sisCreateScreen( __DRIscreenPrivate *sPriv )
+{
+ sisScreenPtr sisScreen;
+ SISDRIPtr sisDRIPriv = (SISDRIPtr)sPriv->pDevPriv;
+
+ if ( !driCheckDriDdxDrmVersions( sPriv, "SiS", 4, 0, 0, 1, 1, 0 ) )
+ return NULL;
+
+ /* Allocate the private area */
+ sisScreen = (sisScreenPtr)CALLOC( sizeof(*sisScreen) );
+ if ( sisScreen == NULL )
+ return NULL;
+
+ sisScreen->screenX = sisDRIPriv->width;
+ sisScreen->screenY = sisDRIPriv->height;
+ sisScreen->cpp = sisDRIPriv->bytesPerPixel;
+ sisScreen->irqEnabled = sisDRIPriv->bytesPerPixel;
+ sisScreen->deviceID = sisDRIPriv->deviceID;
+ sisScreen->AGPCmdBufOffset = sisDRIPriv->AGPCmdBufOffset;
+ sisScreen->AGPCmdBufSize = sisDRIPriv->AGPCmdBufSize;
+ sisScreen->sarea_priv_offset = sizeof(XF86DRISAREARec);
+
+ sisScreen->mmio.handle = sisDRIPriv->regs.handle;
+ sisScreen->mmio.size = sisDRIPriv->regs.size;
+ if ( drmMap( sPriv->fd, sisScreen->mmio.handle, sisScreen->mmio.size,
+ &sisScreen->mmio.map ) )
+ {
+ FREE( sisScreen );
+ return NULL;
+ }
+
+ if (sisDRIPriv->agp.size) {
+ sisScreen->agp.handle = sisDRIPriv->agp.handle;
+ sisScreen->agp.size = sisDRIPriv->agp.size;
+ if ( drmMap( sPriv->fd, sisScreen->agp.handle, sisScreen->agp.size,
+ &sisScreen->agp.map ) )
+ {
+ sisScreen->agp.size = 0;
+ }
+ }
+
+ sisScreen->driScreen = sPriv;
+
+ return sisScreen;
+}
+
+/* Destroy the device specific screen private data struct.
+ */
+static void
+sisDestroyScreen( __DRIscreenPrivate *sPriv )
+{
+ sisScreenPtr sisScreen = (sisScreenPtr)sPriv->private;
+
+ if ( sisScreen == NULL )
+ return;
+
+ if (sisScreen->agp.size != 0)
+ drmUnmap( sisScreen->agp.map, sisScreen->agp.size );
+ drmUnmap( sisScreen->mmio.map, sisScreen->mmio.size );
+
+ FREE( sisScreen );
+ sPriv->private = NULL;
+}
+
+/* Create and initialize the Mesa and driver specific pixmap buffer
+ * data.
+ */
+static GLboolean
+sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ if (isPixmap)
+ return GL_FALSE; /* not implemented */
+
+ driDrawPriv->driverPrivate = (void *)_mesa_create_framebuffer(
+ mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ mesaVis->stencilBits > 0,
+ mesaVis->accumRedBits > 0,
+ mesaVis->alphaBits > 0 ); /* XXX */
+ return (driDrawPriv->driverPrivate != NULL);
+}
+
+
+static void
+sisDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+}
+
+__inline__ static void
+sis_bitblt_copy_cmd (sisContextPtr smesa, ENGPACKET * pkt)
+{
+ GLint *lpdwDest, *lpdwSrc;
+ int i;
+
+ lpdwSrc = (GLint *) pkt;
+ lpdwDest = (GLint *) (GET_IOBase (smesa) + REG_SRC_ADDR);
+
+ mWait3DCmdQueue (10);
+
+ for (i = 0; i < 7; i++)
+ *lpdwDest++ = *lpdwSrc++;
+
+ MMIO(REG_CMD0, *(GLint *)&pkt->stdwCmd);
+ MMIO(REG_QueueLen, -1);
+}
+
+static void sisCopyBuffer( __DRIdrawablePrivate *dPriv )
+{
+ sisContextPtr smesa = (sisContextPtr)dPriv->driContextPriv->driverPrivate;
+ int i;
+ ENGPACKET stEngPacket;
+
+ while ((*smesa->FrameCountPtr) - MMIO_READ(0x8a2c) > SIS_MAX_FRAME_LENGTH)
+ usleep(1);
+
+ LOCK_HARDWARE();
+
+ stEngPacket.dwSrcBaseAddr = smesa->backOffset;
+ stEngPacket.dwSrcPitch = smesa->backPitch |
+ ((smesa->bytesPerPixel == 2) ? 0x80000000 : 0xc0000000);
+ stEngPacket.dwDestBaseAddr = 0;
+ stEngPacket.wDestPitch = smesa->frontPitch;
+ /* TODO: set maximum value? */
+ stEngPacket.wDestHeight = smesa->virtualY;
+
+ stEngPacket.stdwCmd.cRop = 0xcc;
+
+ if (smesa->blockWrite)
+ stEngPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR;
+ else
+ stEngPacket.stdwCmd.cCmd0 = 0;
+ stEngPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ XF86DRIClipRectPtr box = &dPriv->pClipRects[i];
+ stEngPacket.stdwSrcPos.wY = box->y1 - dPriv->y;
+ stEngPacket.stdwSrcPos.wX = box->x1 - dPriv->x;
+ stEngPacket.stdwDestPos.wY = box->y1;
+ stEngPacket.stdwDestPos.wX = box->x1;
+
+ stEngPacket.stdwDim.wWidth = (GLshort) box->x2 - box->x1;
+ stEngPacket.stdwDim.wHeight = (GLshort) box->y2 - box->y1;
+ sis_bitblt_copy_cmd( smesa, &stEngPacket );
+ }
+
+ *(GLint *)(smesa->IOBase+0x8a2c) = *smesa->FrameCountPtr;
+ (*smesa->FrameCountPtr)++;
+
+ UNLOCK_HARDWARE ();
+}
+
+
+/* Copy the back color buffer to the front color buffer */
+static void
+sisSwapBuffers(__DRIdrawablePrivate *dPriv)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ sisContextPtr smesa = (sisContextPtr) dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = smesa->glCtx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ sisCopyBuffer( dPriv );
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "%s: drawable has no context!", __FUNCTION__);
+ }
+}
+
+
+/* Initialize the driver specific screen private data.
+ */
+static GLboolean
+sisInitDriver( __DRIscreenPrivate *sPriv )
+{
+ sPriv->private = (void *) sisCreateScreen( sPriv );
+
+ if ( !sPriv->private ) {
+ sisDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Fullscreen mode change stub
+ */
+static GLboolean
+sisOpenCloseFullScreen( __DRIcontextPrivate *driContextPriv )
+{
+ return GL_TRUE;
+}
+
+static struct __DriverAPIRec sisAPI = {
+ .InitDriver = sisInitDriver,
+ .DestroyScreen = sisDestroyScreen,
+ .CreateContext = sisCreateContext,
+ .DestroyContext = sisDestroyContext,
+ .CreateBuffer = sisCreateBuffer,
+ .DestroyBuffer = sisDestroyBuffer,
+ .SwapBuffers = sisSwapBuffers,
+ .MakeCurrent = sisMakeCurrent,
+ .UnbindContext = sisUnbindContext,
+ .OpenFullScreen = sisOpenCloseFullScreen,
+ .CloseFullScreen = sisOpenCloseFullScreen,
+ .GetSwapInfo = NULL,
+ .GetMSC = NULL,
+ .WaitForMSC = NULL,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL
+
+};
+
+/*
+ * This is the bootstrap function for the driver.
+ * The __driCreateScreen name is the symbol that libGL.so fetches.
+ * Return: pointer to a __DRIscreenPrivate.
+ */
+#ifndef _SOLO
+void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
+ int numConfigs, __GLXvisualConfig *config)
+{
+ __DRIscreenPrivate *psp;
+ psp = __driUtilCreateScreen( dpy, scrn, psc, numConfigs, config, &sisAPI );
+ return (void *)psp;
+}
+#else
+void *__driCreateScreen(struct DRIDriverRec *driver,
+ struct DRIDriverContextRec *driverContext)
+{
+ __DRIscreenPrivate *psp;
+ psp = __driUtilCreateScreen(driver, driverContext, &sisAPI);
+ return (void *) psp;
+}
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_SCREEN_H
+#define __SIS_SCREEN_H
+
+typedef struct {
+ drmHandle handle; /* Handle to the DRM region */
+ drmSize size; /* Size of the DRM region */
+ drmAddress map; /* Mapping of the DRM region */
+} sisRegionRec2, *sisRegionPtr2;
+
+typedef struct {
+ sisRegionRec2 mmio;
+ sisRegionRec2 agp;
+
+ unsigned int AGPCmdBufOffset;
+ unsigned int AGPCmdBufSize;
+
+ int deviceID;
+ int irqEnabled;
+
+ int cpp;
+ unsigned int screenX, screenY;
+
+ __DRIscreenPrivate *driScreen;
+ unsigned int sarea_priv_offset;
+
+} sisScreenRec, *sisScreenPtr;
+
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_span.c,v 1.5 2001/03/21 16:14:26 dawes Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_span.h"
+
+#include "swrast/swrast.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ sisContextPtr smesa = SIS_CONTEXT(ctx); \
+ char *buf = (char *)(smesa->FbBase + smesa->drawOffset); \
+ char *read_buf = (char *)(smesa->FbBase + smesa->readOffset); \
+ GLuint p; \
+ (void) read_buf; (void) buf; (void) p
+
+#define LOCAL_DEPTH_VARS \
+ sisContextPtr smesa = SIS_CONTEXT(ctx); \
+ char *buf = smesa->depthbuffer; \
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
+ _y >= miny && _y < maxy)
+
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ }
+
+#define HW_LOCK() do {} while(0);
+
+#define HW_CLIPLOOP() \
+ do { \
+ __DRIdrawablePrivate *dPriv = smesa->driDrawable; \
+ int _nc = dPriv->numClipRects; \
+ \
+ while ( _nc-- ) { \
+ int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
+ int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
+ int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
+ int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
+
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+
+#define HW_UNLOCK() do {} while(0);
+
+/* RGB565 */
+#define INIT_MONO_PIXEL(p, color) \
+ p = SISPACKCOLOR565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*smesa->drawPitch) = \
+ (((r & 0xf8) << 8) | \
+ ((g & 0xfc) << 3) | \
+ (b >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*smesa->drawPitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLushort p = *(GLushort *)(read_buf + _x*2 + _y*smesa->readPitch); \
+ rgba[0] = (p & 0xf800) >> 8; \
+ rgba[1] = (p & 0x07e0) >> 3; \
+ rgba[2] = (p & 0x001f) << 3; \
+ rgba[3] = 0xff; \
+} while(0)
+
+#define TAG(x) sis##x##_565
+#include "spantmp.h"
+
+
+/* ARGB8888 */
+#undef INIT_MONO_PIXEL
+#define INIT_MONO_PIXEL(p, color) \
+ p = SISPACKCOLOR8888( color[0], color[1], color[2], color[3] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLuint *)(buf + _x*4 + _y*smesa->drawPitch) = \
+ (((a) << 24) | \
+ ((r) << 16) | \
+ ((g) << 8) | \
+ ((b)))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLuint *)(buf + _x*4 + _y*smesa->drawPitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLuint p = *(GLuint *)(read_buf + _x*4 + _y*smesa->readPitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = 0xff; \
+} while(0)
+
+#define TAG(x) sis##x##_8888
+#include "spantmp.h"
+
+
+/* 16 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch);
+
+#define TAG(x) sis##x##_16
+#include "depthtmp.h"
+
+
+/* 32 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch);
+
+#define TAG(x) sis##x##_32
+#include "depthtmp.h"
+
+
+/* 8/24 bit interleaved depth/stencil functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
+ tmp &= 0xff000000; \
+ tmp |= (d & 0x00ffffff); \
+ *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
+}
+
+#define READ_DEPTH( d, _x, _y ) { \
+ d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0x00ffffff; \
+}
+
+#define TAG(x) sis##x##_24_8
+#include "depthtmp.h"
+
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
+ tmp &= 0x00ffffff; \
+ tmp |= (d << 24); \
+ *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ d = (*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0xff000000) >> 24;
+
+#define TAG(x) sis##x##_24_8
+#include "stenciltmp.h"
+
+/*
+ * This function is called to specify which buffer to read and write
+ * for software rasterization (swrast) fallbacks. This doesn't necessarily
+ * correspond to glDrawBuffer() or glReadBuffer() calls.
+ */
+static void sisDDSetBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLuint bufferBit )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ switch ( bufferBit ) {
+ case FRONT_LEFT_BIT:
+ smesa->drawOffset = smesa->readOffset = smesa->frontOffset;
+ smesa->drawPitch = smesa->readPitch = smesa->frontPitch;
+ break;
+ case BACK_LEFT_BIT:
+ smesa->drawOffset = smesa->readOffset = smesa->backOffset;
+ smesa->drawPitch = smesa->readPitch = smesa->backPitch;
+ break;
+ default:
+ break;
+ }
+}
+
+static void sisSpanRenderStart( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ WaitEngIdle( smesa );
+}
+
+static void sisSpanRenderFinish( GLcontext *ctx )
+{
+ _swrast_flush( ctx );
+}
+
+void
+sisDDInitSpanFuncs( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = sisDDSetBuffer;
+
+ switch (smesa->zFormat)
+ {
+ case SiS_ZFORMAT_Z16:
+ swdd->ReadDepthSpan = sisReadDepthSpan_16;
+ swdd->ReadDepthPixels = sisReadDepthPixels_16;
+ swdd->WriteDepthSpan = sisWriteDepthSpan_16;
+ swdd->WriteDepthPixels = sisWriteDepthPixels_16;
+
+ swdd->ReadStencilSpan = NULL;
+ swdd->ReadStencilPixels = NULL;
+ swdd->WriteStencilSpan = NULL;
+ swdd->WriteStencilPixels = NULL;
+ break;
+ case SiS_ZFORMAT_Z32:
+ swdd->ReadDepthSpan = sisReadDepthSpan_32;
+ swdd->ReadDepthPixels = sisReadDepthPixels_32;
+ swdd->WriteDepthSpan = sisWriteDepthSpan_32;
+ swdd->WriteDepthPixels = sisWriteDepthPixels_32;
+
+ swdd->ReadStencilSpan = NULL;
+ swdd->ReadStencilPixels = NULL;
+ swdd->WriteStencilSpan = NULL;
+ swdd->WriteStencilPixels = NULL;
+ break;
+ case SiS_ZFORMAT_S8Z24:
+ swdd->ReadDepthSpan = sisReadDepthSpan_24_8;
+ swdd->ReadDepthPixels = sisReadDepthPixels_24_8;
+ swdd->WriteDepthSpan = sisWriteDepthSpan_24_8;
+ swdd->WriteDepthPixels = sisWriteDepthPixels_24_8;
+
+ swdd->ReadStencilSpan = sisReadStencilSpan_24_8;
+ swdd->ReadStencilPixels = sisReadStencilPixels_24_8;
+ swdd->WriteStencilSpan = sisWriteStencilSpan_24_8;
+ swdd->WriteStencilPixels = sisWriteStencilPixels_24_8;
+ break;
+ }
+
+ switch ( smesa->bytesPerPixel )
+ {
+ case 2:
+ swdd->WriteRGBASpan = sisWriteRGBASpan_565;
+ swdd->WriteRGBSpan = sisWriteRGBSpan_565;
+ swdd->WriteMonoRGBASpan = sisWriteMonoRGBASpan_565;
+ swdd->WriteRGBAPixels = sisWriteRGBAPixels_565;
+ swdd->WriteMonoRGBAPixels = sisWriteMonoRGBAPixels_565;
+ swdd->ReadRGBASpan = sisReadRGBASpan_565;
+ swdd->ReadRGBAPixels = sisReadRGBAPixels_565;
+ break;
+ case 4:
+ swdd->WriteRGBASpan = sisWriteRGBASpan_8888;
+ swdd->WriteRGBSpan = sisWriteRGBSpan_8888;
+ swdd->WriteMonoRGBASpan = sisWriteMonoRGBASpan_8888;
+ swdd->WriteRGBAPixels = sisWriteRGBAPixels_8888;
+ swdd->WriteMonoRGBAPixels = sisWriteMonoRGBAPixels_8888;
+ swdd->ReadRGBASpan = sisReadRGBASpan_8888;
+ swdd->ReadRGBAPixels = sisReadRGBAPixels_8888;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ swdd->WriteCI8Span = NULL;
+ swdd->WriteCI32Span = NULL;
+ swdd->WriteMonoCISpan = NULL;
+ swdd->WriteCI32Pixels = NULL;
+ swdd->WriteMonoCIPixels = NULL;
+ swdd->ReadCI32Span = NULL;
+ swdd->ReadCI32Pixels = NULL;
+
+ swdd->SpanRenderStart = sisSpanRenderStart;
+ swdd->SpanRenderFinish = sisSpanRenderFinish;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_SPAN_H__
+#define __SIS_SPAN_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void sisDDInitSpanFuncs( GLcontext *ctx );
+
+#endif
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "sis_tris.h"
+#include "sis_lock.h"
+#include "sis_tex.h"
+
+#include "context.h"
+#include "enums.h"
+#include "colormac.h"
+#include "swrast/swrast.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "tnl/t_pipeline.h"
+
+/* =============================================================
+ * Alpha blending
+ */
+
+static void
+sisDDAlphaFunc( GLcontext * ctx, GLenum func, GLfloat ref )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ GLubyte refbyte;
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ CLAMPED_FLOAT_TO_UBYTE(refbyte, ref);
+ current->hwAlpha = refbyte << 16;
+
+ /* Alpha Test function */
+ switch (func)
+ {
+ case GL_NEVER:
+ current->hwAlpha |= SiS_ALPHA_NEVER;
+ break;
+ case GL_LESS:
+ current->hwAlpha |= SiS_ALPHA_LESS;
+ break;
+ case GL_EQUAL:
+ current->hwAlpha |= SiS_ALPHA_EQUAL;
+ break;
+ case GL_LEQUAL:
+ current->hwAlpha |= SiS_ALPHA_LEQUAL;
+ break;
+ case GL_GREATER:
+ current->hwAlpha |= SiS_ALPHA_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ current->hwAlpha |= SiS_ALPHA_NOTEQUAL;
+ break;
+ case GL_GEQUAL:
+ current->hwAlpha |= SiS_ALPHA_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ current->hwAlpha |= SiS_ALPHA_ALWAYS;
+ break;
+ }
+
+ prev->hwAlpha = current->hwAlpha;
+ smesa->GlobalFlag |= GFLAG_ALPHASETTING;
+}
+
+static void
+sisDDBlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ /* TODO: in ICD, if no blend, it will reset these value */
+ /* blending enable */
+ current->hwDstSrcBlend = 0x10000; /* Default destination alpha */
+
+ switch (dfactor)
+ {
+ case GL_ZERO:
+ current->hwDstSrcBlend |= SiS_D_ZERO;
+ break;
+ case GL_ONE:
+ current->hwDstSrcBlend |= SiS_D_ONE;
+ break;
+ case GL_SRC_COLOR:
+ current->hwDstSrcBlend |= SiS_D_SRC_COLOR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ current->hwDstSrcBlend |= SiS_D_ONE_MINUS_SRC_COLOR;
+ break;
+ case GL_SRC_ALPHA:
+ current->hwDstSrcBlend |= SiS_D_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ current->hwDstSrcBlend |= SiS_D_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ current->hwDstSrcBlend |= SiS_D_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ current->hwDstSrcBlend |= SiS_D_ONE_MINUS_DST_ALPHA;
+ break;
+ }
+
+ switch (sfactor)
+ {
+ case GL_ZERO:
+ current->hwDstSrcBlend |= SiS_S_ZERO;
+ break;
+ case GL_ONE:
+ current->hwDstSrcBlend |= SiS_S_ONE;
+ break;
+ case GL_SRC_ALPHA:
+ current->hwDstSrcBlend |= SiS_S_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ current->hwDstSrcBlend |= SiS_S_ONE_MINUS_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ current->hwDstSrcBlend |= SiS_S_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ current->hwDstSrcBlend |= SiS_S_ONE_MINUS_DST_ALPHA;
+ break;
+ case GL_DST_COLOR:
+ current->hwDstSrcBlend |= SiS_S_DST_COLOR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ current->hwDstSrcBlend |= SiS_S_ONE_MINUS_DST_COLOR;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ current->hwDstSrcBlend |= SiS_S_SRC_ALPHA_SATURATE;
+ break;
+ }
+
+ if (current->hwDstSrcBlend != prev->hwDstSrcBlend) {
+ prev->hwDstSrcBlend = current->hwDstSrcBlend;
+ smesa->GlobalFlag |= GFLAG_DSTBLEND;
+ }
+}
+
+/* =============================================================
+ * Depth testing
+ */
+
+static void
+sisDDDepthFunc( GLcontext * ctx, GLenum func )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ current->hwZ &= ~MASK_ZTestMode;
+ switch (func)
+ {
+ case GL_LESS:
+ current->hwZ |= SiS_Z_COMP_S_LT_B;
+ break;
+ case GL_GEQUAL:
+ current->hwZ |= SiS_Z_COMP_S_GE_B;
+ break;
+ case GL_LEQUAL:
+ current->hwZ |= SiS_Z_COMP_S_LE_B;
+ break;
+ case GL_GREATER:
+ current->hwZ |= SiS_Z_COMP_S_GT_B;
+ break;
+ case GL_NOTEQUAL:
+ current->hwZ |= SiS_Z_COMP_S_NE_B;
+ break;
+ case GL_EQUAL:
+ current->hwZ |= SiS_Z_COMP_S_EQ_B;
+ break;
+ case GL_ALWAYS:
+ current->hwZ |= SiS_Z_COMP_ALWAYS;
+ break;
+ case GL_NEVER:
+ current->hwZ |= SiS_Z_COMP_NEVER;
+ break;
+ }
+
+ if (current->hwZ != prev->hwZ) {
+ prev->hwZ = current->hwZ;
+ smesa->GlobalFlag |= GFLAG_ZSETTING;
+ }
+}
+
+void
+sisDDDepthMask( GLcontext * ctx, GLboolean flag )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ if (!ctx->Depth.Test)
+ flag = GL_FALSE;
+
+ if (ctx->Visual.stencilBits) {
+ if (flag || (ctx->Stencil.WriteMask[0] != 0)) {
+ current->hwCapEnable |= MASK_ZWriteEnable;
+ if (flag && (ctx->Stencil.WriteMask[0] == 0xff)) {
+ current->hwCapEnable2 &= ~MASK_ZMaskWriteEnable;
+ } else {
+ current->hwCapEnable2 |= MASK_ZMaskWriteEnable;
+ current->hwZMask = (ctx->Stencil.WriteMask[0] << 24) |
+ ((flag) ? 0x00ffffff : 0);
+
+ if (current->hwZMask ^ prev->hwZMask) {
+ prev->hwZMask = current->hwZMask;
+ smesa->GlobalFlag |= GFLAG_ZSETTING;
+ }
+ }
+ } else {
+ current->hwCapEnable &= ~MASK_ZWriteEnable;
+ }
+ } else {
+ if (flag) {
+ current->hwCapEnable |= MASK_ZWriteEnable;
+ current->hwCapEnable2 &= ~MASK_ZMaskWriteEnable;
+ } else {
+ current->hwCapEnable &= ~MASK_ZWriteEnable;
+ }
+ }
+}
+
+/* =============================================================
+ * Clipping
+ */
+
+void
+sisUpdateClipping( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ GLint x1, y1, x2, y2;
+
+ x1 = 0;
+ y1 = 0;
+ x2 = smesa->width - 1;
+ y2 = smesa->height - 1;
+
+ if (ctx->Scissor.Enabled) {
+ if (ctx->Scissor.X > x1)
+ x1 = ctx->Scissor.X;
+ if (ctx->Scissor.Y > y1)
+ y1 = ctx->Scissor.Y;
+ if (ctx->Scissor.X + ctx->Scissor.Width - 1 < x2)
+ x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < y2)
+ y2 = ctx->Scissor.Y + ctx->Scissor.Height - 1;
+ }
+
+ y1 = Y_FLIP(y1);
+ y2 = Y_FLIP(y2);
+
+ current->clipTopBottom = (y2 << 13) | y1;
+ current->clipLeftRight = (x1 << 13) | x2;
+
+ if ((current->clipTopBottom ^ prev->clipTopBottom) ||
+ (current->clipLeftRight ^ prev->clipLeftRight))
+ {
+ prev->clipTopBottom = current->clipTopBottom;
+ prev->clipLeftRight = current->clipLeftRight;
+ smesa->GlobalFlag |= GFLAG_CLIPPING;
+ }
+}
+
+static void
+sisDDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h )
+{
+ if (ctx->Scissor.Enabled)
+ sisUpdateClipping( ctx );
+}
+
+/* =============================================================
+ * Culling
+ */
+
+static void
+sisUpdateCull( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ GLint cullflag, frontface;
+
+ cullflag = ctx->Polygon.CullFaceMode;
+ frontface = ctx->Polygon.FrontFace;
+
+ smesa->AGPParseSet &= ~(MASK_PsCullDirection_CCW);
+ smesa->dwPrimitiveSet &= ~(MASK_CullDirection);
+
+ if((cullflag == GL_FRONT && frontface == GL_CCW) ||
+ (cullflag == GL_BACK && frontface == GL_CW))
+ {
+ smesa->AGPParseSet |= MASK_PsCullDirection_CCW;
+ smesa->dwPrimitiveSet |= OP_3D_CullDirection_CCW;
+ }
+}
+
+
+static void
+sisDDCullFace( GLcontext *ctx, GLenum mode )
+{
+ sisUpdateCull( ctx );
+}
+
+static void
+sisDDFrontFace( GLcontext *ctx, GLenum mode )
+{
+ sisUpdateCull( ctx );
+}
+
+/* =============================================================
+ * Masks
+ */
+
+static void sisDDColorMask( GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ if (r && g && b && ((ctx->Visual.alphaBits == 0) || a)) {
+ current->hwCapEnable2 &= ~(MASK_AlphaMaskWriteEnable |
+ MASK_ColorMaskWriteEnable);
+ } else {
+ current->hwCapEnable2 |= (MASK_AlphaMaskWriteEnable |
+ MASK_ColorMaskWriteEnable);
+
+ current->hwDstMask = (r) ? GET_RMASK(smesa) : 0 |
+ (g) ? GET_GMASK(smesa) : 0 |
+ (b) ? GET_BMASK(smesa) : 0 |
+ (a) ? GET_AMASK(smesa) : 0;
+ }
+
+ if (current->hwDstMask != prev->hwDstMask) {
+ prev->hwDstMask = current->hwDstMask;
+ smesa->GlobalFlag |= GFLAG_DESTSETTING;
+ }
+}
+
+/* =============================================================
+ * Rendering attributes
+ */
+
+static void sisDDShadeModel( GLcontext *ctx, GLenum mode )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ /* Signal to sisRasterPrimitive to recalculate dwPrimitiveSet */
+ smesa->hw_primitive = -1;
+}
+
+/* =============================================================
+ * Window position
+ */
+
+/* =============================================================
+ * Viewport
+ */
+
+static void sisCalcViewport( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+ GLfloat *m = smesa->hw_viewport;
+
+ /* See also sis_translate_vertex.
+ */
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
+ m[MAT_SY] = - v[MAT_SY];
+ m[MAT_TY] = - v[MAT_TY] + smesa->driDrawable->h + SUBPIXEL_Y;
+ m[MAT_SZ] = v[MAT_SZ] * smesa->depth_scale;
+ m[MAT_TZ] = v[MAT_TZ] * smesa->depth_scale;
+}
+
+static void sisDDViewport( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height )
+{
+ sisCalcViewport( ctx );
+}
+
+static void sisDDDepthRange( GLcontext *ctx,
+ GLclampd nearval, GLclampd farval )
+{
+ sisCalcViewport( ctx );
+}
+
+/* =============================================================
+ * Miscellaneous
+ */
+
+static void
+sisDDLogicOpCode( GLcontext *ctx, GLenum opcode )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ if (!ctx->Color.ColorLogicOpEnabled)
+ return;
+
+ current->hwDstSet &= ~MASK_ROP2;
+ switch (opcode)
+ {
+ case GL_CLEAR:
+ current->hwDstSet |= LOP_CLEAR;
+ break;
+ case GL_SET:
+ current->hwDstSet |= LOP_SET;
+ break;
+ case GL_COPY:
+ current->hwDstSet |= LOP_COPY;
+ break;
+ case GL_COPY_INVERTED:
+ current->hwDstSet |= LOP_COPY_INVERTED;
+ break;
+ case GL_NOOP:
+ current->hwDstSet |= LOP_NOOP;
+ break;
+ case GL_INVERT:
+ current->hwDstSet |= LOP_INVERT;
+ break;
+ case GL_AND:
+ current->hwDstSet |= LOP_AND;
+ break;
+ case GL_NAND:
+ current->hwDstSet |= LOP_NAND;
+ break;
+ case GL_OR:
+ current->hwDstSet |= LOP_OR;
+ break;
+ case GL_NOR:
+ current->hwDstSet |= LOP_NOR;
+ break;
+ case GL_XOR:
+ current->hwDstSet |= LOP_XOR;
+ break;
+ case GL_EQUIV:
+ current->hwDstSet |= LOP_EQUIV;
+ break;
+ case GL_AND_REVERSE:
+ current->hwDstSet |= LOP_AND_REVERSE;
+ break;
+ case GL_AND_INVERTED:
+ current->hwDstSet |= LOP_AND_INVERTED;
+ break;
+ case GL_OR_REVERSE:
+ current->hwDstSet |= LOP_OR_REVERSE;
+ break;
+ case GL_OR_INVERTED:
+ current->hwDstSet |= LOP_OR_INVERTED;
+ break;
+ }
+
+ if (current->hwDstSet ^ prev->hwDstSet) {
+ prev->hwDstSet = current->hwDstSet;
+ smesa->GlobalFlag |= GFLAG_DESTSETTING;
+ }
+}
+
+void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ /*
+ * _DrawDestMask is easier to cope with than <mode>.
+ */
+ switch ( ctx->Color._DrawDestMask ) {
+ case FRONT_LEFT_BIT:
+ case BACK_LEFT_BIT:
+ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ break;
+ default:
+ /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
+ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ /* We want to update the s/w rast state too so that sisDDSetBuffer()
+ * gets called.
+ */
+ _swrast_DrawBuffer(ctx, mode);
+
+ current->hwOffsetDest = (smesa->drawOffset) >> 1;
+ current->hwDstSet &= ~MASK_DstBufferPitch;
+ current->hwDstSet |= smesa->drawPitch >> 2;
+
+ if (current->hwDstSet != prev->hwDstSet) {
+ prev->hwDstSet = current->hwDstSet;
+ smesa->GlobalFlag |= GFLAG_DESTSETTING;
+ }
+
+ if (current->hwOffsetDest != prev->hwOffsetDest) {
+ prev->hwOffsetDest = current->hwOffsetDest;
+ smesa->GlobalFlag |= GFLAG_DESTSETTING;
+ }
+}
+
+static void
+sisDDHint( GLcontext *ctx, GLenum target, GLenum mode )
+{
+
+ switch (target) {
+ case GL_FOG_HINT:
+ /* Update fog mode setting */
+ sisDDFogfv(ctx, GL_FOG_MODE, NULL);
+ break;
+ }
+
+}
+
+/* =============================================================
+ * Polygon stipple
+ */
+
+/* =============================================================
+ * Render mode
+ */
+
+/* =============================================================
+ * State enable/disable
+ */
+
+static void
+sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *current = &smesa->current;
+
+ switch (cap)
+ {
+ case GL_ALPHA_TEST:
+ if (state)
+ current->hwCapEnable |= MASK_AlphaTestEnable;
+ else
+ current->hwCapEnable &= ~MASK_AlphaTestEnable;
+ break;
+ case GL_BLEND:
+ /* TODO: */
+ if (state)
+ /* if (state & !ctx->Color.ColorLogicOpEnabled) */
+ current->hwCapEnable |= MASK_BlendEnable;
+ else
+ current->hwCapEnable &= ~MASK_BlendEnable;
+ break;
+ case GL_CULL_FACE:
+ if (state)
+ current->hwCapEnable |= MASK_CullEnable;
+ else
+ current->hwCapEnable &= ~MASK_CullEnable;
+ break;
+ case GL_DEPTH_TEST:
+ if (state && smesa->depthbuffer)
+ current->hwCapEnable |= MASK_ZTestEnable;
+ else
+ current->hwCapEnable &= ~MASK_ZTestEnable;
+ sisDDDepthMask( ctx, ctx->Depth.Mask );
+ break;
+ case GL_DITHER:
+ if (state)
+ current->hwCapEnable |= MASK_DitherEnable;
+ else
+ current->hwCapEnable &= ~MASK_DitherEnable;
+ break;
+ case GL_FOG:
+ if (state)
+ current->hwCapEnable |= MASK_FogEnable;
+ else
+ current->hwCapEnable &= ~MASK_FogEnable;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ if (state)
+ sisDDLogicOpCode( ctx, ctx->Color.LogicOp );
+ else
+ sisDDLogicOpCode( ctx, GL_COPY );
+ break;
+ case GL_SCISSOR_TEST:
+ sisUpdateClipping( ctx );
+ break;
+ case GL_STENCIL_TEST:
+ if (state) {
+ if (smesa->zFormat != SiS_ZFORMAT_S8Z24)
+ FALLBACK(smesa, SIS_FALLBACK_STENCIL, 1);
+ else
+ current->hwCapEnable |= (MASK_StencilTestEnable |
+ MASK_StencilWriteEnable);
+ } else {
+ FALLBACK(smesa, SIS_FALLBACK_STENCIL, 0);
+ current->hwCapEnable &= ~(MASK_StencilTestEnable |
+ MASK_StencilWriteEnable);
+ }
+ break;
+ }
+}
+
+/* =============================================================
+ * Pixel functions
+ */
+
+static void
+sisDDDrawPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ LOCK_HARDWARE();
+ _swrast_DrawPixels( ctx, x, y, width, height, format, type, unpack, pixels );
+ UNLOCK_HARDWARE();
+}
+
+static void
+sisDDReadPixels( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *pixels )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ LOCK_HARDWARE();
+ _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack,
+ pixels);
+ UNLOCK_HARDWARE();
+}
+
+static void
+sisDDBitmap( GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ LOCK_HARDWARE();
+ _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
+ UNLOCK_HARDWARE();
+}
+
+/* =============================================================
+ * State initialization, management
+ */
+
+/* Called before beginning of rendering. */
+void
+sisUpdateHWState( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ if (smesa->NewGLState & _NEW_TEXTURE)
+ sisUpdateTextureState( ctx );
+
+ /* enable setting 1 */
+ if (current->hwCapEnable ^ prev->hwCapEnable) {
+ prev->hwCapEnable = current->hwCapEnable;
+ smesa->GlobalFlag |= GFLAG_ENABLESETTING;
+ }
+
+ /* enable setting 2 */
+ if (current->hwCapEnable2 ^ prev->hwCapEnable2) {
+ prev->hwCapEnable2 = current->hwCapEnable2;
+ smesa->GlobalFlag |= GFLAG_ENABLESETTING2;
+ }
+
+ /* TODO: if fog disable, don't check */
+ if (current->hwCapEnable & MASK_FogEnable) {
+ /* fog setting */
+ if (current->hwFog != prev->hwFog) {
+ prev->hwFog = current->hwFog;
+ smesa->GlobalFlag |= GFLAG_FOGSETTING;
+ }
+ if (current->hwFogFar != prev->hwFogFar) {
+ prev->hwFogFar = current->hwFogFar;
+ smesa->GlobalFlag |= GFLAG_FOGSETTING;
+ }
+ if (current->hwFogInverse != prev->hwFogInverse) {
+ prev->hwFogInverse = current->hwFogInverse;
+ smesa->GlobalFlag |= GFLAG_FOGSETTING;
+ }
+ if (current->hwFogDensity != prev->hwFogDensity) {
+ prev->hwFogDensity = current->hwFogDensity;
+ smesa->GlobalFlag |= GFLAG_FOGSETTING;
+ }
+ }
+
+ if (smesa->GlobalFlag & GFLAG_RENDER_STATES)
+ sis_update_render_state( smesa );
+
+ if (smesa->GlobalFlag & GFLAG_TEXTURE_STATES)
+ sis_update_texture_state( smesa );
+}
+
+static void
+sisDDInvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ smesa->NewGLState |= new_state;
+}
+
+/* Initialize the context's hardware state.
+ */
+void sisDDInitState( sisContextPtr smesa )
+{
+ __GLSiSHardware *current = &smesa->current;
+ __GLSiSHardware *prev = &(smesa->prev);
+ GLcontext *ctx = smesa->glCtx;
+
+ /* add Texture Perspective Enable */
+ prev->hwCapEnable = MASK_FogPerspectiveEnable | MASK_TextureCacheEnable |
+ MASK_TexturePerspectiveEnable | MASK_DitherEnable;
+ /*| MASK_SpecularEnable*/
+
+ /*
+ prev->hwCapEnable2 = 0x00aa0080;
+ */
+ /* if multi-texture enabled, disable Z pre-test */
+ prev->hwCapEnable2 = MASK_TextureMipmapBiasEnable;
+
+ /* Z test mode is LESS */
+ prev->hwZ = SiS_Z_COMP_S_LT_B;
+
+ /* Depth mask */
+ prev->hwZMask = 0xffffffff;
+
+ /* Alpha test mode is ALWAYS, alpha ref value is 0 */
+ prev->hwAlpha = SiS_ALPHA_ALWAYS;
+
+ /* ROP2 is COPYPEN */
+ prev->hwDstSet = LOP_COPY;
+
+ /* color mask */
+ prev->hwDstMask = 0xffffffff;
+
+ /* LinePattern is 0, Repeat Factor is 0 */
+ prev->hwLinePattern = 0x00008000;
+
+ /* Src blend is BLEND_ONE, Dst blend is D3DBLEND_ZERO */
+ prev->hwDstSrcBlend = SiS_S_ONE | SiS_D_ZERO;
+
+ /* Stenciling disabled, function ALWAYS, ref value zero, mask all ones */
+ prev->hwStSetting = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS | 0xff;
+ /* Op is KEEP for all three operations */
+ prev->hwStSetting2 = SiS_SFAIL_KEEP | SiS_SPASS_ZFAIL_KEEP |
+ SiS_SPASS_ZPASS_KEEP;
+
+ /* Texture mapping mode is Tile */
+#if 0
+ prev->texture[0].hwTextureSet = 0x00030000;
+#endif
+ /* Magnified & minified texture filter is NEAREST */
+#if 0
+ prev->texture[0].hwTextureMip = 0;
+#endif
+
+ /* Texture Blending seeting */
+ prev->hwTexBlendClr0 = L_REPLACE__RGB_STAGE0;
+ prev->hwTexBlendClr1 = 0x294B4000;
+ prev->hwTexBlendAlpha0 = 0x333A0000;
+ prev->hwTexBlendAlpha1 = 0x333A0000;
+
+ switch (smesa->bytesPerPixel)
+ {
+ case 2:
+ prev->hwDstSet |= DST_FORMAT_RGB_565;
+ break;
+ case 4:
+ prev->hwDstSet |= DST_FORMAT_ARGB_8888;
+ break;
+ }
+
+ switch (ctx->Visual.depthBits)
+ {
+ case 0:
+ prev->hwCapEnable &= ~MASK_ZWriteEnable;
+ case 16:
+ smesa->zFormat = SiS_ZFORMAT_Z16;
+ prev->hwCapEnable |= MASK_ZWriteEnable;
+ smesa->depth_scale = 1.0 / (GLfloat)0xffff;
+ break;
+ case 32:
+ smesa->zFormat = SiS_ZFORMAT_Z32;
+ prev->hwCapEnable |= MASK_ZWriteEnable;
+ smesa->depth_scale = 1.0 / (GLfloat)0xffffffff;
+ break;
+ case 24:
+ assert (ctx->Visual.stencilBits);
+ smesa->zFormat = SiS_ZFORMAT_S8Z24;
+ prev->hwCapEnable |= MASK_StencilBufferEnable;
+ prev->hwCapEnable |= MASK_ZWriteEnable;
+ smesa->depth_scale = 1.0 / (GLfloat)0xffffff;
+ break;
+ }
+
+ prev->hwZ |= smesa->zFormat;
+
+ /* TODO: need to clear cache? */
+ smesa->clearTexCache = GL_TRUE;
+
+ smesa->clearColorPattern = 0;
+
+ smesa->AGPParseSet = MASK_PsTexture1FromB;
+ smesa->dwPrimitiveSet = OP_3D_Texture1FromB | OP_3D_TextureBumpFromC;
+
+ sisUpdateZStencilPattern( smesa, 1.0, 0 );
+ sisUpdateCull( ctx );
+
+ memcpy( current, prev, sizeof (__GLSiSHardware) );
+
+ /* Set initial fog settings. Start and end are the same case. */
+ sisDDFogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
+ sisDDFogfv( ctx, GL_FOG_END, &ctx->Fog.End );
+ sisDDFogfv( ctx, GL_FOG_MODE, NULL );
+}
+
+/* Initialize the driver's state functions.
+ */
+void sisDDInitStateFuncs( GLcontext *ctx )
+{
+ ctx->Driver.UpdateState = sisDDInvalidateState;
+
+ ctx->Driver.Clear = sisDDClear;
+ ctx->Driver.ClearColor = sisDDClearColor;
+ ctx->Driver.ClearDepth = sisDDClearDepth;
+ ctx->Driver.ClearStencil = sisDDClearStencil;
+
+ ctx->Driver.AlphaFunc = sisDDAlphaFunc;
+ ctx->Driver.Bitmap = sisDDBitmap;
+ ctx->Driver.BlendFunc = sisDDBlendFunc;
+ ctx->Driver.ColorMask = sisDDColorMask;
+ ctx->Driver.CullFace = sisDDCullFace;
+ ctx->Driver.DepthMask = sisDDDepthMask;
+ ctx->Driver.DepthFunc = sisDDDepthFunc;
+ ctx->Driver.DepthRange = sisDDDepthRange;
+ ctx->Driver.DrawBuffer = sisDDDrawBuffer;
+ ctx->Driver.DrawPixels = sisDDDrawPixels;
+ ctx->Driver.Enable = sisDDEnable;
+ ctx->Driver.FrontFace = sisDDFrontFace;
+ ctx->Driver.Fogfv = sisDDFogfv;
+ ctx->Driver.Hint = sisDDHint;
+ ctx->Driver.Lightfv = NULL;
+ ctx->Driver.LogicOpcode = sisDDLogicOpCode;
+ ctx->Driver.PolygonMode = NULL;
+ ctx->Driver.PolygonStipple = NULL;
+ ctx->Driver.ReadBuffer = NULL;
+ ctx->Driver.ReadPixels = sisDDReadPixels;
+ ctx->Driver.RenderMode = NULL;
+ ctx->Driver.Scissor = sisDDScissor;
+ ctx->Driver.ShadeModel = sisDDShadeModel;
+ ctx->Driver.Viewport = sisDDViewport;
+
+ /* Pixel path fallbacks.
+ */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+
+ /* Swrast hooks for imaging extensions:
+ */
+ ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
+ ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
+ ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_STATE_H__
+#define __SIS_STATE_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include "sis_context.h"
+
+extern void sisDDInitState( sisContextPtr smesa );
+extern void sisDDInitStateFuncs( GLcontext *ctx );
+
+extern void sisDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height );
+extern void sisDDClearColor( GLcontext * ctx, const GLfloat color[4] );
+extern void sisDDClearDepth( GLcontext * ctx, GLclampd d );
+extern void sisDDClearStencil( GLcontext * ctx, GLint s );
+extern void sisDDFogfv( GLcontext * ctx, GLenum pname, const GLfloat * params );
+extern void sisDDDepthMask( GLcontext * ctx, GLboolean flag );
+
+extern void sisUpdateClipping( GLcontext * gc );
+extern void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z,
+ int stencil );
+extern void sisDDDrawBuffer( GLcontext *ctx, GLenum mode );
+extern void sisUpdateHWState( GLcontext *ctx );
+
+#endif
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_stencil.c,v 1.3 2000/09/26 15:56:49 tsi Exp $ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "sis_stencil.h"
+
+static void
+sisDDStencilFunc( GLcontext * ctx, GLenum func, GLint ref, GLuint mask )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ /* set reference */
+ current->hwStSetting = STENCIL_FORMAT_8 | (ctx->Stencil.Ref[0] << 8) |
+ ctx->Stencil.ValueMask[0];
+
+ switch (func)
+ {
+ case GL_NEVER:
+ current->hwStSetting |= SiS_STENCIL_NEVER;
+ break;
+ case GL_LESS:
+ current->hwStSetting |= SiS_STENCIL_LESS;
+ break;
+ case GL_EQUAL:
+ current->hwStSetting |= SiS_STENCIL_EQUAL;
+ break;
+ case GL_LEQUAL:
+ current->hwStSetting |= SiS_STENCIL_LEQUAL;
+ break;
+ case GL_GREATER:
+ current->hwStSetting |= SiS_STENCIL_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ current->hwStSetting |= SiS_STENCIL_NOTEQUAL;
+ break;
+ case GL_GEQUAL:
+ current->hwStSetting |= SiS_STENCIL_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ current->hwStSetting |= SiS_STENCIL_ALWAYS;
+ break;
+ }
+
+ if (current->hwStSetting != prev->hwStSetting)
+ {
+ prev->hwStSetting = current->hwStSetting;
+
+ smesa->GlobalFlag |= GFLAG_STENCILSETTING;
+ }
+}
+
+static void
+sisDDStencilMask( GLcontext * ctx, GLuint mask )
+{
+ if (!ctx->Visual.stencilBits)
+ return;
+
+ /* set Z buffer Write Enable */
+ sisDDDepthMask (ctx, ctx->Depth.Mask);
+}
+
+static void
+sisDDStencilOp( GLcontext * ctx, GLenum fail, GLenum zfail, GLenum zpass )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ current->hwStSetting2 &= ~(MASK_StencilZPassOp | MASK_StencilZFailOp |
+ MASK_StencilFailOp);
+
+ switch (fail)
+ {
+ case GL_KEEP:
+ current->hwStSetting2 |= SiS_SFAIL_KEEP;
+ break;
+ case GL_ZERO:
+ current->hwStSetting2 |= SiS_SFAIL_ZERO;
+ break;
+ case GL_REPLACE:
+ current->hwStSetting2 |= SiS_SFAIL_REPLACE;
+ break;
+ case GL_INVERT:
+ current->hwStSetting2 |= SiS_SFAIL_INVERT;
+ break;
+ case GL_INCR:
+ current->hwStSetting2 |= SiS_SFAIL_INCR;
+ break;
+ case GL_DECR:
+ current->hwStSetting2 |= SiS_SFAIL_DECR;
+ break;
+ }
+
+ switch (zfail)
+ {
+ case GL_KEEP:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_KEEP;
+ break;
+ case GL_ZERO:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_ZERO;
+ break;
+ case GL_REPLACE:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_REPLACE;
+ break;
+ case GL_INVERT:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_INVERT;
+ break;
+ case GL_INCR:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_INCR;
+ break;
+ case GL_DECR:
+ current->hwStSetting2 |= SiS_SPASS_ZFAIL_DECR;
+ break;
+ }
+
+ switch (zpass)
+ {
+ case GL_KEEP:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_KEEP;
+ break;
+ case GL_ZERO:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_ZERO;
+ break;
+ case GL_REPLACE:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_REPLACE;
+ break;
+ case GL_INVERT:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_INVERT;
+ break;
+ case GL_INCR:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_INCR;
+ break;
+ case GL_DECR:
+ current->hwStSetting2 |= SiS_SPASS_ZPASS_DECR;
+ break;
+ }
+
+ if (current->hwStSetting2 != prev->hwStSetting2)
+ {
+ prev->hwStSetting2 = current->hwStSetting2;
+ smesa->GlobalFlag |= GFLAG_STENCILSETTING;
+ }
+}
+
+void
+sisDDInitStencilFuncs( GLcontext *ctx )
+{
+ ctx->Driver.StencilFunc = sisDDStencilFunc;
+ ctx->Driver.StencilMask = sisDDStencilMask;
+ ctx->Driver.StencilOp = sisDDStencilOp;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_STENCIL_H__
+#define __SIS_STENCIL_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void sisDDInitStencilFuncs( GLcontext *ctx );
+
+#endif
+#endif
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "sis_context.h"
+#include "sis_alloc.h"
+#include "sis_tex.h"
+
+#include "swrast/swrast.h"
+#include "imports.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "teximage.h"
+
+#define ALIGN(value, align) (char *)((long)(value + align - 1) & ~(align - 1))
+
+#define TEXTURE_HW_ALIGNMENT 4
+#define TEXTURE_HW_PLUS (4 + 4)
+
+static sisTexObjPtr
+sisAllocTexObj( struct gl_texture_object *texObj )
+{
+ sisTexObjPtr t;
+
+ t = (sisTexObjPtr) CALLOC_STRUCT( sis_tex_obj );
+ texObj->DriverData = t;
+ return t;
+}
+
+static void
+sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
+ const struct gl_texture_image *image )
+{
+ char *addr;
+ int size, texel_size;
+
+ if (t->format == 0) {
+ t->format = image->Format;
+ switch (t->format)
+ {
+ case GL_RGBA:
+ t->hwformat = TEXEL_ARGB_8888_32;
+ break;
+ case GL_INTENSITY:
+ t->hwformat = TEXEL_I8;
+ break;
+ case GL_ALPHA:
+ t->hwformat = TEXEL_A8;
+ break;
+ case GL_LUMINANCE:
+ t->hwformat = TEXEL_L8;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ t->hwformat = TEXEL_AL88;
+ break;
+ case GL_RGB:
+ t->hwformat = TEXEL_ARGB_0888_32;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ assert(t->format == image->Format);
+
+ texel_size = image->TexFormat->TexelBytes;
+ size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS;
+
+ addr = sisAllocFB( smesa, size, &t->image[level].handle );
+ if (addr == NULL) {
+ addr = sisAllocAGP( smesa, size, &t->image[level].handle );
+ if (addr == NULL) {
+ fprintf (stderr, "SIS driver : out of video/agp memory\n");
+ sis_fatal_error();
+ }
+ t->image[level].memType = AGP_TYPE;
+ }
+ else
+ t->image[level].memType = VIDEO_TYPE;
+
+ t->image[level].Data = ALIGN(addr, TEXTURE_HW_ALIGNMENT);
+ t->image[level].pitch = image->Width * texel_size;
+ t->image[level].size = image->Width * image->Height * texel_size;
+ t->numImages++;
+}
+
+static void
+sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
+{
+ if (t->image[level].Data == NULL)
+ return;
+
+ switch (t->image[level].memType)
+ {
+ case VIDEO_TYPE:
+ sisFreeFB( smesa, t->image[level].handle );
+ break;
+ case AGP_TYPE:
+ sisFreeAGP( smesa, t->image[level].handle );
+ break;
+ }
+ t->image[level].Data = NULL;
+ t->image[level].handle = NULL;
+ /* If there are no textures loaded any more, reset the hw format so the
+ * object can be reused for new formats
+ */
+ t->numImages--;
+ if (t->numImages == 0) {
+ t->format = 0;
+ t->hwformat = 0;
+ }
+}
+
+static void
+sisDDTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+}
+
+static void
+sisDDTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj, GLenum pname,
+ const GLfloat *params )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+}
+
+static void
+sisDDBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+
+ if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
+ if ( texObj->DriverData == NULL ) {
+ sisAllocTexObj( texObj );
+ }
+ }
+
+ t = texObj->DriverData;
+
+ if (t == NULL)
+ return;
+
+ if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format) {
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+ smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
+ }
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+}
+
+static void
+sisDDDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+ int i;
+
+ smesa->clearTexCache = GL_TRUE;
+
+ t = texObj->DriverData;
+ if (t == NULL) {
+ /*
+ * this shows the texture is default object and never be a
+ * argument of sisDDTexImage*
+ */
+ return;
+ }
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ sisFreeTexImage( smesa, t, i );
+ }
+
+ FREE(t);
+ texObj->DriverData = NULL;
+}
+
+static GLboolean sisDDIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object *texObj )
+{
+ return (texObj->DriverData != NULL);
+}
+
+static const struct gl_texture_format *
+sisDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ /* XXX 16-bit internal texture formats? */
+ switch ( internalFormat ) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return &_mesa_texformat_a8;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return &_mesa_texformat_l8;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return &_mesa_texformat_al88;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return &_mesa_texformat_i8;
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case 3:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_argb8888 /*_mesa_texformat_rgb888*/; /* XXX */
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return &_mesa_texformat_argb8888;
+ default:
+ _mesa_problem(ctx, "unexpected format in tdfxDDChooseTextureFormat: %d",
+ internalFormat);
+ return NULL;
+ }
+}
+
+static void sisDDTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+
+ if ( texObj->DriverData == NULL )
+ sisAllocTexObj( texObj );
+ t = texObj->DriverData;
+
+ /* Note, this will call sisDDChooseTextureFormat */
+ _mesa_store_teximage1d( ctx, target, level, internalFormat,
+ width, border, format, type,
+ pixels, packing, texObj, texImage );
+
+ /* Allocate offscreen space for the texture */
+ sisFreeTexImage(smesa, t, level);
+ sisAllocTexImage(smesa, t, level, texImage);
+
+ /* Upload the texture */
+ memcpy(t->image[level].Data, texImage->Data, t->image[level].size);
+
+ if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
+ {
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+ smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
+ }
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+}
+
+
+static void sisDDTexSubImage1D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+ GLuint copySize;
+ GLint texelBytes;
+ char *src, *dst;
+
+ if ( texObj->DriverData == NULL )
+ sisAllocTexObj( texObj );
+ t = texObj->DriverData;
+
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ /* Allocate offscreen space for the texture */
+ sisFreeTexImage(smesa, t, level);
+ sisAllocTexImage(smesa, t, level, texImage);
+
+ /* Upload the texture */
+ texelBytes = texImage->TexFormat->TexelBytes;
+
+ copySize = width * texelBytes;
+ src = (char *)texImage->Data + xoffset * texelBytes;
+ dst = t->image[level].Data + xoffset * texelBytes;
+
+ memcpy( dst, src, copySize );
+
+ smesa->clearTexCache = GL_TRUE;
+
+ if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
+ {
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+ smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
+ }
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+}
+
+static void sisDDTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+
+ if ( texObj->DriverData == NULL )
+ sisAllocTexObj( texObj );
+ t = texObj->DriverData;
+
+ /* Note, this will call sisDDChooseTextureFormat */
+ _mesa_store_teximage2d(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ /* Allocate offscreen space for the texture */
+ sisFreeTexImage(smesa, t, level);
+ sisAllocTexImage(smesa, t, level, texImage);
+
+ /* Upload the texture */
+ memcpy(t->image[level].Data, texImage->Data, t->image[level].size);
+
+ if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
+ {
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+ smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
+ }
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+}
+
+static void sisDDTexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ sisTexObjPtr t;
+ GLuint copySize;
+ GLint texelBytes;
+ char *src, *dst;
+ int j;
+ GLuint soffset;
+
+ if ( texObj->DriverData == NULL )
+ sisAllocTexObj( texObj );
+ t = texObj->DriverData;
+
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+ /* Allocate offscreen space for the texture */
+ sisFreeTexImage(smesa, t, level);
+ sisAllocTexImage(smesa, t, level, texImage);
+
+ /* Upload the texture */
+ texelBytes = texImage->TexFormat->TexelBytes;
+
+ copySize = width * texelBytes;
+ src = (char *)texImage->Data + (xoffset + yoffset * texImage->Width) *
+ texelBytes;
+ dst = t->image[level].Data + (xoffset + yoffset * texImage->Width) *
+ texelBytes;
+ soffset = texImage->Width * texelBytes;
+
+ for (j = yoffset; j < yoffset + height; j++) {
+ memcpy( dst, src, copySize );
+ src += soffset;
+ dst += soffset;
+ }
+
+ smesa->clearTexCache = GL_TRUE;
+
+ if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
+ {
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
+ smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
+ }
+ smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
+
+}
+
+void sisDDInitTextureFuncs( GLcontext *ctx )
+{
+ ctx->Driver.TexEnv = sisDDTexEnv;
+ ctx->Driver.ChooseTextureFormat = sisDDChooseTextureFormat;
+ ctx->Driver.TexImage1D = sisDDTexImage1D;
+ ctx->Driver.TexSubImage1D = sisDDTexSubImage1D;
+ ctx->Driver.TexImage2D = sisDDTexImage2D;
+ ctx->Driver.TexSubImage2D = sisDDTexSubImage2D;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+ ctx->Driver.TexParameter = sisDDTexParameter;
+ ctx->Driver.BindTexture = sisDDBindTexture;
+ ctx->Driver.DeleteTexture = sisDDDeleteTexture;
+ ctx->Driver.IsTextureResident = sisDDIsTextureResident;
+ ctx->Driver.PrioritizeTexture = NULL;
+}
--- /dev/null
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_TEX_H__
+#define __SIS_TEX_H__
+
+#ifdef GLX_DIRECT_RENDERING
+
+extern void sisDDInitTextureFuncs( GLcontext *ctx );
+extern void sisUpdateTextureState( GLcontext *ctx );
+
+#endif /* GLX_DIRECT_RENDERING */
+#endif /* __SIS_TEX_H__ */
--- /dev/null
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86$ */
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "texformat.h"
+
+#include "sis_context.h"
+#include "sis_state.h"
+#include "sis_tex.h"
+#include "sis_tris.h"
+#include "sis_alloc.h"
+
+static GLint TransferTexturePitch (GLint dwPitch);
+
+/* Handle texenv stuff, called from validate_texture (renderstart) */
+static void
+sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
+ int unit )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];
+
+ sisTexObjPtr t = texObj->DriverData;
+
+ /*
+ current->hwTexBlendClr0 = RGB_STAGE1;
+ current->hwTexBlendAlpha0 = A_STAGE1;
+ */
+
+ switch (texture_unit->EnvMode)
+ {
+ case GL_REPLACE:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr0 = A_REPLACE_RGB_STAGE0;
+ current->hwTexBlendAlpha0 = A_REPLACE_A_STAGE0;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr0 = RGB_REPLACE__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGB_REPLACE__A_STAGE0;
+ break;
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr0 = RGBA_REPLACE__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGBA_REPLACE__A_STAGE0;
+ break;
+ }
+ break;
+
+ case GL_MODULATE:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr0 = A_MODULATE_RGB_STAGE0;
+ current->hwTexBlendAlpha0 = A_MODULATE_A_STAGE0;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr0 = RGB_MODULATE__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGB_MODULATE__A_STAGE0;
+ break;
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr0 = RGBA_MODULATE__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGBA_MODULATE__A_STAGE0;
+ break;
+ }
+ break;
+
+ case GL_DECAL:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
+ switch (t->format)
+ {
+ case GL_RGB:
+ current->hwTexBlendClr0 = RGB_DECAL__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGB_DECAL__A_STAGE0;
+ break;
+ case GL_RGBA:
+ current->hwTexBlendClr0 = RGBA_DECAL__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGBA_DECAL__A_STAGE0;
+ break;
+ }
+ break;
+
+ case GL_BLEND:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 1);
+#if 0 /* XXX Blending broken */
+ current->hwTexEnvColor =
+ ((GLint) (texture_unit->EnvColor[3])) << 24 |
+ ((GLint) (texture_unit->EnvColor[0])) << 16 |
+ ((GLint) (texture_unit->EnvColor[1])) << 8 |
+ ((GLint) (texture_unit->EnvColor[2]));
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr0 = A_BLEND_RGB_STAGE0;
+ current->hwTexBlendAlpha0 = A_BLEND_A_STAGE0;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr0 = RGB_BLEND__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGB_BLEND__A_STAGE0;
+ break;
+ case GL_INTENSITY:
+ current->hwTexBlendClr0 = I_BLEND__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = I_BLEND__A_STAGE0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr0 = RGBA_BLEND__RGB_STAGE0;
+ current->hwTexBlendAlpha0 = RGBA_BLEND__A_STAGE0;
+ break;
+ }
+ break;
+#endif
+ }
+
+ if ((current->hwTexBlendClr0 != prev->hwTexBlendClr0) ||
+ (current->hwTexBlendAlpha0 != prev->hwTexBlendAlpha0) ||
+ (current->hwTexEnvColor != prev->hwTexEnvColor))
+ {
+ prev->hwTexEnvColor = current->hwTexEnvColor;
+ prev->hwTexBlendClr0 = current->hwTexBlendClr0;
+ prev->hwTexBlendAlpha0 = current->hwTexBlendAlpha0;
+ smesa->GlobalFlag |= GFLAG_TEXTUREENV;
+ }
+}
+
+/* Handle texenv stuff, called from validate_texture (renderstart) */
+static void
+sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
+ int unit)
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];
+
+ sisTexObjPtr t = texObj->DriverData;
+
+ /*
+ current->hwTexBlendClr1 = RGB_STAGE1; current->hwTexBlendAlpha1 =
+ A_STAGE1;
+ */
+
+ switch (texture_unit->EnvMode)
+ {
+ case GL_REPLACE:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr1 = A_REPLACE_RGB_STAGE1;
+ current->hwTexBlendAlpha1 = A_REPLACE_A_STAGE1;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr1 = RGB_REPLACE__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGB_REPLACE__A_STAGE1;
+ break;
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr1 = RGBA_REPLACE__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGBA_REPLACE__A_STAGE1;
+ break;
+ }
+ break;
+
+ case GL_MODULATE:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr1 = A_MODULATE_RGB_STAGE1;
+ current->hwTexBlendAlpha1 = A_MODULATE_A_STAGE1;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr1 = RGB_MODULATE__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGB_MODULATE__A_STAGE1;
+ break;
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr1 = RGBA_MODULATE__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGBA_MODULATE__A_STAGE1;
+ break;
+ }
+ break;
+
+ case GL_DECAL:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
+ switch (t->format)
+ {
+ case GL_RGB:
+ current->hwTexBlendClr1 = RGB_DECAL__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGB_DECAL__A_STAGE1;
+ break;
+ case GL_RGBA:
+ current->hwTexBlendClr1 = RGBA_DECAL__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGBA_DECAL__A_STAGE1;
+ break;
+ }
+ break;
+
+ case GL_BLEND:
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 1);
+#if 0 /* XXX Blending broken */
+ current->hwTexEnvColor =
+ ((GLint) (texture_unit->EnvColor[3])) << 24 |
+ ((GLint) (texture_unit->EnvColor[0])) << 16 |
+ ((GLint) (texture_unit->EnvColor[1])) << 8 |
+ ((GLint) (texture_unit->EnvColor[2]));
+ switch (t->format)
+ {
+ case GL_ALPHA:
+ current->hwTexBlendClr1 = A_BLEND_RGB_STAGE1;
+ current->hwTexBlendAlpha1 = A_BLEND_A_STAGE1;
+ break;
+ case GL_LUMINANCE:
+ case GL_RGB:
+ current->hwTexBlendClr1 = RGB_BLEND__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGB_BLEND__A_STAGE1;
+ break;
+ case GL_INTENSITY:
+ current->hwTexBlendClr1 = I_BLEND__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = I_BLEND__A_STAGE1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ current->hwTexBlendClr1 = RGBA_BLEND__RGB_STAGE1;
+ current->hwTexBlendAlpha1 = RGBA_BLEND__A_STAGE1;
+ break;
+ }
+ break;
+#endif
+ }
+
+ if ((current->hwTexBlendClr1 != prev->hwTexBlendClr1) ||
+ (current->hwTexBlendAlpha1 != prev->hwTexBlendAlpha1) ||
+ (current->hwTexEnvColor != prev->hwTexEnvColor))
+ {
+ prev->hwTexBlendClr1 = current->hwTexBlendClr1;
+ prev->hwTexBlendAlpha1 = current->hwTexBlendAlpha1;
+ prev->hwTexEnvColor = current->hwTexEnvColor;
+ smesa->GlobalFlag |= GFLAG_TEXTUREENV_1;
+ }
+}
+
+/* Returns 0 if a software fallback is necessary */
+static GLboolean
+sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,
+ int hw_unit )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ int ok = 1;
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ sisTexObjPtr t = texObj->DriverData;
+
+ GLint firstLevel, lastLevel;
+ GLint i;
+
+ current->texture[hw_unit].hwTextureMip = 0UL;
+ current->texture[hw_unit].hwTextureSet = t->hwformat;
+
+ if ((texObj->MinFilter == GL_NEAREST) || (texObj->MinFilter == GL_LINEAR)) {
+ firstLevel = lastLevel = texObj->BaseLevel;
+ } else {
+ /* Compute which mipmap levels we really want to send to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.
+ * Yes, this looks overly complicated, but it's all needed.
+ */
+
+ firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, texObj->BaseLevel);
+ lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, texObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, texObj->BaseLevel +
+ texObj->Image[texObj->BaseLevel]->MaxLog2);
+ lastLevel = MIN2(lastLevel, texObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+
+ current->texture[hw_unit].hwTextureSet |= (lastLevel << 8);
+
+ switch (texObj->MagFilter)
+ {
+ case GL_NEAREST:
+ current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ current->texture[hw_unit].hwTextureMip |= (TEXTURE_FILTER_LINEAR << 3);
+ break;
+ }
+
+ {
+ GLint b;
+
+ /* The mipmap lod biasing is based on experiment. It seems there's a
+ * limit of around +4/-4 to the bias value; we're being conservative.
+ */
+ b = (GLint) (ctx->Texture.Unit[hw_unit].LodBias * 32.0);
+ if (b > 127)
+ b = 127;
+ else if (b < -128)
+ b = -128;
+
+ current->texture[hw_unit].hwTextureMip |= ((b << 4) &
+ MASK_TextureMipmapLodBias);
+ }
+
+ switch (texObj->MinFilter)
+ {
+ case GL_NEAREST:
+ current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ current->texture[hw_unit].hwTextureMip |= TEXTURE_FILTER_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ current->texture[hw_unit].hwTextureMip |=
+ TEXTURE_FILTER_NEAREST_MIP_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ current->texture[hw_unit].hwTextureMip |=
+ TEXTURE_FILTER_NEAREST_MIP_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ current->texture[hw_unit].hwTextureMip |=
+ TEXTURE_FILTER_LINEAR_MIP_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ current->texture[hw_unit].hwTextureMip |=
+ TEXTURE_FILTER_LINEAR_MIP_LINEAR;
+ break;
+ }
+
+ switch (texObj->WrapS)
+ {
+ case GL_REPEAT:
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureWrapU;
+ break;
+ case GL_CLAMP:
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureClampU;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ /*
+ * ?? not support yet
+ */
+ ok = 0;
+ break;
+ }
+
+ switch (texObj->WrapT)
+ {
+ case GL_REPEAT:
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureWrapV;
+ break;
+ case GL_CLAMP:
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureClampV;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ /*
+ * ?? not support yet
+ */
+ ok = 0;
+ break;
+ }
+
+/*
+ if (current->texture[hw_unit].hwTextureSet & MASK_TextureClampU) {
+ current->texture[hw_unit].hwTextureSet &= ~MASK_TextureClampU;
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureBorderU;
+ }
+
+ if (current->texture[hw_unit].hwTextureSet & MASK_TextureClampV) {
+ current->texture[hw_unit].hwTextureSet &= ~MASK_TextureClampV;
+ current->texture[hw_unit].hwTextureSet |= MASK_TextureBorderV;
+ }
+*/
+ current->texture[hw_unit].hwTextureBorderColor =
+ ((GLuint) texObj->BorderColor[3] << 24) +
+ ((GLuint) texObj->BorderColor[0] << 16) +
+ ((GLuint) texObj->BorderColor[1] << 8) +
+ ((GLuint) texObj->BorderColor[2]);
+
+ if (current->texture[hw_unit].hwTextureBorderColor !=
+ prev->texture[hw_unit].hwTextureBorderColor)
+ {
+ prev->texture[hw_unit].hwTextureBorderColor =
+ current->texture[hw_unit].hwTextureBorderColor;
+ if (hw_unit == 1)
+ smesa->GlobalFlag |= GFLAG_TEXBORDERCOLOR_1;
+ else
+ smesa->GlobalFlag |= GFLAG_TEXBORDERCOLOR;
+ }
+
+ current->texture[hw_unit].hwTextureSet |=
+ texObj->Image[firstLevel]->WidthLog2 << 4;
+ current->texture[hw_unit].hwTextureSet |=
+ texObj->Image[firstLevel]->HeightLog2;
+
+ if (hw_unit == 0)
+ smesa->GlobalFlag |= GFLAG_TEXTUREADDRESS;
+ else
+ smesa->GlobalFlag |= GFLAG_TEXTUREADDRESS_1;
+
+ for (i = firstLevel; i <= lastLevel; i++)
+ {
+ GLuint texOffset = 0;
+ GLuint texPitch = TransferTexturePitch( t->image[i].pitch );
+
+ switch (t->image[i].memType)
+ {
+ case VIDEO_TYPE:
+ texOffset = ((unsigned long)t->image[i].Data - (unsigned long)smesa->FbBase);
+ break;
+ case AGP_TYPE:
+ texOffset = ((unsigned long)t->image[i].Data - (unsigned long)smesa->AGPBase) +
+ (unsigned long) smesa->AGPAddr;
+ current->texture[hw_unit].hwTextureMip |=
+ (MASK_TextureLevel0InSystem << i);
+ break;
+ }
+
+ switch (i)
+ {
+ case 0:
+ prev->texture[hw_unit].texOffset0 = texOffset;
+ prev->texture[hw_unit].texPitch01 = texPitch << 16;
+ break;
+ case 1:
+ prev->texture[hw_unit].texOffset1 = texOffset;
+ prev->texture[hw_unit].texPitch01 |= texPitch;
+ break;
+ case 2:
+ prev->texture[hw_unit].texOffset2 = texOffset;
+ prev->texture[hw_unit].texPitch23 = texPitch << 16;
+ break;
+ case 3:
+ prev->texture[hw_unit].texOffset3 = texOffset;
+ prev->texture[hw_unit].texPitch23 |= texPitch;
+ break;
+ case 4:
+ prev->texture[hw_unit].texOffset4 = texOffset;
+ prev->texture[hw_unit].texPitch45 = texPitch << 16;
+ break;
+ case 5:
+ prev->texture[hw_unit].texOffset5 = texOffset;
+ prev->texture[hw_unit].texPitch45 |= texPitch;
+ break;
+ case 6:
+ prev->texture[hw_unit].texOffset6 = texOffset;
+ prev->texture[hw_unit].texPitch67 = texPitch << 16;
+ break;
+ case 7:
+ prev->texture[hw_unit].texOffset7 = texOffset;
+ prev->texture[hw_unit].texPitch67 |= texPitch;
+ break;
+ case 8:
+ prev->texture[hw_unit].texOffset8 = texOffset;
+ prev->texture[hw_unit].texPitch89 = texPitch << 16;
+ break;
+ case 9:
+ prev->texture[hw_unit].texOffset9 = texOffset;
+ prev->texture[hw_unit].texPitch89 |= texPitch;
+ break;
+ case 10:
+ prev->texture[hw_unit].texOffset10 = texOffset;
+ prev->texture[hw_unit].texPitch10 = texPitch << 16;
+ break;
+ case 11:
+ prev->texture[hw_unit].texOffset11 = texOffset;
+ prev->texture[hw_unit].texPitch10 |= texPitch;
+ break;
+ }
+ }
+
+ if (current->texture[hw_unit].hwTextureSet !=
+ prev->texture[hw_unit].hwTextureSet)
+ {
+ prev->texture[hw_unit].hwTextureSet =
+ current->texture[hw_unit].hwTextureSet;
+ if (hw_unit == 1)
+ smesa->GlobalFlag |= CFLAG_TEXTURERESET_1;
+ else
+ smesa->GlobalFlag |= CFLAG_TEXTURERESET;
+ }
+ if (current->texture[hw_unit].hwTextureMip !=
+ prev->texture[hw_unit].hwTextureMip)
+ {
+ prev->texture[hw_unit].hwTextureMip =
+ current->texture[hw_unit].hwTextureMip;
+ if (hw_unit == 1)
+ smesa->GlobalFlag |= GFLAG_TEXTUREMIPMAP_1;
+ else
+ smesa->GlobalFlag |= GFLAG_TEXTUREMIPMAP;
+ }
+
+ return ok;
+}
+
+/* Disable a texture unit, called from validate_texture */
+static void
+sis_reset_texture_env (GLcontext *ctx, int hw_unit)
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ __GLSiSHardware *prev = &smesa->prev;
+ __GLSiSHardware *current = &smesa->current;
+
+ if (hw_unit == 1)
+ {
+ current->hwTexBlendClr1 = RGB_STAGE1;
+ current->hwTexBlendAlpha1 = A_STAGE1;
+
+ if ((current->hwTexBlendClr1 != prev->hwTexBlendClr1) ||
+ (current->hwTexBlendAlpha1 != prev->hwTexBlendAlpha1) ||
+ (current->hwTexEnvColor != prev->hwTexEnvColor))
+ {
+ prev->hwTexBlendClr1 = current->hwTexBlendClr1;
+ prev->hwTexBlendAlpha1 = current->hwTexBlendAlpha1;
+ prev->hwTexEnvColor = current->hwTexEnvColor;
+ smesa->GlobalFlag |= GFLAG_TEXTUREENV_1;
+ }
+ } else {
+ current->hwTexBlendClr0 = RGB_STAGE1;
+ current->hwTexBlendAlpha0 = A_STAGE1;
+
+ if ((current->hwTexBlendClr0 != prev->hwTexBlendClr0) ||
+ (current->hwTexBlendAlpha0 != prev->hwTexBlendAlpha0) ||
+ (current->hwTexEnvColor != prev->hwTexEnvColor))
+ {
+ prev->hwTexBlendClr0 = current->hwTexBlendClr0;
+ prev->hwTexBlendAlpha0 = current->hwTexBlendAlpha0;
+ prev->hwTexEnvColor = current->hwTexEnvColor;
+ smesa->GlobalFlag |= GFLAG_TEXTUREENV;
+ }
+ }
+}
+
+static void updateTextureUnit( GLcontext *ctx, int unit )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj = texUnit->_Current;
+ GLint fallbackbit;
+
+ if (unit == 0)
+ fallbackbit = SIS_FALLBACK_TEXTURE0;
+ else
+ fallbackbit = SIS_FALLBACK_TEXTURE1;
+
+ if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
+ if (smesa->TexStates[unit] & NEW_TEXTURING) {
+ GLboolean ok;
+
+ ok = sis_set_texobj_parm (ctx, texObj, unit);
+ FALLBACK( smesa, fallbackbit, !ok );
+ }
+ if (smesa->TexStates[unit] & NEW_TEXTURE_ENV) {
+ if (unit == 0)
+ sis_set_texture_env0( ctx, texObj, unit );
+ else
+ sis_set_texture_env1( ctx, texObj, unit );
+ }
+ smesa->TexStates[unit] = 0;
+ } else if ( texUnit->_ReallyEnabled ) {
+ /* fallback */
+ FALLBACK( smesa, fallbackbit, 1 );
+ } else {
+ sis_reset_texture_env( ctx, unit );
+ FALLBACK( smesa, fallbackbit, 0 );
+ }
+}
+
+
+void sisUpdateTextureState( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ int i;
+ __GLSiSHardware *current = &smesa->current;
+
+#if 1
+ /* TODO : if unmark these, error in multitexture */ /* XXX */
+ for (i = 0; i < SIS_MAX_TEXTURES; i++)
+ smesa->TexStates[i] |= (NEW_TEXTURING | NEW_TEXTURE_ENV);
+#endif
+
+ updateTextureUnit( ctx, 0 );
+ updateTextureUnit( ctx, 1 );
+
+ /* XXX Issues with the 2nd unit but not the first being enabled? */
+ if ( ctx->Texture.Unit[0]._ReallyEnabled &
+ (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ||
+ ctx->Texture.Unit[1]._ReallyEnabled &
+ (TEXTURE_1D_BIT | TEXTURE_2D_BIT) )
+ {
+ current->hwCapEnable |= MASK_TextureEnable;
+ current->hwCapEnable &= ~MASK_TextureNumUsed;
+ if (ctx->Texture.Unit[1]._ReallyEnabled)
+ current->hwCapEnable |= 0x00002000;
+ else
+ current->hwCapEnable |= 0x00001000;
+ } else {
+ current->hwCapEnable &= ~MASK_TextureEnable;
+ }
+}
+
+static GLint
+BitScanForward( GLshort w )
+{
+ GLint i;
+
+ for (i = 0; i < 16; i++) {
+ if (w & (1 << i))
+ break;
+ }
+ return i;
+}
+
+static GLint
+TransferTexturePitch( GLint dwPitch )
+{
+ GLint dwRet, i;
+
+ i = BitScanForward( (GLshort)dwPitch );
+ dwRet = dwPitch >> i;
+ dwRet |= i << 9;
+ return dwRet;
+}
--- /dev/null
+/* $XFree86*/ /* -*- c-basic-offset: 3 -*- */
+/**************************************************************************
+
+Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Sung-Ching Lin <sclin@sis.com.tw>
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "macros.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "sis_tris.h"
+#include "sis_state.h"
+#include "sis_vb.h"
+#include "sis_lock.h"
+
+static const GLuint hw_prim[GL_POLYGON+1] = {
+ OP_3D_POINT_DRAW, /* GL_POINTS */
+ OP_3D_LINE_DRAW, /* GL_LINES */
+ OP_3D_LINE_DRAW, /* GL_LINE_LOOP */
+ OP_3D_LINE_DRAW, /* GL_LINE_STRIP */
+ OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLES */
+ OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLE_STRIP */
+ OP_3D_TRIANGLE_DRAW, /* GL_TRIANGLE_FAN */
+ OP_3D_TRIANGLE_DRAW, /* GL_QUADS */
+ OP_3D_TRIANGLE_DRAW, /* GL_QUAD_STRIP */
+ OP_3D_TRIANGLE_DRAW /* GL_POLYGON */
+};
+
+static const GLuint hw_prim_mmio_fire[OP_3D_TRIANGLE_DRAW+1] = {
+ OP_3D_FIRE_TSARGBa,
+ OP_3D_FIRE_TSARGBb,
+ OP_3D_FIRE_TSARGBc
+};
+
+static const GLuint hw_prim_mmio_shade[OP_3D_TRIANGLE_DRAW+1] = {
+ SHADE_FLAT_VertexA,
+ SHADE_FLAT_VertexB,
+ SHADE_FLAT_VertexC
+};
+
+static const GLuint hw_prim_agp_type[OP_3D_TRIANGLE_DRAW+1] = {
+ MASK_PsPointList,
+ MASK_PsLineList,
+ MASK_PsTriangleList
+};
+
+static const GLuint hw_prim_agp_shade[OP_3D_TRIANGLE_DRAW+1] = {
+ MASK_PsShadingFlatA,
+ MASK_PsShadingFlatB,
+ MASK_PsShadingFlatC
+};
+
+static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim );
+static void sisRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void sisMakeRoomAGP( sisContextPtr smesa, GLint num );
+static void sisUpdateAGP( sisContextPtr smesa );
+static void sisFireVertsAGP( sisContextPtr smesa );
+
+static float *AGP_StartPtr;
+static float *AGP_WritePtr; /* Current write position */
+static float *AGP_ReadPtr; /* Last known engine readposition */
+static long AGP_SpaceLeft; /* Last known engine readposition */
+
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+/* Future optimizations:
+ *
+ * The previous code only emitted W when fog or textures were enabled.
+ */
+
+#define SIS_MMIO_WRITE_VERTEX(_v, i, lastvert) \
+do { \
+ MMIOBase[(REG_3D_TSXa+(i)*0x30)/4] = _v->v.x; \
+ MMIOBase[(REG_3D_TSYa+(i)*0x30)/4] = _v->v.y; \
+ MMIOBase[(REG_3D_TSZa+(i)*0x30)/4] = _v->v.z; \
+ MMIOBase[(REG_3D_TSWGa+(i)*0x30)/4] = _v->v.w; \
+ /*((GLint *) MMIOBase)[(REG_3D_TSFSa+(i)*0x30)/4] = _v->ui[5];*/ \
+ if (SIS_STATES & SIS_VERT_TEX0) { \
+ MMIOBase[(REG_3D_TSUAa+(i)*0x30)/4] = _v->v.u0; \
+ MMIOBase[(REG_3D_TSVAa+(i)*0x30)/4] = _v->v.v0; \
+ } \
+ if (SIS_STATES & SIS_VERT_TEX1) { \
+ MMIOBase[(REG_3D_TSUBa+(i)*0x30)/4] = _v->v.u1; \
+ MMIOBase[(REG_3D_TSVBa+(i)*0x30)/4] = _v->v.v1; \
+ } \
+ /*MMIOBase[(REG_3D_TSUCa+(i)*0x30)/4] = _v->v.u2; \
+ MMIOBase[(REG_3D_TSVCa+(i)*0x30)/4] = _v->v.v2;*/ \
+ /* the ARGB write of the last vertex of the primitive fires the 3d engine*/ \
+ if (lastvert || (SIS_STATES & SIS_VERT_SMOOTH)) \
+ ((GLint *) MMIOBase)[(REG_3D_TSARGBa+(i)*0x30)/4] = _v->ui[4]; \
+} while (0);
+
+#define SIS_AGP_WRITE_VERTEX(_v) \
+do { \
+ AGP_WritePtr[0] = _v->v.x; \
+ AGP_WritePtr[1] = _v->v.y; \
+ AGP_WritePtr[2] = _v->v.z; \
+ AGP_WritePtr[3] = _v->v.w; \
+ ((GLint *)AGP_WritePtr)[4] = _v->ui[4]; \
+ AGP_WritePtr += 5; \
+ if (SIS_STATES & SIS_VERT_TEX0) { \
+ AGP_WritePtr[0] = _v->v.u0; \
+ AGP_WritePtr[1] = _v->v.v0; \
+ AGP_WritePtr += 2; \
+ } \
+ if (SIS_STATES & SIS_VERT_TEX1) { \
+ AGP_WritePtr[0] = _v->v.u1; \
+ AGP_WritePtr[1] = _v->v.v1; \
+ AGP_WritePtr += 2; \
+ } \
+} while(0)
+
+#define MMIO_VERT_REG_COUNT 10
+
+#define SIS_VERT_SMOOTH 0x01
+#define SIS_VERT_TEX0 0x02
+#define SIS_VERT_TEX1 0x04
+
+static sis_quad_func sis_quad_func_agp[8];
+static sis_tri_func sis_tri_func_agp[8];
+static sis_line_func sis_line_func_agp[8];
+static sis_point_func sis_point_func_agp[8];
+static sis_quad_func sis_quad_func_mmio[8];
+static sis_tri_func sis_tri_func_mmio[8];
+static sis_line_func sis_line_func_mmio[8];
+static sis_point_func sis_point_func_mmio[8];
+
+/* XXX: These definitions look questionable */
+#define USE_XYZ MASK_PsVertex_HAS_RHW
+#define USE_W MASK_PsVertex_HAS_NORMALXYZ
+#define USE_RGB MASK_PsVertex_HAS_SPECULAR
+#define USE_UV1 MASK_PsVertex_HAS_UVSet2
+#define USE_UV2 MASK_PsVertex_HAS_UVSet3
+
+static GLint AGPParsingValues[8] = {
+ (5 << 28) | USE_XYZ | USE_W | USE_RGB,
+ (5 << 28) | USE_XYZ | USE_W | USE_RGB,
+ (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
+ (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
+ (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
+ (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
+ (9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
+ (9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
+};
+
+#define SIS_STATES (0)
+#define TAG(x) x##_none
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_SMOOTH)
+#define TAG(x) x##_s
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_TEX0)
+#define TAG(x) x##_t0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0)
+#define TAG(x) x##_st0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_TEX1)
+#define TAG(x) x##_t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX1)
+#define TAG(x) x##_st1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_TEX0 | SIS_VERT_TEX1)
+#define TAG(x) x##_t0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0 | SIS_VERT_TEX1)
+#define TAG(x) x##_st0t1
+#include "sis_tritmp.h"
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define POINT( v0 ) smesa->draw_point( smesa, v0 )
+#define LINE( v0, v1 ) smesa->draw_line( smesa, v0, v1 )
+#define TRI( a, b, c ) smesa->draw_tri( smesa, a, b, c )
+#define QUAD( a, b, c, d ) smesa->draw_quad( smesa, a, b, c, d )
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define SIS_OFFSET_BIT 0x01
+#define SIS_TWOSIDE_BIT 0x02
+#define SIS_UNFILLED_BIT 0x04
+#define SIS_FALLBACK_BIT 0x08
+#define SIS_MAX_TRIFUNC 0x10
+
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[SIS_MAX_TRIFUNC];
+
+
+#define DO_FALLBACK (IND & SIS_FALLBACK_BIT)
+#define DO_OFFSET (IND & SIS_OFFSET_BIT)
+#define DO_UNFILLED (IND & SIS_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & SIS_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define VERTEX sisVertex
+#define TAB rast_tab
+
+#define DEPTH_SCALE 1.0
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW( a ) (a > 0)
+#define GET_VERTEX(e) (smesa->verts + (e << smesa->vertex_stride_shift))
+
+#define VERT_SET_RGBA( v, c ) \
+ do { \
+ sis_color_t *vc = (sis_color_t *)&(v)->ui[coloroffset]; \
+ vc->blue = (c)[2]; \
+ vc->green = (c)[1]; \
+ vc->red = (c)[0]; \
+ vc->alpha = (c)[3]; \
+ } while (0)
+#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
+#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
+
+#define VERT_SET_SPEC( v0, c ) \
+ if (havespec) { \
+ (v0)->v.specular.red = (c)[0]; \
+ (v0)->v.specular.green = (c)[1]; \
+ (v0)->v.specular.blue = (c)[2]; \
+ }
+#define VERT_COPY_SPEC( v0, v1 ) \
+ if (havespec) { \
+ (v0)->v.specular.red = v1->v.specular.red; \
+ (v0)->v.specular.green = v1->v.specular.green; \
+ (v0)->v.specular.blue = v1->v.specular.blue; \
+ }
+
+#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
+#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
+
+#define LOCAL_VARS(n) \
+ sisContextPtr smesa = SIS_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = (smesa->vertex_size == 4 ? 3 : 4); \
+ GLboolean havespec = (smesa->vertex_size == 4 ? 0 : 1); \
+ (void) color; (void) spec; (void) coloroffset; (void) havespec;
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+
+#define RASTERIZE(x) if (smesa->hw_primitive != hw_prim[x]) \
+ sisRasterPrimitive( ctx, hw_prim[x] )
+#define RENDER_PRIMITIVE smesa->render_primitive
+#define IND SIS_FALLBACK_BIT
+#define TAG(x) x
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_FALLBACK_BIT)
+#define TAG(x) x##_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_twoside_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT | \
+ SIS_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+static void init_rast_tab( void )
+{
+ init();
+ init_offset();
+ init_twoside();
+ init_twoside_offset();
+ init_unfilled();
+ init_offset_unfilled();
+ init_twoside_unfilled();
+ init_twoside_offset_unfilled();
+ init_fallback();
+ init_offset_fallback();
+ init_twoside_fallback();
+ init_twoside_offset_fallback();
+ init_unfilled_fallback();
+ init_offset_unfilled_fallback();
+ init_twoside_unfilled_fallback();
+ init_twoside_offset_unfilled_fallback();
+}
+
+
+
+/***********************************************************************
+ * Rasterization fallback helpers *
+ ***********************************************************************/
+
+
+/* This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+sis_fallback_quad( sisContextPtr smesa,
+ sisVertex *v0,
+ sisVertex *v1,
+ sisVertex *v2,
+ sisVertex *v3 )
+{
+ GLcontext *ctx = smesa->glCtx;
+ SWvertex v[4];
+ sis_translate_vertex( ctx, v0, &v[0] );
+ sis_translate_vertex( ctx, v1, &v[1] );
+ sis_translate_vertex( ctx, v2, &v[2] );
+ sis_translate_vertex( ctx, v3, &v[3] );
+ _swrast_Triangle( ctx, &v[0], &v[1], &v[3] );
+ _swrast_Triangle( ctx, &v[1], &v[2], &v[3] );
+}
+
+static void
+sis_fallback_tri( sisContextPtr smesa,
+ sisVertex *v0,
+ sisVertex *v1,
+ sisVertex *v2 )
+{
+ GLcontext *ctx = smesa->glCtx;
+ SWvertex v[3];
+ sis_translate_vertex( ctx, v0, &v[0] );
+ sis_translate_vertex( ctx, v1, &v[1] );
+ sis_translate_vertex( ctx, v2, &v[2] );
+ _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+}
+
+
+static void
+sis_fallback_line( sisContextPtr smesa,
+ sisVertex *v0,
+ sisVertex *v1 )
+{
+ GLcontext *ctx = smesa->glCtx;
+ SWvertex v[2];
+ sis_translate_vertex( ctx, v0, &v[0] );
+ sis_translate_vertex( ctx, v1, &v[1] );
+ _swrast_Line( ctx, &v[0], &v[1] );
+}
+
+
+static void
+sis_fallback_point( sisContextPtr smesa,
+ sisVertex *v0 )
+{
+ GLcontext *ctx = smesa->glCtx;
+ SWvertex v[1];
+ sis_translate_vertex( ctx, v0, &v[0] );
+ _swrast_Point( ctx, &v[0] );
+}
+
+
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+#define VERT(x) (sisVertex *)(sisverts + (x << shift))
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) \
+ smesa->draw_point( smesa, VERT(start) )
+#define RENDER_LINE( v0, v1 ) smesa->draw_line( smesa, VERT(v0), VERT(v1) )
+#define RENDER_TRI( v0, v1, v2 ) smesa->draw_tri( smesa, VERT(v0), VERT(v1), \
+ VERT(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) smesa->draw_quad( smesa, VERT(v0), \
+ VERT(v1), VERT(v2), VERT(v3))
+#define INIT(x) sisRenderPrimitive( ctx, x )
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ sisContextPtr smesa = SIS_CONTEXT(ctx); \
+ const GLuint shift = smesa->vertex_stride_shift; \
+ const char *sisverts = (char *)smesa->verts; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ (void) elt;
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) (x)
+#define TAG(x) sis_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) sis_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+/**********************************************************************/
+/* Render clipped primitives */
+/**********************************************************************/
+
+static void sisRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* Render the new vertices as an unclipped polygon.
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
+ VB->Elts = tmp;
+ }
+}
+
+static void sisRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Line( ctx, ii, jj );
+}
+
+#if 0
+static void sisFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+ GLuint n )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ GLuint vertsize = smesa->vertex_size;
+ GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize );
+ GLubyte *sisverts = (GLubyte *)smesa->verts;
+ const GLuint shift = smesa->vertex_stride_shift;
+ const GLuint *start = (const GLuint *)VERT(elts[0]);
+ int i,j;
+
+ smesa->num_verts += (n-2) * 3;
+
+ for (i = 2 ; i < n ; i++) {
+ COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i-1]) );
+ COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i]) );
+ COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) start );
+ }
+}
+#endif
+
+
+
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+
+#define _SIS_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
+ _DD_NEW_LINE_SMOOTH | \
+ _DD_NEW_POINT_SMOOTH | \
+ _DD_NEW_TRI_SMOOTH | \
+ _DD_NEW_TRI_UNFILLED | \
+ _DD_NEW_TRI_LIGHT_TWOSIDE | \
+ _DD_NEW_TRI_OFFSET) \
+
+
+#define POINT_FALLBACK (DD_POINT_SMOOTH)
+#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
+#define TRI_FALLBACK (DD_TRI_SMOOTH)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+
+
+static void sisChooseRenderState(GLcontext *ctx)
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ GLuint flags = ctx->_TriangleCaps;
+ GLuint index = 0;
+ GLuint vertindex = 0;
+
+ if (ctx->Texture.Unit[0]._ReallyEnabled)
+ vertindex |= SIS_VERT_TEX0;
+ if (ctx->Texture.Unit[1]._ReallyEnabled)
+ vertindex |= SIS_VERT_TEX1;
+ if (ctx->Light.ShadeModel == GL_SMOOTH)
+ vertindex |= SIS_VERT_SMOOTH;
+
+ if (smesa->AGPCmdModeEnabled) {
+ smesa->draw_quad = sis_quad_func_agp[vertindex];
+ smesa->draw_tri = sis_tri_func_agp[vertindex];
+ smesa->draw_line = sis_line_func_agp[vertindex];
+ smesa->draw_point = sis_point_func_agp[vertindex];
+ } else {
+ smesa->draw_quad = sis_quad_func_mmio[vertindex];
+ smesa->draw_tri = sis_tri_func_mmio[vertindex];
+ smesa->draw_line = sis_line_func_mmio[vertindex];
+ smesa->draw_point = sis_point_func_mmio[vertindex];
+ }
+ smesa->AGPParseSet &= ~(MASK_VertexDWSize | MASK_VertexDataFormat);
+ smesa->AGPParseSet |= AGPParsingValues[vertindex];
+
+ if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
+
+ if (flags & ANY_RASTER_FLAGS) {
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= SIS_TWOSIDE_BIT;
+ if (flags & DD_TRI_OFFSET) index |= SIS_OFFSET_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= SIS_UNFILLED_BIT;
+ }
+
+ /* Hook in fallbacks for specific primitives.
+ */
+ if (flags & ANY_FALLBACK_FLAGS) {
+ if (flags & POINT_FALLBACK)
+ smesa->draw_point = sis_fallback_point;
+ if (flags & LINE_FALLBACK)
+ smesa->draw_line = sis_fallback_line;
+ if (flags & TRI_FALLBACK) {
+ smesa->draw_quad = sis_fallback_quad;
+ smesa->draw_tri = sis_fallback_tri;
+ }
+ index |= SIS_FALLBACK_BIT;
+ }
+ }
+
+ if (index != smesa->RenderIndex) {
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = sis_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = sis_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
+ /*XXX: sisFastRenderClippedPoly*/
+ tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = sisRenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
+ }
+
+ smesa->RenderIndex = index;
+ }
+}
+
+/**********************************************************************/
+/* Multipass rendering for front buffering */
+/**********************************************************************/
+static GLboolean multipass_cliprect( GLcontext *ctx, GLuint pass )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+
+ if (pass >= smesa->driDrawable->numClipRects) {
+ return GL_FALSE;
+ } else {
+ GLint x1, y1, x2, y2;
+
+ x1 = smesa->driDrawable->pClipRects[pass].x1 - smesa->driDrawable->x;
+ y1 = smesa->driDrawable->pClipRects[pass].y1 - smesa->driDrawable->y;
+ x2 = smesa->driDrawable->pClipRects[pass].x2 - smesa->driDrawable->x;
+ y2 = smesa->driDrawable->pClipRects[pass].y2 - smesa->driDrawable->y;
+
+ if (ctx->Scissor.Enabled) {
+ GLint scisy1 = Y_FLIP(ctx->Scissor.Y + ctx->Scissor.Height - 1);
+ GLint scisy2 = Y_FLIP(ctx->Scissor.Y);
+
+ if (ctx->Scissor.X > x1)
+ x1 = ctx->Scissor.X;
+ if (scisy1 > y1)
+ y1 = scisy1;
+ if (ctx->Scissor.X + ctx->Scissor.Width - 1 < x2)
+ x2 = ctx->Scissor.X + ctx->Scissor.Width - 1;
+ if (scisy2 < y2)
+ y2 = scisy2;
+ }
+
+ MMIO(REG_3D_ClipTopBottom, y1 << 13 | y2);
+ MMIO(REG_3D_ClipLeftRight, x1 << 13 | x2);
+ /* Mark that we clobbered these registers */
+ smesa->GlobalFlag |= GFLAG_CLIPPING;
+ return GL_TRUE;
+ }
+}
+
+
+
+/**********************************************************************/
+/* Validate state at pipeline start */
+/**********************************************************************/
+
+static void sisRunPipeline( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+
+ LOCK_HARDWARE();
+ sisUpdateHWState( ctx );
+
+ if (smesa->AGPCmdModeEnabled) {
+ AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase + *smesa->pAGPCmdBufNext;
+ AGP_StartPtr = AGP_WritePtr;
+ AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
+ (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
+ sisUpdateAGP( smesa );
+ }
+
+ if (!smesa->Fallback && smesa->NewGLState) {
+ if (smesa->NewGLState & _SIS_NEW_VERTEX_STATE)
+ sisChooseVertexState( ctx );
+
+ if (smesa->NewGLState & (_SIS_NEW_RENDER_STATE | _NEW_TEXTURE))
+ sisChooseRenderState( ctx );
+
+ smesa->NewGLState = 0;
+ }
+
+ _tnl_run_pipeline( ctx );
+
+ if (smesa->AGPCmdModeEnabled)
+ sisFireVertsAGP( smesa );
+ else
+ mEndPrimitive();
+ UNLOCK_HARDWARE();
+}
+
+/**********************************************************************/
+/* High level hooks for t_vb_render.c */
+/**********************************************************************/
+
+/* This is called when Mesa switches between rendering triangle
+ * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc),
+ * and lines, points and bitmaps.
+ */
+
+static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ if (smesa->hw_primitive != hwprim) {
+ if (smesa->AGPCmdModeEnabled) {
+ sisFireVertsAGP( smesa );
+ smesa->AGPParseSet &= ~(MASK_PsDataType | MASK_PsShadingMode);
+ smesa->AGPParseSet |= hw_prim_agp_type[hwprim];
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ smesa->AGPParseSet |= hw_prim_agp_shade[hwprim];
+ else
+ smesa->AGPParseSet |= MASK_PsShadingSmooth;
+ } else {
+ mEndPrimitive();
+ smesa->dwPrimitiveSet &= ~(MASK_DrawPrimitiveCommand |
+ MASK_SetFirePosition | MASK_ShadingMode);
+ smesa->dwPrimitiveSet |= hwprim | hw_prim_mmio_fire[hwprim];
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ smesa->dwPrimitiveSet |= hw_prim_mmio_shade[hwprim];
+ else
+ smesa->dwPrimitiveSet |= SHADE_GOURAUD;
+ }
+ }
+ smesa->hw_primitive = hwprim;
+}
+
+static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ smesa->render_primitive = prim;
+ if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ return;
+ sisRasterPrimitive( ctx, hw_prim[prim] );
+}
+
+
+static void sisRenderStart( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ /* Check for projective texturing. Make sure all texcoord
+ * pointers point to something. (fix in mesa?)
+ */
+ sisCheckTexSizes( ctx );
+
+ if (ctx->Color._DrawDestMask == FRONT_LEFT_BIT &&
+ smesa->driDrawable->numClipRects != 0)
+ {
+ multipass_cliprect(ctx, 0);
+ if (smesa->driDrawable->numClipRects > 1)
+ tnl->Driver.Render.Multipass = multipass_cliprect;
+ else
+ tnl->Driver.Render.Multipass = NULL;
+ } else {
+ tnl->Driver.Render.Multipass = NULL;
+ }
+}
+
+static void sisRenderFinish( GLcontext *ctx )
+{
+}
+
+/* Update SpaceLeft after an engine or current write pointer update */
+static void sisUpdateAGP( sisContextPtr smesa )
+{
+ /* ReadPtr == WritePtr is the empty case */
+ if (AGP_ReadPtr <= AGP_WritePtr)
+ AGP_SpaceLeft = (long)smesa->AGPCmdBufBase + (long)smesa->AGPCmdBufSize -
+ (long)AGP_WritePtr;
+ else
+ AGP_SpaceLeft = AGP_ReadPtr - AGP_WritePtr - 4;
+}
+
+/* Fires a set of vertices that have been written from AGP_StartPtr to
+ * AGP_WritePtr, using the smesa->AGPParseSet format.
+ */
+void
+sisFireVertsAGP( sisContextPtr smesa )
+{
+ if (AGP_WritePtr == AGP_StartPtr)
+ return;
+
+ mWait3DCmdQueue(5);
+ mEndPrimitive();
+ MMIO(REG_3D_AGPCmBase, (long)AGP_StartPtr - (long)smesa->AGPCmdBufBase +
+ (long)smesa->AGPCmdBufAddr);
+ MMIO(REG_3D_AGPTtDwNum, (((long)AGP_WritePtr - (long)AGP_StartPtr) >> 2) |
+ 0x50000000);
+ MMIO(REG_3D_ParsingSet, smesa->AGPParseSet);
+
+ MMIO(REG_3D_AGPCmFire, (GLint)(-1));
+ mEndPrimitive();
+
+ *(smesa->pAGPCmdBufNext) = (((long)AGP_WritePtr -
+ (long)smesa->AGPCmdBufBase) + 0xf) & ~0xf;
+ AGP_StartPtr = AGP_WritePtr;
+ sisUpdateAGP( smesa );
+}
+
+/* Make sure there are more than num dwords left in the AGP queue. */
+static void
+sisMakeRoomAGP( sisContextPtr smesa, GLint num )
+{
+ int size = num * 4;
+
+ if (size <= AGP_SpaceLeft) {
+ AGP_SpaceLeft -= size;
+ return;
+ }
+ /* Wrapping */
+ if (AGP_WritePtr + num > (GLfloat *)(smesa->AGPCmdBufBase +
+ smesa->AGPCmdBufSize))
+ {
+ sisFireVertsAGP( smesa );
+ AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase;
+ AGP_StartPtr = AGP_WritePtr;
+ sisUpdateAGP( smesa );
+ WaitEngIdle( smesa ); /* XXX Why is this necessary? */
+ }
+
+ if (size > AGP_SpaceLeft) {
+ /* Update the cached engine read pointer */
+ AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
+ (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
+ sisUpdateAGP( smesa );
+ while (size > AGP_SpaceLeft) {
+ /* Spin until space is available. */
+ usleep(1);
+ AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
+ (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
+ sisUpdateAGP( smesa );
+ }
+ }
+ AGP_SpaceLeft -= size;
+}
+
+/**********************************************************************/
+/* Transition to/from hardware rasterization. */
+/**********************************************************************/
+
+void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ GLuint oldfallback = smesa->Fallback;
+
+ if (mode) {
+ smesa->Fallback |= bit;
+ if (oldfallback == 0) {
+ _swsetup_Wakeup( ctx );
+ smesa->RenderIndex = ~0;
+ }
+ }
+ else {
+ smesa->Fallback &= ~bit;
+ if (oldfallback == bit) {
+ _swrast_flush( ctx );
+ tnl->Driver.Render.Start = sisRenderStart;
+ tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
+ tnl->Driver.Render.Finish = sisRenderFinish;
+ tnl->Driver.Render.BuildVertices = sisBuildVertices;
+ smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
+ _SIS_NEW_VERTEX_STATE);
+ }
+ }
+}
+
+
+/**********************************************************************/
+/* Initialization. */
+/**********************************************************************/
+
+void sisInitTriFuncs( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+
+ sis_vert_init_none();
+ sis_vert_init_s();
+ sis_vert_init_t0();
+ sis_vert_init_st0();
+ sis_vert_init_t1();
+ sis_vert_init_st1();
+ sis_vert_init_t0t1();
+ sis_vert_init_st0t1();
+ }
+
+ tnl->Driver.RunPipeline = sisRunPipeline;
+ tnl->Driver.Render.Start = sisRenderStart;
+ tnl->Driver.Render.Finish = sisRenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = sisBuildVertices;
+ tnl->Driver.Render.Multipass = NULL;
+
+ if (getenv("SIS_FORCE_FALLBACK") != NULL)
+ sisFallback(ctx, SIS_FALLBACK_FORCE, 1);
+ else
+ sisFallback(ctx, SIS_FALLBACK_FORCE, 0);
+
+ smesa->RenderIndex = ~0;
+ smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
+ _SIS_NEW_VERTEX_STATE);
+}
--- /dev/null
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_TRIS_H__
+#define __SIS_TRIS_H__
+
+#include "mtypes.h"
+
+extern void sisInitTriFuncs( GLcontext *ctx );
+
+
+extern void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+#define FALLBACK( smesa, bit, mode ) sisFallback( smesa->glCtx, bit, mode )
+
+
+#endif /* __SIS_TRIS_H__ */
--- /dev/null
+/* $XFree86*/ /* -*- c-basic-offset: 3 -*- */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#define AGP_VERT_REG_COUNT (5 + \
+ ((SIS_STATES & SIS_VERT_TEX0) != 0) * 2 + \
+ ((SIS_STATES & SIS_VERT_TEX1) != 0) * 2)
+
+static void TAG(sis_draw_quad_mmio)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1,
+ sisVertexPtr v2,
+ sisVertexPtr v3 )
+{
+ float *MMIOBase = (float *)GET_IOBase (smesa);
+
+ mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 6 + 1);
+ ((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
+ SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
+ SIS_MMIO_WRITE_VERTEX(v1, 1, 0);
+ SIS_MMIO_WRITE_VERTEX(v3, 2, 1);
+ SIS_MMIO_WRITE_VERTEX(v1, 0, 0);
+ SIS_MMIO_WRITE_VERTEX(v2, 1, 0);
+ SIS_MMIO_WRITE_VERTEX(v3, 2, 1);
+}
+
+static void TAG(sis_draw_tri_mmio)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1,
+ sisVertexPtr v2 )
+{
+ float *MMIOBase = (float *)GET_IOBase (smesa);
+
+ mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 3 + 1);
+ ((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
+ SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
+ SIS_MMIO_WRITE_VERTEX(v1, 1, 0);
+ SIS_MMIO_WRITE_VERTEX(v2, 2, 1);
+}
+
+static void TAG(sis_draw_line_mmio)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1 )
+{
+ float *MMIOBase = (float *)GET_IOBase (smesa);
+
+ mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 2 + 1);
+ ((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
+ SIS_MMIO_WRITE_VERTEX(v0, 0, 0);
+ SIS_MMIO_WRITE_VERTEX(v1, 1, 1);
+}
+
+static void TAG(sis_draw_point_mmio)( sisContextPtr smesa,
+ sisVertexPtr v0 )
+{
+ float *MMIOBase = (float *)GET_IOBase (smesa);
+
+ mWait3DCmdQueue (MMIO_VERT_REG_COUNT * 1 + 1);
+ ((GLint *) MMIOBase)[REG_3D_PrimitiveSet / 4] = smesa->dwPrimitiveSet;
+ SIS_MMIO_WRITE_VERTEX(v0, 1, 1);
+}
+
+static void TAG(sis_draw_quad_agp)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1,
+ sisVertexPtr v2,
+ sisVertexPtr v3 )
+{
+ sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 6);
+
+ SIS_AGP_WRITE_VERTEX(v0);
+ SIS_AGP_WRITE_VERTEX(v1);
+ SIS_AGP_WRITE_VERTEX(v3);
+ SIS_AGP_WRITE_VERTEX(v1);
+ SIS_AGP_WRITE_VERTEX(v2);
+ SIS_AGP_WRITE_VERTEX(v3);
+}
+
+static void TAG(sis_draw_tri_agp)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1,
+ sisVertexPtr v2 )
+{
+ sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 3);
+
+ SIS_AGP_WRITE_VERTEX(v0);
+ SIS_AGP_WRITE_VERTEX(v1);
+ SIS_AGP_WRITE_VERTEX(v2);
+}
+
+static void TAG(sis_draw_line_agp)( sisContextPtr smesa,
+ sisVertexPtr v0,
+ sisVertexPtr v1 )
+{
+ sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 2);
+
+ SIS_AGP_WRITE_VERTEX(v0);
+ SIS_AGP_WRITE_VERTEX(v1);
+}
+
+static void TAG(sis_draw_point_agp)( sisContextPtr smesa,
+ sisVertexPtr v0 )
+{
+ sisMakeRoomAGP(smesa, AGP_VERT_REG_COUNT * 1);
+
+ SIS_AGP_WRITE_VERTEX(v0);
+}
+
+static __inline void TAG(sis_vert_init)( void )
+{
+ sis_quad_func_agp[SIS_STATES] = TAG(sis_draw_quad_agp);
+ sis_tri_func_agp[SIS_STATES] = TAG(sis_draw_tri_agp);
+ sis_line_func_agp[SIS_STATES] = TAG(sis_draw_line_agp);
+ sis_point_func_agp[SIS_STATES] = TAG(sis_draw_point_agp);
+ sis_quad_func_mmio[SIS_STATES] = TAG(sis_draw_quad_mmio);
+ sis_tri_func_mmio[SIS_STATES] = TAG(sis_draw_tri_mmio);
+ sis_line_func_mmio[SIS_STATES] = TAG(sis_draw_line_mmio);
+ sis_point_func_mmio[SIS_STATES] = TAG(sis_draw_point_mmio);
+}
+
+#undef AGP_VERT_REG_COUNT
+#undef TAG
+#undef SIS_STATES
--- /dev/null
+/* $XFree86$ */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+
+#include "sis_context.h"
+#include "sis_vb.h"
+#include "sis_tris.h"
+#include "sis_state.h"
+
+
+#define SIS_TEX1_BIT 0x1
+#define SIS_TEX0_BIT 0x2
+#define SIS_RGBA_BIT 0x4
+#define SIS_SPEC_BIT 0x8
+#define SIS_FOG_BIT 0x10
+#define SIS_XYZW_BIT 0x20
+#define SIS_PTEX_BIT 0x40
+#define SIS_MAX_SETUP 0x80
+
+static struct {
+ void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ interp_func interp;
+ copy_pv_func copy_pv;
+ GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLuint vertex_size;
+ GLuint vertex_stride_shift;
+ GLuint vertex_format;
+} setup_tab[SIS_MAX_SETUP];
+
+#define TEX0_VERTEX_FORMAT 1
+#define TEX1_VERTEX_FORMAT 2
+
+#define TINY_VERTEX_FORMAT 0
+#define NOTEX_VERTEX_FORMAT 0
+#define PROJ_TEX1_VERTEX_FORMAT 0
+#define TEX2_VERTEX_FORMAT 0
+#define TEX3_VERTEX_FORMAT 0
+#define PROJ_TEX3_VERTEX_FORMAT 0
+
+#define DO_XYZW (IND & SIS_XYZW_BIT)
+#define DO_RGBA (IND & SIS_RGBA_BIT)
+#define DO_SPEC (IND & SIS_SPEC_BIT)
+#define DO_FOG (IND & SIS_FOG_BIT)
+#define DO_TEX0 (IND & SIS_TEX0_BIT)
+#define DO_TEX1 (IND & SIS_TEX1_BIT)
+#define DO_TEX2 0
+#define DO_TEX3 0
+#define DO_PTEX (IND & SIS_PTEX_BIT)
+
+#define VERTEX sisVertex
+#define VERTEX_COLOR sis_color_t
+#define LOCALVARS sisContextPtr smesa = SIS_CONTEXT(ctx);
+#define GET_VIEWPORT_MAT() smesa->hw_viewport
+#define GET_TEXSOURCE(n) n
+#define GET_VERTEX_FORMAT() smesa->vertex_format
+#define GET_VERTEX_STORE() smesa->verts
+#define GET_VERTEX_STRIDE_SHIFT() smesa->vertex_stride_shift
+#define GET_UBYTE_COLOR_STORE() &smesa->UbyteColor
+#define GET_UBYTE_SPEC_COLOR_STORE() &smesa->UbyteSecondaryColor
+
+#define HAVE_HW_VIEWPORT 0
+#define HAVE_HW_DIVIDE 0
+#define HAVE_RGBA_COLOR 0
+#define HAVE_TINY_VERTICES 0
+#define HAVE_NOTEX_VERTICES 0
+#define HAVE_TEX0_VERTICES 1
+#define HAVE_TEX1_VERTICES 1
+#define HAVE_TEX2_VERTICES 0
+#define HAVE_TEX3_VERTICES 0
+#define HAVE_PTEX_VERTICES 0
+
+#define UNVIEWPORT_VARS GLfloat h = SIS_CONTEXT(ctx)->driDrawable->h
+#define UNVIEWPORT_X(x) x - SUBPIXEL_X
+#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y
+#define UNVIEWPORT_Z(z) z / smesa->depth_scale
+
+#define PTEX_FALLBACK() FALLBACK(smesa, SIS_FALLBACK_TEXTURE, 1)
+
+#define IMPORT_FLOAT_COLORS sis_import_float_colors
+#define IMPORT_FLOAT_SPEC_COLORS sis_import_float_spec_colors
+
+#define INTERP_VERTEX setup_tab[smesa->SetupIndex].interp
+#define COPY_PV_VERTEX setup_tab[smesa->SetupIndex].copy_pv
+
+/***********************************************************************
+ * Generate pv-copying and translation functions *
+ ***********************************************************************/
+
+#define TAG(x) sis_##x
+#include "tnl_dd/t_dd_vb.c"
+
+/***********************************************************************
+ * Generate vertex emit and interp functions *
+ ***********************************************************************/
+
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT)
+#define TAG(x) x##_wg
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT)
+#define TAG(x) x##_wgs
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_wgt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_wgt0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_PTEX_BIT)
+#define TAG(x) x##_wgpt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_wgst0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
+ SIS_TEX1_BIT)
+#define TAG(x) x##_wgst0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
+ SIS_PTEX_BIT)
+#define TAG(x) x##_wgspt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT)
+#define TAG(x) x##_wgf
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT)
+#define TAG(x) x##_wgfs
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_wgft0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|\
+ SIS_TEX1_BIT)
+#define TAG(x) x##_wgft0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|\
+ SIS_PTEX_BIT)
+#define TAG(x) x##_wgfpt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
+ SIS_TEX0_BIT)
+#define TAG(x) x##_wgfst0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
+ SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_wgfst0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_XYZW_BIT|SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|\
+ SIS_TEX0_BIT|SIS_PTEX_BIT)
+#define TAG(x) x##_wgfspt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_TEX0_BIT)
+#define TAG(x) x##_t0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_t0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_FOG_BIT)
+#define TAG(x) x##_f
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_FOG_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_ft0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_FOG_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_ft0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT)
+#define TAG(x) x##_g
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT)
+#define TAG(x) x##_gs
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_gt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_gt0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_gst0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_gst0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT)
+#define TAG(x) x##_gf
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT)
+#define TAG(x) x##_gfs
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_gft0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_TEX0_BIT|SIS_TEX1_BIT)
+#define TAG(x) x##_gft0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT)
+#define TAG(x) x##_gfst0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (SIS_RGBA_BIT|SIS_FOG_BIT|SIS_SPEC_BIT|SIS_TEX0_BIT|\
+ SIS_TEX1_BIT)
+#define TAG(x) x##_gfst0t1
+#include "tnl_dd/t_dd_vbtmp.h"
+
+
+static void init_setup_tab( void )
+{
+ init_wg();
+ init_wgs();
+ init_wgt0();
+ init_wgt0t1();
+ init_wgpt0();
+ init_wgst0();
+ init_wgst0t1();
+ init_wgspt0();
+ init_wgf();
+ init_wgfs();
+ init_wgft0();
+ init_wgft0t1();
+ init_wgfpt0();
+ init_wgfst0();
+ init_wgfst0t1();
+ init_wgfspt0();
+ init_t0();
+ init_t0t1();
+ init_f();
+ init_ft0();
+ init_ft0t1();
+ init_g();
+ init_gs();
+ init_gt0();
+ init_gt0t1();
+ init_gst0();
+ init_gst0t1();
+ init_gf();
+ init_gfs();
+ init_gft0();
+ init_gft0t1();
+ init_gfst0();
+ init_gfst0t1();
+}
+
+
+
+void sisPrintSetupFlags(char *msg, GLuint flags )
+{
+ fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & SIS_XYZW_BIT) ? " xyzw," : "",
+ (flags & SIS_RGBA_BIT) ? " rgba," : "",
+ (flags & SIS_SPEC_BIT) ? " spec," : "",
+ (flags & SIS_FOG_BIT) ? " fog," : "",
+ (flags & SIS_TEX0_BIT) ? " tex-0," : "",
+ (flags & SIS_TEX1_BIT) ? " tex-1," : "");
+}
+
+
+
+void sisCheckTexSizes( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+
+ if (!setup_tab[smesa->SetupIndex].check_tex_sizes(ctx)) {
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ /* Invalidate stored verts
+ */
+ smesa->SetupNewInputs = ~0;
+ smesa->SetupIndex |= SIS_PTEX_BIT;
+
+ if (!smesa->Fallback &&
+ !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ tnl->Driver.Render.Interp = setup_tab[smesa->SetupIndex].interp;
+ tnl->Driver.Render.CopyPV = setup_tab[smesa->SetupIndex].copy_pv;
+ }
+ }
+}
+
+void sisBuildVertices( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint newinputs )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ GLubyte *v = ((GLubyte *)smesa->verts + (start<<smesa->vertex_stride_shift));
+ GLuint stride = 1 << smesa->vertex_stride_shift;
+
+ newinputs |= smesa->SetupNewInputs;
+ smesa->SetupNewInputs = 0;
+
+ if (!newinputs)
+ return;
+
+ if (newinputs & VERT_BIT_CLIP) {
+ setup_tab[smesa->SetupIndex].emit( ctx, start, count, v, stride );
+ } else {
+ GLuint ind = 0;
+
+ if (newinputs & VERT_BIT_COLOR0)
+ ind |= SIS_RGBA_BIT;
+
+ if (newinputs & VERT_BIT_COLOR1)
+ ind |= SIS_SPEC_BIT;
+
+ if (newinputs & VERT_BIT_TEX0)
+ ind |= SIS_TEX0_BIT;
+
+ if (newinputs & VERT_BIT_TEX1)
+ ind |= SIS_TEX1_BIT;
+
+ if (newinputs & VERT_BIT_FOG)
+ ind |= SIS_FOG_BIT;
+
+ if (smesa->SetupIndex & SIS_PTEX_BIT)
+ ind = ~0;
+
+ ind &= smesa->SetupIndex;
+
+ if (ind) {
+ setup_tab[ind].emit( ctx, start, count, v, stride );
+ }
+ }
+}
+
+void sisChooseVertexState( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ GLuint ind = SIS_XYZW_BIT | SIS_RGBA_BIT;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ ind |= SIS_SPEC_BIT;
+
+ if (ctx->Fog.Enabled)
+ ind |= SIS_FOG_BIT;
+
+ if (ctx->Texture._EnabledUnits) {
+ ind |= SIS_TEX0_BIT;
+ if (ctx->Texture.Unit[0]._ReallyEnabled &&
+ ctx->Texture.Unit[1]._ReallyEnabled)
+ ind |= SIS_TEX1_BIT;
+ }
+
+ smesa->SetupIndex = ind;
+
+ if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_TRI_UNFILLED)) {
+ tnl->Driver.Render.Interp = sis_interp_extras;
+ tnl->Driver.Render.CopyPV = sis_copy_pv_extras;
+ } else {
+ tnl->Driver.Render.Interp = setup_tab[ind].interp;
+ tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
+ }
+
+ if (setup_tab[ind].vertex_format != smesa->vertex_format) {
+ smesa->vertex_format = setup_tab[ind].vertex_format;
+ smesa->vertex_size = setup_tab[ind].vertex_size;
+ smesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
+ }
+}
+
+
+void sisInitVB( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ GLuint size = TNL_CONTEXT(ctx)->vb.Size;
+ static int firsttime = 1;
+
+ smesa->verts = (GLubyte *)ALIGN_MALLOC(size * 4 * 16, 32);
+
+ if (firsttime) {
+ init_setup_tab();
+ firsttime = 0;
+ }
+}
+
+void sisFreeVB( GLcontext *ctx )
+{
+ sisContextPtr smesa = SIS_CONTEXT( ctx );
+ if (smesa->verts) {
+ ALIGN_FREE(smesa->verts);
+ smesa->verts = NULL;
+ }
+
+
+ if (smesa->UbyteSecondaryColor.Ptr) {
+ ALIGN_FREE(smesa->UbyteSecondaryColor.Ptr);
+ smesa->UbyteSecondaryColor.Ptr = NULL;
+ }
+
+ if (smesa->UbyteColor.Ptr) {
+ ALIGN_FREE(smesa->UbyteColor.Ptr);
+ smesa->UbyteColor.Ptr = NULL;
+ }
+}
--- /dev/null
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_vb.h,v 1.8 2002/10/30 12:51:46 alanh Exp $ */
+/**************************************************************************
+
+Copyright 2003 Eric Anholt
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef __SIS_VB_H__
+#define __SIS_VB_H__
+
+#include "mtypes.h"
+#include "swrast/swrast.h"
+#include "sis_context.h"
+
+#define _SIS_NEW_VERTEX_STATE (_DD_NEW_SEPARATE_SPECULAR | \
+ _DD_NEW_TRI_LIGHT_TWOSIDE | \
+ _DD_NEW_TRI_UNFILLED | \
+ _NEW_TEXTURE | \
+ _NEW_FOG)
+
+extern void sisCheckTexSizes( GLcontext *ctx );
+extern void sisChooseVertexState( GLcontext *ctx );
+
+extern void sisBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
+ GLuint newinputs );
+
+extern void sisPrintSetupFlags( char *msg, GLuint flags );
+
+extern void sisInitVB( GLcontext *ctx );
+extern void sisFreeVB( GLcontext *ctx );
+
+extern void sis_translate_vertex( GLcontext *ctx,
+ const sisVertex *src,
+ SWvertex *dst );
+
+extern void sis_print_vertex( GLcontext *ctx, const sisVertex *v );
+
+#endif