signbit() appears to be available everywhere (even MSVC according to
MSDN), so let's use it instead of open-coding some messy and confusing
bit twiddling macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
dnl See if posix_memalign is available
AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
+dnl signbit() is a macro in glibc's math.h, so AC_CHECK_FUNC fails. To handle
+dnl this, use AC_CHECK_DECLS and fallback to AC_CHECK_FUNC in case it fails.
+AC_CHECK_DECLS([signbit],[],
+ AC_CHECK_FUNC([signbit],[],
+ AC_MSG_ERROR([could not find signbit()])),
+ [#include <math.h>])
+
dnl SELinux awareness.
AC_ARG_ENABLE([selinux],
[AS_HELP_STRING([--enable-selinux],
static inline GLboolean
IS_NEGATIVE(float x)
{
-#if defined(USE_IEEE)
- fi_type fi;
- fi.f = x;
- return fi.i < 0;
-#else
- return x < 0.0F;
-#endif
+ return signbit(x) != 0;
}
-
/** Test two floats have opposite signs */
static inline GLboolean
DIFFERENT_SIGNS(GLfloat x, GLfloat y)
{
-#if defined(USE_IEEE)
- fi_type xfi, yfi;
- xfi.f = x;
- yfi.f = y;
- return !!((xfi.i ^ yfi.i) & (1u << 31));
-#else
- /* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
- return ((x) * (y) <= 0.0F && (x) - (y) != 0.0F);
-#endif
+ return signbit(x) != signbit(y);
}