gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.
authorJames Zhu <James.Zhu@amd.com>
Fri, 29 Mar 2019 19:59:39 +0000 (15:59 -0400)
committerLeo Liu <leo.liu@amd.com>
Fri, 5 Apr 2019 13:50:52 +0000 (09:50 -0400)
Add memory barrier sync for multiple launch cases, and unbind completed
resources after launch.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/auxiliary/vl/vl_compositor_cs.c

index c3afe618117ed9d31074ca5d6c2a446bcd90a8e9..485b4174b8e70c6471bd414639f9f00480d0e5ec 100644 (file)
@@ -292,6 +292,10 @@ cs_launch(struct vl_compositor *c,
    info.grid[2] = 1;
 
    ctx->launch_grid(ctx, &info);
+
+   /* Make the result visible to all clients. */
+   ctx->memory_barrier(ctx, PIPE_BARRIER_ALL);
+
 }
 
 static inline struct u_rect
@@ -389,6 +393,15 @@ draw_layers(struct vl_compositor       *c,
 
          cs_launch(c, layer->cs, &(drawn.area));
 
+         /* Unbind. */
+         c->pipe->set_shader_images(c->pipe, PIPE_SHADER_COMPUTE, 0, 1, NULL);
+         c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
+         c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                        num_sampler_views, NULL);
+         c->pipe->bind_compute_state(c->pipe, NULL);
+         c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0,
+                        num_sampler_views, NULL);
+
          if (dirty) {
             struct u_rect drawn = calc_drawn_area(s, layer);
             dirty->x0 = MIN2(drawn.x0, dirty->x0);