mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
authorBrian Paul <brianp@vmware.com>
Tue, 6 Jan 2009 21:18:45 +0000 (14:18 -0700)
committerJosé Fonseca <jfonseca@vmware.com>
Thu, 8 Jan 2009 12:05:33 +0000 (12:05 +0000)
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3)

Conflicts:

src/mesa/main/get.c

src/mesa/main/get.c

index 8122c9f88f9aea251008992dc04732f8463c3067..f72aa6a2882cfe4f66fcc72e274cd688c66bb2d5 100644 (file)
@@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
          break;
       case GL_DEPTH_CLEAR_VALUE:
-         params[0] = (GLfloat)(ctx->Depth.Clear);
+         params[0] = ctx->Depth.Clear;
          break;
       case GL_DEPTH_FUNC:
          params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);