st/mesa: Move st_cb_drawtex.c to the mesa state tracker
authorKristian Høgsberg <krh@bitplanet.net>
Tue, 27 Apr 2010 14:52:23 +0000 (10:52 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Wed, 28 Apr 2010 18:05:20 +0000 (14:05 -0400)
src/mesa/es/sources.mak
src/mesa/es/state_tracker/st_cb_drawtex.c [deleted file]
src/mesa/es/state_tracker/st_cb_drawtex.h [deleted file]
src/mesa/sources.mak
src/mesa/state_tracker/st_cb_drawtex.c [new file with mode: 0644]
src/mesa/state_tracker/st_cb_drawtex.h [new file with mode: 0644]

index 96199d639689b1d7f4543d91ae35ce96e86e5100..9bb7a6ff38c644abfd51f3ac659c4bf82857718d 100644 (file)
@@ -1,17 +1,11 @@
 include $(MESA)/sources.mak
 
-# LOCAL sources
-
-LOCAL_ES1_GALLIUM_SOURCES :=           \
-       state_tracker/st_cb_drawtex.c
-
 # always use local version of GLAPI_ASM_SOURCES
 LOCAL_ES1_API_ASM := $(addprefix glapi/glapi-es1/, $(GLAPI_ASM_SOURCES))
 
 LOCAL_ES1_INCLUDES :=                  \
        -I.                             \
        -I./glapi/glapi-es1             \
-       -I./state_tracker               \
        -I$(MESA)/state_tracker
 
 LOCAL_ES2_API_ASM := $(subst es1,es2, $(LOCAL_ES1_API_ASM))
@@ -74,9 +68,6 @@ MESA_ES1_API_SOURCES :=                       \
 
 MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
 
-# remove LOCAL sources from MESA sources
-MESA_ES1_GALLIUM_SOURCES := $(filter-out $(LOCAL_ES1_GALLIUM_SOURCES), $(MESA_ES1_GALLIUM_SOURCES))
-
 # right now es2 and es1 share MESA sources
 MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
 MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
@@ -89,7 +80,7 @@ MESA_ES_ASM := $(MESA_ASM_SOURCES)
 
 # collect sources, adjust the pathes
 ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
-ES1_GALLIUM_SOURCES := $(LOCAL_ES1_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
+ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
 ES1_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_API_SOURCES))
 
 ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
@@ -106,7 +97,6 @@ ES1_OBJECTS :=                                       \
        $(MESA_ES_ASM:.S=.o)
 
 ES1_GALLIUM_OBJECTS :=                         \
-       $(LOCAL_ES1_GALLIUM_SOURCES:.c=.o)      \
        $(MESA_ES1_GALLIUM_SOURCES:.c=.o)       \
        $(MESA_ES_ASM:.S=.o)
 
diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c
deleted file mode 100644 (file)
index 6d387d5..0000000
+++ /dev/null
@@ -1,312 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-/**
- * Implementation of glDrawTex() for GL_OES_draw_tex
- */
-
-
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/bufferobj.h"
-#include "main/drawtex.h"
-#include "main/macros.h"
-#include "main/state.h"
-#include "main/texformat.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_atom_constbuf.h"
-#include "st_draw.h"
-#include "st_cb_drawtex.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_tile.h"
-#include "util/u_draw_quad.h"
-#include "util/u_simple_shaders.h"
-
-#include "cso_cache/cso_context.h"
-
-
-struct cached_shader
-{
-   //struct pipe_shader_state shader;
-   void *handle;
-
-   uint num_attribs;
-   uint semantic_names[2 + MAX_TEXTURE_UNITS];
-   uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
-};
-
-#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
-
-/**
- * Simple linear list cache.
- * Most of the time there'll only be one cached shader.
- */
-static struct cached_shader CachedShaders[MAX_SHADERS];
-static GLuint NumCachedShaders = 0;
-
-
-#if FEATURE_OES_draw_texture
-
-
-static void *
-lookup_shader(struct pipe_context *pipe,
-              uint num_attribs,
-              const uint *semantic_names,
-              const uint *semantic_indexes)
-{
-   GLuint i, j;
-
-   /* look for existing shader with same attributes */
-   for (i = 0; i < NumCachedShaders; i++) {
-      if (CachedShaders[i].num_attribs == num_attribs) {
-         GLboolean match = GL_TRUE;
-         for (j = 0; j < num_attribs; j++) {
-            if (semantic_names[j] != CachedShaders[i].semantic_names[j] ||
-                semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) {
-               match = GL_FALSE;
-               break;
-            }
-         }
-         if (match)
-            return CachedShaders[i].handle;
-      }
-   }
-
-   /* not found - create new one now */
-   if (NumCachedShaders >= MAX_SHADERS) {
-      return NULL;
-   }
-
-   CachedShaders[i].num_attribs = num_attribs;
-   for (j = 0; j < num_attribs; j++) {
-      CachedShaders[i].semantic_names[j] = semantic_names[j];
-      CachedShaders[i].semantic_indexes[j] = semantic_indexes[j];
-   }
-
-   CachedShaders[i].handle =
-      util_make_vertex_passthrough_shader(pipe,
-                                          num_attribs,
-                                          semantic_names,
-                                          semantic_indexes);
-   NumCachedShaders++;
-
-   return CachedShaders[i].handle;
-}
-
-static void
-st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
-           GLfloat width, GLfloat height)
-{
-   struct st_context *st = ctx->st;
-   struct pipe_context *pipe = st->pipe;
-   struct cso_context *cso = ctx->st->cso_context;
-   struct pipe_resource *vbuffer;
-   struct pipe_transfer *vbuffer_transfer;
-   GLuint i, numTexCoords, numAttribs;
-   GLboolean emitColor;
-   uint semantic_names[2 + MAX_TEXTURE_UNITS];
-   uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
-   struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
-   GLbitfield inputs = VERT_BIT_POS;
-
-   st_validate_state(st);
-
-   /* determine if we need vertex color */
-   if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
-      emitColor = GL_TRUE;
-   else
-      emitColor = GL_FALSE;
-
-   /* determine how many enabled sets of texcoords */
-   numTexCoords = 0;
-   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
-      if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
-         inputs |= VERT_BIT_TEX(i);
-         numTexCoords++;
-      }
-   }
-
-   /* total number of attributes per vertex */
-   numAttribs = 1 + emitColor + numTexCoords;
-
-
-   /* create the vertex buffer */
-   vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
-                                numAttribs * 4 * 4 * sizeof(GLfloat));
-
-   /* load vertex buffer */
-   {
-#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W)                              \
-      do {                                                              \
-         GLuint k = (((VERT) * numAttribs + (ATTR)) * 4);               \
-         assert(k < 4 * 4 * numAttribs);                                \
-         vbuf[k + 0] = X;                                               \
-         vbuf[k + 1] = Y;                                               \
-         vbuf[k + 2] = Z;                                               \
-         vbuf[k + 3] = W;                                               \
-      } while (0)
-
-      const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
-      GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
-                                                  PIPE_TRANSFER_WRITE,
-                                                  &vbuffer_transfer);
-      GLuint attr;
-      
-      z = CLAMP(z, 0.0f, 1.0f);
-
-      /* positions (in clip coords) */
-      {
-         const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
-         const GLfloat fb_width = (GLfloat)fb->Width;
-         const GLfloat fb_height = (GLfloat)fb->Height;
-
-         const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
-         const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
-         const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
-         const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
-
-         SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f);   /* lower left */
-         SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f);   /* lower right */
-         SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f);   /* upper right */
-         SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f);   /* upper left */
-
-         semantic_names[0] = TGSI_SEMANTIC_POSITION;
-         semantic_indexes[0] = 0;
-      }
-
-      /* colors */
-      if (emitColor) {
-         const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
-         SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]);
-         SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]);
-         SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]);
-         SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]);
-         semantic_names[1] = TGSI_SEMANTIC_COLOR;
-         semantic_indexes[1] = 0;
-         attr = 2;
-      }
-      else {
-         attr = 1;
-      }
-
-      /* texcoords */
-      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
-         if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
-            struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
-            struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
-            const GLfloat wt = (GLfloat) img->Width;
-            const GLfloat ht = (GLfloat) img->Height;
-            const GLfloat s0 = obj->CropRect[0] / wt;
-            const GLfloat t0 = obj->CropRect[1] / ht;
-            const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt;
-            const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht;
-
-            /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/
-            SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f);  /* lower left */
-            SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f);  /* lower right */
-            SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f);  /* upper right */
-            SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f);  /* upper left */
-
-            semantic_names[attr] = TGSI_SEMANTIC_GENERIC;
-            semantic_indexes[attr] = 0;
-
-            attr++;
-         }
-      }
-
-      pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer);
-
-#undef SET_ATTRIB
-   }
-
-
-   cso_save_viewport(cso);
-   cso_save_vertex_shader(cso);
-   cso_save_vertex_elements(cso);
-
-   {
-      void *vs = lookup_shader(pipe, numAttribs,
-                               semantic_names, semantic_indexes);
-      cso_set_vertex_shader_handle(cso, vs);
-   }
-
-   for (i = 0; i < numAttribs; i++) {
-      velements[i].src_offset = i * 4 * sizeof(float);
-      velements[i].instance_divisor = 0;
-      velements[i].vertex_buffer_index = 0;
-      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-   }
-   cso_set_vertex_elements(cso, numAttribs, velements);
-
-   /* viewport state: viewport matching window dims */
-   {
-      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
-      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
-      const GLfloat width = (GLfloat)fb->Width;
-      const GLfloat height = (GLfloat)fb->Height;
-      struct pipe_viewport_state vp;
-      vp.scale[0] =  0.5f * width;
-      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
-      vp.scale[2] = 1.0f;
-      vp.scale[3] = 1.0f;
-      vp.translate[0] = 0.5f * width;
-      vp.translate[1] = 0.5f * height;
-      vp.translate[2] = 0.0f;
-      vp.translate[3] = 0.0f;
-      cso_set_viewport(cso, &vp);
-   }
-
-
-   util_draw_vertex_buffer(pipe, vbuffer,
-                           0,  /* offset */
-                           PIPE_PRIM_TRIANGLE_FAN,
-                           4,  /* verts */
-                           numAttribs); /* attribs/vert */
-
-
-   pipe_resource_reference(&vbuffer, NULL);
-
-   /* restore state */
-   cso_restore_viewport(cso);
-   cso_restore_vertex_shader(cso);
-   cso_restore_vertex_elements(cso);
-}
-
-
-#endif /* FEATURE_OES_draw_texture */
-
-
-void
-st_init_drawtex_functions(struct dd_function_table *functions)
-{
-   _MESA_INIT_DRAWTEX_FUNCTIONS(functions, st_);
-}
-
-
-/**
- * Free any cached shaders
- */
-void
-st_destroy_drawtex(struct st_context *st)
-{
-   GLuint i;
-   for (i = 0; i < NumCachedShaders; i++) {
-      cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle);
-   }
-   NumCachedShaders = 0;
-}
diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.h b/src/mesa/es/state_tracker/st_cb_drawtex.h
deleted file mode 100644 (file)
index 7b0da70..0000000
+++ /dev/null
@@ -1,18 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_DRAWTEX_H
-#define ST_CB_DRAWTEX_H
-
-extern void
-st_init_drawtex_functions(struct dd_function_table *functions);
-
-extern void
-st_destroy_drawtex(struct st_context *st);
-
-#endif /* ST_CB_DRAWTEX_H */
index 2733a62d5597ec33077cfe6b5abbb0bcf6767976..3b2dcad885805c2002f32986875abb87e6b743f6 100644 (file)
@@ -206,6 +206,7 @@ STATETRACKER_SOURCES = \
        state_tracker/st_cb_condrender.c \
        state_tracker/st_cb_flush.c \
        state_tracker/st_cb_drawpixels.c \
+       state_tracker/st_cb_drawtex.c \
        state_tracker/st_cb_eglimage.c \
        state_tracker/st_cb_fbo.c \
        state_tracker/st_cb_feedback.c \
diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c
new file mode 100644 (file)
index 0000000..6d387d5
--- /dev/null
@@ -0,0 +1,312 @@
+/**************************************************************************
+ * 
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Implementation of glDrawTex() for GL_OES_draw_tex
+ */
+
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/drawtex.h"
+#include "main/macros.h"
+#include "main/state.h"
+#include "main/texformat.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_draw.h"
+#include "st_cb_drawtex.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_tile.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+
+struct cached_shader
+{
+   //struct pipe_shader_state shader;
+   void *handle;
+
+   uint num_attribs;
+   uint semantic_names[2 + MAX_TEXTURE_UNITS];
+   uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+};
+
+#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
+
+/**
+ * Simple linear list cache.
+ * Most of the time there'll only be one cached shader.
+ */
+static struct cached_shader CachedShaders[MAX_SHADERS];
+static GLuint NumCachedShaders = 0;
+
+
+#if FEATURE_OES_draw_texture
+
+
+static void *
+lookup_shader(struct pipe_context *pipe,
+              uint num_attribs,
+              const uint *semantic_names,
+              const uint *semantic_indexes)
+{
+   GLuint i, j;
+
+   /* look for existing shader with same attributes */
+   for (i = 0; i < NumCachedShaders; i++) {
+      if (CachedShaders[i].num_attribs == num_attribs) {
+         GLboolean match = GL_TRUE;
+         for (j = 0; j < num_attribs; j++) {
+            if (semantic_names[j] != CachedShaders[i].semantic_names[j] ||
+                semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) {
+               match = GL_FALSE;
+               break;
+            }
+         }
+         if (match)
+            return CachedShaders[i].handle;
+      }
+   }
+
+   /* not found - create new one now */
+   if (NumCachedShaders >= MAX_SHADERS) {
+      return NULL;
+   }
+
+   CachedShaders[i].num_attribs = num_attribs;
+   for (j = 0; j < num_attribs; j++) {
+      CachedShaders[i].semantic_names[j] = semantic_names[j];
+      CachedShaders[i].semantic_indexes[j] = semantic_indexes[j];
+   }
+
+   CachedShaders[i].handle =
+      util_make_vertex_passthrough_shader(pipe,
+                                          num_attribs,
+                                          semantic_names,
+                                          semantic_indexes);
+   NumCachedShaders++;
+
+   return CachedShaders[i].handle;
+}
+
+static void
+st_DrawTex(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+           GLfloat width, GLfloat height)
+{
+   struct st_context *st = ctx->st;
+   struct pipe_context *pipe = st->pipe;
+   struct cso_context *cso = ctx->st->cso_context;
+   struct pipe_resource *vbuffer;
+   struct pipe_transfer *vbuffer_transfer;
+   GLuint i, numTexCoords, numAttribs;
+   GLboolean emitColor;
+   uint semantic_names[2 + MAX_TEXTURE_UNITS];
+   uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
+   struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
+   GLbitfield inputs = VERT_BIT_POS;
+
+   st_validate_state(st);
+
+   /* determine if we need vertex color */
+   if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+      emitColor = GL_TRUE;
+   else
+      emitColor = GL_FALSE;
+
+   /* determine how many enabled sets of texcoords */
+   numTexCoords = 0;
+   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+      if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+         inputs |= VERT_BIT_TEX(i);
+         numTexCoords++;
+      }
+   }
+
+   /* total number of attributes per vertex */
+   numAttribs = 1 + emitColor + numTexCoords;
+
+
+   /* create the vertex buffer */
+   vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+                                numAttribs * 4 * 4 * sizeof(GLfloat));
+
+   /* load vertex buffer */
+   {
+#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W)                              \
+      do {                                                              \
+         GLuint k = (((VERT) * numAttribs + (ATTR)) * 4);               \
+         assert(k < 4 * 4 * numAttribs);                                \
+         vbuf[k + 0] = X;                                               \
+         vbuf[k + 1] = Y;                                               \
+         vbuf[k + 2] = Z;                                               \
+         vbuf[k + 3] = W;                                               \
+      } while (0)
+
+      const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height;
+      GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer,
+                                                  PIPE_TRANSFER_WRITE,
+                                                  &vbuffer_transfer);
+      GLuint attr;
+      
+      z = CLAMP(z, 0.0f, 1.0f);
+
+      /* positions (in clip coords) */
+      {
+         const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+         const GLfloat fb_width = (GLfloat)fb->Width;
+         const GLfloat fb_height = (GLfloat)fb->Height;
+
+         const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+         const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+         const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+         const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+
+         SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f);   /* lower left */
+         SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f);   /* lower right */
+         SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f);   /* upper right */
+         SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f);   /* upper left */
+
+         semantic_names[0] = TGSI_SEMANTIC_POSITION;
+         semantic_indexes[0] = 0;
+      }
+
+      /* colors */
+      if (emitColor) {
+         const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+         SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]);
+         SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]);
+         SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]);
+         SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]);
+         semantic_names[1] = TGSI_SEMANTIC_COLOR;
+         semantic_indexes[1] = 0;
+         attr = 2;
+      }
+      else {
+         attr = 1;
+      }
+
+      /* texcoords */
+      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+         if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) {
+            struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current;
+            struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+            const GLfloat wt = (GLfloat) img->Width;
+            const GLfloat ht = (GLfloat) img->Height;
+            const GLfloat s0 = obj->CropRect[0] / wt;
+            const GLfloat t0 = obj->CropRect[1] / ht;
+            const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt;
+            const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht;
+
+            /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/
+            SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f);  /* lower left */
+            SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f);  /* lower right */
+            SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f);  /* upper right */
+            SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f);  /* upper left */
+
+            semantic_names[attr] = TGSI_SEMANTIC_GENERIC;
+            semantic_indexes[attr] = 0;
+
+            attr++;
+         }
+      }
+
+      pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer);
+
+#undef SET_ATTRIB
+   }
+
+
+   cso_save_viewport(cso);
+   cso_save_vertex_shader(cso);
+   cso_save_vertex_elements(cso);
+
+   {
+      void *vs = lookup_shader(pipe, numAttribs,
+                               semantic_names, semantic_indexes);
+      cso_set_vertex_shader_handle(cso, vs);
+   }
+
+   for (i = 0; i < numAttribs; i++) {
+      velements[i].src_offset = i * 4 * sizeof(float);
+      velements[i].instance_divisor = 0;
+      velements[i].vertex_buffer_index = 0;
+      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+   }
+   cso_set_vertex_elements(cso, numAttribs, velements);
+
+   /* viewport state: viewport matching window dims */
+   {
+      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+      const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+      const GLfloat width = (GLfloat)fb->Width;
+      const GLfloat height = (GLfloat)fb->Height;
+      struct pipe_viewport_state vp;
+      vp.scale[0] =  0.5f * width;
+      vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+      vp.scale[2] = 1.0f;
+      vp.scale[3] = 1.0f;
+      vp.translate[0] = 0.5f * width;
+      vp.translate[1] = 0.5f * height;
+      vp.translate[2] = 0.0f;
+      vp.translate[3] = 0.0f;
+      cso_set_viewport(cso, &vp);
+   }
+
+
+   util_draw_vertex_buffer(pipe, vbuffer,
+                           0,  /* offset */
+                           PIPE_PRIM_TRIANGLE_FAN,
+                           4,  /* verts */
+                           numAttribs); /* attribs/vert */
+
+
+   pipe_resource_reference(&vbuffer, NULL);
+
+   /* restore state */
+   cso_restore_viewport(cso);
+   cso_restore_vertex_shader(cso);
+   cso_restore_vertex_elements(cso);
+}
+
+
+#endif /* FEATURE_OES_draw_texture */
+
+
+void
+st_init_drawtex_functions(struct dd_function_table *functions)
+{
+   _MESA_INIT_DRAWTEX_FUNCTIONS(functions, st_);
+}
+
+
+/**
+ * Free any cached shaders
+ */
+void
+st_destroy_drawtex(struct st_context *st)
+{
+   GLuint i;
+   for (i = 0; i < NumCachedShaders; i++) {
+      cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle);
+   }
+   NumCachedShaders = 0;
+}
diff --git a/src/mesa/state_tracker/st_cb_drawtex.h b/src/mesa/state_tracker/st_cb_drawtex.h
new file mode 100644 (file)
index 0000000..7b0da70
--- /dev/null
@@ -0,0 +1,18 @@
+/**************************************************************************
+ * 
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_DRAWTEX_H
+#define ST_CB_DRAWTEX_H
+
+extern void
+st_init_drawtex_functions(struct dd_function_table *functions);
+
+extern void
+st_destroy_drawtex(struct st_context *st);
+
+#endif /* ST_CB_DRAWTEX_H */