mesa: Fix leak of uniform storage records on shader program link/free.
authorEric Anholt <eric@anholt.net>
Thu, 12 Jan 2012 21:08:22 +0000 (13:08 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 18 Jan 2012 17:59:12 +0000 (09:59 -0800)
NOTE: This is a candidate for the 8.0 branch.

src/mesa/main/shaderobj.c

index de66851e9c9549f0d4281b62d41db573e0679d87..36f208d6c097081837d2374e8d7e55cf5132b8d7 100644 (file)
@@ -35,6 +35,7 @@
 #include "main/mfeatures.h"
 #include "main/mtypes.h"
 #include "main/shaderobj.h"
+#include "main/uniforms.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "program/hash_table.h"
@@ -276,6 +277,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
                                 struct gl_shader_program *shProg)
 {
    if (shProg->UniformStorage) {
+      _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
       ralloc_free(shProg->UniformStorage);
       shProg->NumUserUniformStorage = 0;
       shProg->UniformStorage = NULL;