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radv/gfx10: disable geometry and tessellation shaders
author
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Fri, 5 Jul 2019 07:08:04 +0000
(09:08 +0200)
committer
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Sun, 7 Jul 2019 15:51:32 +0000
(17:51 +0200)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_device.c
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diff --git
a/src/amd/vulkan/radv_device.c
b/src/amd/vulkan/radv_device.c
index f0f7a45a14318c7f0628adab15342a7259dfa99d..d111ab6b130bc87feeed95bc36701e1918944ecd 100644
(file)
--- a/
src/amd/vulkan/radv_device.c
+++ b/
src/amd/vulkan/radv_device.c
@@
-762,8
+762,8
@@
void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader =
true
,
- .tessellationShader =
true
,
+ .geometryShader =
pdevice->rad_info.chip_class < GFX10
,
+ .tessellationShader =
pdevice->rad_info.chip_class < GFX10
,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,