r600g: implement MSAA color resolve
authorMarek Olšák <maraeo@gmail.com>
Thu, 9 Aug 2012 15:21:10 +0000 (17:21 +0200)
committerMarek Olšák <maraeo@gmail.com>
Wed, 15 Aug 2012 17:20:58 +0000 (19:20 +0200)
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_pipe.h

index 1e373223eafb4a425d02c10cbacc083292a3b8a0..a5510d553e9a00a3b33926c278afd69e306ca39a 100644 (file)
@@ -1491,3 +1491,64 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
    blitter_unset_running_flag(ctx);
    pipe_so_target_reference(&so_target, NULL);
 }
+
+/* probably radeon specific */
+void util_blitter_resolve_color_custom(struct blitter_context *blitter,
+                                      struct pipe_resource *dst,
+                                      unsigned dst_level,
+                                      unsigned dst_layer,
+                                      struct pipe_resource *src,
+                                      unsigned src_layer,
+                                      void *custom_blend)
+{
+   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+   struct pipe_context *pipe = ctx->base.pipe;
+   struct pipe_framebuffer_state fb_state;
+   struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
+
+   blitter_set_running_flag(ctx);
+   blitter_check_saved_vertex_states(ctx);
+   blitter_check_saved_fragment_states(ctx);
+
+   /* bind states */
+   pipe->bind_blend_state(pipe, custom_blend);
+   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+
+   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+   surf_tmpl.format = dst->format;
+   surf_tmpl.u.tex.level = dst_level;
+   surf_tmpl.u.tex.first_layer = dst_layer;
+   surf_tmpl.u.tex.last_layer = dst_layer;
+   surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+
+   dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
+
+   surf_tmpl.u.tex.level = 0;
+   surf_tmpl.u.tex.first_layer = src_layer;
+   surf_tmpl.u.tex.last_layer = src_layer;
+
+   srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
+
+   /* set a framebuffer state */
+   fb_state.width = src->width0;
+   fb_state.height = src->height0;
+   fb_state.nr_cbufs = 2;
+   fb_state.cbufs[0] = srcsurf;
+   fb_state.cbufs[1] = dstsurf;
+   fb_state.zsbuf = NULL;
+   pipe->set_framebuffer_state(pipe, &fb_state);
+
+   blitter_set_common_draw_rect_state(ctx);
+   blitter_set_dst_dimensions(ctx, src->width0, src->height0);
+   blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
+                           0, 0, NULL);
+   blitter_restore_fb_state(ctx);
+   blitter_restore_vertex_states(ctx);
+   blitter_restore_fragment_states(ctx);
+   blitter_unset_running_flag(ctx);
+
+   pipe_surface_reference(&srcsurf, NULL);
+   pipe_surface_reference(&dstsurf, NULL);
+}
index 1881e6ae6ce967131e45699a4a8aa8315ff8b43d..1207a9ae306d8d29e73711ecc9922b055bcef333 100644 (file)
@@ -300,6 +300,14 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
                                       unsigned sample_mask,
                                       void *dsa_stage, float depth);
 
+void util_blitter_resolve_color_custom(struct blitter_context *blitter,
+                                       struct pipe_resource *dst,
+                                       unsigned dst_level,
+                                       unsigned dst_layer,
+                                       struct pipe_resource *src,
+                                       unsigned src_layer,
+                                       void *custom_blend);
+
 /* The functions below should be used to save currently bound constant state
  * objects inside a driver. The objects are automatically restored at the end
  * of the util_blitter_{clear, copy_region, fill_region} functions and then
index 56b578b89f23a07d9f80a32e6a04f6e6554bb49b..f9c7b52d55d417c353e822f2ff8e00ac4f1e20bb 100644 (file)
@@ -669,8 +669,8 @@ boolean evergreen_is_format_supported(struct pipe_screen *screen,
        return retval == usage;
 }
 
-static void *evergreen_create_blend_state(struct pipe_context *ctx,
-                                       const struct pipe_blend_state *state)
+static void *evergreen_create_blend_state_mode(struct pipe_context *ctx,
+                                              const struct pipe_blend_state *state, int mode)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
        struct r600_pipe_blend *blend = CALLOC_STRUCT(r600_pipe_blend);
@@ -706,7 +706,7 @@ static void *evergreen_create_blend_state(struct pipe_context *ctx,
        blend->cb_target_mask = target_mask;
 
        if (target_mask)
-               color_control |= S_028808_MODE(V_028808_CB_NORMAL);
+               color_control |= S_028808_MODE(mode);
        else
                color_control |= S_028808_MODE(V_028808_CB_DISABLE);
 
@@ -756,6 +756,13 @@ static void *evergreen_create_blend_state(struct pipe_context *ctx,
        return rstate;
 }
 
+static void *evergreen_create_blend_state(struct pipe_context *ctx,
+                                       const struct pipe_blend_state *state)
+{
+
+       return evergreen_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
+}
+
 static void *evergreen_create_dsa_state(struct pipe_context *ctx,
                                   const struct pipe_depth_stencil_alpha_state *state)
 {
@@ -2989,6 +2996,17 @@ void evergreen_fetch_shader(struct pipe_context *ctx,
                                ve->fetch_shader, RADEON_USAGE_READ);
 }
 
+void *evergreen_create_resolve_blend(struct r600_context *rctx)
+{
+       struct pipe_blend_state blend;
+       struct r600_pipe_state *rstate;
+
+       memset(&blend, 0, sizeof(blend));
+       blend.rt[0].colormask = 0xf;
+       rstate = evergreen_create_blend_state_mode(&rctx->context, &blend, V_028808_CB_RESOLVE);
+       return rstate;
+}
+
 void *evergreen_create_db_flush_dsa(struct r600_context *rctx)
 {
        struct pipe_depth_stencil_alpha_state dsa = {{0}};
index 41c2ef52efa869dfac7bf427d1d594aa461a1c4a..547386dfc741146d8a2b7cd876e4449b660687b0 100644 (file)
@@ -42,6 +42,8 @@ enum r600_blitter_op /* bitmask */
                             R600_DISABLE_RENDER_COND,
 
        R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+
+       R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
 };
 
 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
@@ -288,6 +290,82 @@ static void r600_copy_first_sample(struct pipe_context *ctx,
        pipe_sampler_view_reference(&src_view, NULL);
 }
 
+static boolean is_simple_resolve(const struct pipe_resolve_info *info)
+{
+   unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
+   unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
+
+   return info->dst.res->format == info->src.res->format &&
+          dst_width == info->src.res->width0 &&
+          dst_height == info->src.res->height0 &&
+          info->dst.x0 == 0 &&
+          info->dst.y0 == 0 &&
+          info->dst.x1 == dst_width &&
+          info->dst.y1 == dst_height &&
+          info->src.x0 == 0 &&
+          info->src.y0 == 0 &&
+          info->src.x1 == dst_width &&
+          info->src.y1 == dst_height;
+}
+
+static void r600_color_resolve(struct pipe_context *ctx,
+                              const struct pipe_resolve_info *info)
+{
+       struct r600_context *rctx = (struct r600_context *)ctx;
+       struct pipe_screen *screen = ctx->screen;
+       struct pipe_resource *tmp, templ;
+       struct pipe_box box;
+
+       assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
+
+       if (is_simple_resolve(info)) {
+               r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+               util_blitter_resolve_color_custom(rctx->blitter,
+                                                 info->dst.res, info->dst.level, info->dst.layer,
+                                                 info->src.res, info->src.layer,
+                                                 rctx->custom_blend_resolve);
+               r600_blitter_end(ctx);
+               return;
+       }
+
+       /* resolve into a temporary texture, then blit */
+       templ.target = PIPE_TEXTURE_2D;
+       templ.format = info->src.res->format;
+       templ.width0 = info->src.res->width0;
+       templ.height0 = info->src.res->height0;
+       templ.depth0 = 1;
+       templ.array_size = 1;
+       templ.last_level = 0;
+       templ.nr_samples = 0;
+       templ.usage = PIPE_USAGE_STATIC;
+       templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
+       templ.flags = 0;
+
+       tmp = screen->resource_create(screen, &templ);
+
+       /* XXX use scissor, so that only the needed part of the resource is resolved */
+       r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
+       util_blitter_resolve_color_custom(rctx->blitter,
+                                         tmp, 0, 0,
+                                         info->src.res, info->src.layer,
+                                         rctx->custom_blend_resolve);
+       r600_blitter_end(ctx);
+
+       /* this is correct for upside-down blits too */
+       u_box_2d(info->src.x0,
+                info->src.y0,
+                info->src.x1 - info->src.x0,
+                info->src.y1 - info->src.y0, &box);
+
+       r600_blitter_begin(ctx, R600_COPY_TEXTURE);
+       util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
+                                 ~0, info->dst.x0, info->dst.y0, info->dst.layer,
+                                 tmp, 0, 0, &box);
+       r600_blitter_end(ctx);
+
+       pipe_resource_reference(&tmp, NULL);
+}
+
 static void r600_resource_resolve(struct pipe_context *ctx,
                                  const struct pipe_resolve_info *info)
 {
@@ -313,6 +391,8 @@ static void r600_resource_resolve(struct pipe_context *ctx,
        if ((info->mask & PIPE_MASK_ZS) ||
            util_format_is_pure_integer(info->src.res->format)) {
                r600_copy_first_sample(ctx, info);
+       } else {
+               r600_color_resolve(ctx, info);
        }
 }
 
index f3556dec7a8072cfa2c713f172703008b9c06251..3960cd0d48a7e14e4a314f3acbf157620baedbe7 100644 (file)
@@ -162,6 +162,9 @@ static void r600_destroy_context(struct pipe_context *context)
        if (rctx->custom_dsa_flush) {
                rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush);
        }
+       if (rctx->custom_blend_resolve) {
+               rctx->context.delete_blend_state(&rctx->context, rctx->custom_blend_resolve);
+       }
        util_unreference_framebuffer_state(&rctx->framebuffer);
 
        r600_context_fini(rctx);
@@ -254,6 +257,7 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen, void
                if (evergreen_context_init(rctx))
                        goto fail;
                rctx->custom_dsa_flush = evergreen_create_db_flush_dsa(rctx);
+               rctx->custom_blend_resolve = evergreen_create_resolve_blend(rctx);
                rctx->has_vertex_cache = !(rctx->family == CHIP_CEDAR ||
                                           rctx->family == CHIP_PALM ||
                                           rctx->family == CHIP_SUMO ||
index 4cadab809ad2171c57cc728f522dccb451fe3fdc..aeff52849ce3563ecc83808bc57d24aea4b376b4 100644 (file)
@@ -326,6 +326,8 @@ struct r600_context {
        boolean                         has_vertex_cache;
        unsigned                        r6xx_num_clause_temp_gprs;
        void                            *custom_dsa_flush;
+       void                            *custom_blend_resolve;
+
        struct r600_screen              *screen;
        struct radeon_winsys            *ws;
        struct r600_pipe_state          *states[R600_PIPE_NSTATES];
@@ -465,6 +467,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
 void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
+void *evergreen_create_resolve_blend(struct r600_context *rctx);
 void evergreen_polygon_offset_update(struct r600_context *rctx);
 boolean evergreen_is_format_supported(struct pipe_screen *screen,
                                      enum pipe_format format,