#include "ilo_context.h"
#include "ilo_gpgpu.h"
+/*
+ * This is a placeholder. We will need something similar to ilo_3d_pipeline.
+ */
+
+static void
+ilo_launch_grid(struct pipe_context *pipe,
+ const uint *block_layout, const uint *grid_layout,
+ uint32_t pc, const void *input)
+{
+}
+
/**
* Initialize GPGPU-related functions.
*/
void
ilo_init_gpgpu_functions(struct ilo_context *ilo)
{
- ilo->base.launch_grid = NULL;
+ ilo->base.launch_grid = ilo_launch_grid;
}