/* Indicates that the driver only has zero-based vertex id */
bool vertex_id_zero_based;
+ /**
+ * If enabled, gl_BaseVertex will be lowered as:
+ * is_indexed_draw (~0/0) & firstvertex
+ */
+ bool lower_base_vertex;
+
bool lower_cs_local_index_from_id;
bool lower_device_index_to_zero;
}
break;
+ case SYSTEM_VALUE_BASE_VERTEX:
+ /**
+ * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification:
+ *
+ * "gl_BaseVertex holds the integer value passed to the baseVertex
+ * parameter to the command that resulted in the current shader
+ * invocation. In the case where the command has no baseVertex
+ * parameter, the value of gl_BaseVertex is zero."
+ */
+ if (b->shader->options->lower_base_vertex)
+ sysval = nir_iand(b,
+ nir_load_is_indexed_draw(b),
+ nir_load_first_vertex(b));
+ break;
+
case SYSTEM_VALUE_INSTANCE_INDEX:
sysval = nir_iadd(b,
nir_load_instance_id(b),