}
surface_type = 0x0;
- if (nconf->window_bit)
- surface_type |= EGL_WINDOW_BIT;
- if (nconf->pixmap_bit)
- surface_type |= EGL_PIXMAP_BIT;
+ /* pixmap surfaces should be EGL_SINGLE_BUFFER */
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT)) {
+ if (nconf->pixmap_bit)
+ surface_type |= EGL_PIXMAP_BIT;
+ }
+ /* the others surfaces should be EGL_BACK_BUFFER (or settable) */
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)) {
+ if (nconf->window_bit)
+ surface_type |= EGL_WINDOW_BIT;
#ifdef EGL_MESA_screen_surface
- if (nconf->scanout_bit)
- surface_type |= EGL_SCREEN_BIT_MESA;
+ if (nconf->scanout_bit)
+ surface_type |= EGL_SCREEN_BIT_MESA;
#endif
-
- if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))
surface_type |= EGL_PBUFFER_BIT;
+ }
conf->Conformant = api_mask;
conf->RenderableType = api_mask;
int preserve_buffer, int max_swap_interval)
{
struct egl_g3d_config *gconf = egl_g3d_config(conf);
- EGLint buffer_mask, api_mask;
+ EGLint buffer_mask;
EGLBoolean valid;
- /* skip single-buffered configs */
- if (!(nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)))
- return EGL_FALSE;
-
buffer_mask = 0x0;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT))
buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
gconf->stvis.accum_format = PIPE_FORMAT_NONE;
gconf->stvis.samples = 0;
+ /* will be overridden per surface */
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
- api_mask = dpy->ClientAPIsMask;
- /* this is required by EGL, not by OpenGL ES */
- if (nconf->window_bit &&
- gconf->stvis.render_buffer != ST_ATTACHMENT_BACK_LEFT)
- api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
-
- if (!api_mask) {
- _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
- nconf->native_visual_id);
- }
-
valid = init_config_attributes(&gconf->base,
- nconf, api_mask, depth_stencil_format,
+ nconf, dpy->ClientAPIsMask, depth_stencil_format,
preserve_buffer, max_swap_interval);
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x", nconf->native_visual_id);