We were programming the number of threads per subslice, when we should
have been programming the total number of threads on the GPU as a whole.
Thanks to Curro and Jordan for helping track this down!
On Skylake GT3e:
- Improves performance in Unreal's Elemental Demo by roughly 1.5-1.7x.
- Improves performance in Synmark's Gl43CSDof by roughly 3.7x.
- Improves performance in Synmark's Gl43GSCloth by roughly 1.18x.
On Broadwell GT2:
- Improves performance in Unreal's Elemental Demo by roughly 1.2-1.5x.
- Improves performance in Synmark's Gl43CSDof by roughly 2.0x.
- Improves performance in Synmark's Gl43GSCloth by 1.47035% +/-
0.255654% (n=25).
On Haswell GT3e:
- Improves performance in Unreal's Elemental Demo (in GL 4.3 mode)
by roughly 1.10x.
- Improves performance in Synmark's Gl43CSDof by roughly 1.18x.
- Decreases performance in Synmark's Gl43CSCloth by -1.99484% +/-
0.432771% (n=64).
On Ivybridge GT2:
- Improves performance in Unreal's Elemental Demo (in GL 4.2 mode)
by roughly 1.03x.
- Improves performance in Synmark's G/43CSDof by roughly 1.25x.
- No change in Synmark's Gl43CSCloth (n=28).
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
const uint32_t vfe_num_urb_entries = brw->gen >= 8 ? 2 : 0;
const uint32_t vfe_gpgpu_mode =
brw->gen == 7 ? SET_FIELD(1, GEN7_MEDIA_VFE_STATE_GPGPU_MODE) : 0;
- OUT_BATCH(SET_FIELD(brw->max_cs_threads - 1, MEDIA_VFE_STATE_MAX_THREADS) |
+ const uint32_t subslices = MAX2(brw->intelScreen->subslice_total, 1);
+ OUT_BATCH(SET_FIELD(brw->max_cs_threads * subslices - 1,
+ MEDIA_VFE_STATE_MAX_THREADS) |
SET_FIELD(vfe_num_urb_entries, MEDIA_VFE_STATE_URB_ENTRIES) |
SET_FIELD(1, MEDIA_VFE_STATE_RESET_GTW_TIMER) |
SET_FIELD(1, MEDIA_VFE_STATE_BYPASS_GTW) |