GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+glBindFragDataLocation, glGetFragDataLocation not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
+1D/2D Texture arrays DONE (gallium, swrast)
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
-Depth format cube textures 0% done
+Depth format cube textures not started
GLX_ARB_create_context (GLX 1.4 is required) not started
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
-GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback2 started
GL_ARB_transform_feedback3 not started