"GL_ATI_texture_env_combine3",
"GL_ATI_texture_mirror_once",
"GL_MESA_pack_invert",
- "GL_MESA_ycbcr_texture",
"GL_NV_blend_square",
"GL_SGIS_generate_mipmap",
NULL
_math_matrix_set_identity( &rmesa->tmpmat );
driInitExtensions( ctx, card_extensions, GL_TRUE );
+ if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) {
+ /* yuv textures only work with r200 chips for unknown reasons, the
+ others get the bit ordering right but don't actually do YUV-RGB conversion */
+ _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
+ }
if (rmesa->glCtx->Mesa_DXTn) {
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
_mesa_enable_extension( ctx, "GL_S3_s3tc" );