radeonsi: si_blit_decompress_depth is only used for staging
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 22 Apr 2016 17:59:47 +0000 (12:59 -0500)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Wed, 27 Apr 2016 16:16:40 +0000 (11:16 -0500)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_blit.c

index 39ef98e8aeaf4cb64fb7e7e283b7f7b23db80551..09f3207136560b0e1a96a54fad54bc3b783239f5 100644 (file)
@@ -108,18 +108,13 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
                                     unsigned first_sample, unsigned last_sample)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
+       unsigned layer, level, sample, checked_last_layer, max_layer;
        float depth = 1.0f;
        const struct util_format_description *desc;
-       struct r600_texture *flushed_depth_texture = staging ?
-                       staging : texture->flushed_depth_texture;
 
-       if (!staging && !texture->dirty_level_mask)
-               return;
-
-       max_sample = u_max_sample(&texture->resource.b.b);
+       assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
 
-       desc = util_format_description(flushed_depth_texture->resource.b.b.format);
+       desc = util_format_description(staging->resource.b.b.format);
 
        if (util_format_has_depth(desc))
                sctx->dbcb_depth_copy_enabled = true;
@@ -129,9 +124,6 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
        assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
 
        for (level = first_level; level <= last_level; level++) {
-               if (!staging && !(texture->dirty_level_mask & (1 << level)))
-                       continue;
-
                /* The smaller the mipmap level, the less layers there are
                 * as far as 3D textures are concerned. */
                max_layer = util_max_layer(&texture->resource.b.b, level);
@@ -151,9 +143,9 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
 
                                zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
 
-                               surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+                               surf_tmpl.format = staging->resource.b.b.format;
                                cbsurf = ctx->create_surface(ctx,
-                                               (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
+                                               (struct pipe_resource*)staging, &surf_tmpl);
 
                                si_blitter_begin(ctx, SI_DECOMPRESS);
                                util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
@@ -164,14 +156,6 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
                                pipe_surface_reference(&cbsurf, NULL);
                        }
                }
-
-               /* The texture will always be dirty if some layers aren't flushed.
-                * I don't think this case can occur though. */
-               if (!staging &&
-                   first_layer == 0 && last_layer == max_layer &&
-                   first_sample == 0 && last_sample == max_sample) {
-                       texture->dirty_level_mask &= ~(1 << level);
-               }
        }
 
        sctx->dbcb_depth_copy_enabled = false;