{
struct si_shader *ps = sctx->ps_shader->current;
struct si_shader *vs = si_get_vs_state(sctx);
+ struct tgsi_shader_info *psinfo = &ps->selector->info;
+ struct tgsi_shader_info *vsinfo = &vs->selector->info;
struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
unsigned i, j, tmp;
- for (i = 0; i < ps->ninput; i++) {
- unsigned name = ps->input[i].name;
+ for (i = 0; i < psinfo->num_inputs; i++) {
+ unsigned name = psinfo->input_semantic_name[i];
+ unsigned index = psinfo->input_semantic_index[i];
+ unsigned interpolate = psinfo->input_interpolate[i];
unsigned param_offset = ps->input[i].param_offset;
if (name == TGSI_SEMANTIC_POSITION)
bcolor:
tmp = 0;
- if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
- (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
+ if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
+ (interpolate == TGSI_INTERPOLATE_COLOR &&
ps->key.ps.flatshade)) {
tmp |= S_028644_FLAT_SHADE(1);
}
if (name == TGSI_SEMANTIC_GENERIC &&
- sctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
+ sctx->sprite_coord_enable & (1 << index)) {
tmp |= S_028644_PT_SPRITE_TEX(1);
}
- for (j = 0; j < vs->noutput; j++) {
- if (name == vs->output[j].name &&
- ps->input[i].sid == vs->output[j].sid) {
+ for (j = 0; j < vsinfo->num_outputs; j++) {
+ if (name == vsinfo->output_semantic_name[j] &&
+ index == vsinfo->output_semantic_index[j]) {
tmp |= S_028644_OFFSET(vs->output[j].param_offset);
break;
}
}
- if (j == vs->noutput) {
+ if (j == vsinfo->num_outputs) {
/* No corresponding output found, load defaults into input */
tmp |= S_028644_OFFSET(0x20);
}