{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
case 16:
nmesa->clear_value = (uint32_t)(d*0x7FFF);
break;
- case 24:
+ case 24:*/
nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
(((uint32_t)(d*0xFFFFFF))<<8));
- break;
- }
+/* break;
+ }*/
}
static void nv10ClearStencil(GLcontext *ctx, GLint s)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {
+/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/
nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
(s&0x000000FF));
- }
+/* }*/
}
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)