dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
-dEQP-GLES2.functional.dither.disabled.gradient_white Fail
-dEQP-GLES2.functional.dither.disabled.gradient_red Fail
-dEQP-GLES2.functional.dither.disabled.gradient_green Fail
-dEQP-GLES2.functional.dither.disabled.gradient_blue Fail
-dEQP-GLES2.functional.dither.disabled.gradient_alpha Fail
-dEQP-GLES2.functional.dither.disabled.unicolored_quad_white Fail
-dEQP-GLES2.functional.dither.disabled.unicolored_quad_red Fail
-dEQP-GLES2.functional.dither.disabled.unicolored_quad_green Fail
-dEQP-GLES2.functional.dither.disabled.unicolored_quad_blue Fail
-dEQP-GLES2.functional.dither.disabled.unicolored_quad_alpha Fail
dEQP-GLES2.functional.draw.draw_arrays.first.first_0 Fail
dEQP-GLES2.functional.draw.draw_arrays.first.first_1 Fail
dEQP-GLES2.functional.draw.draw_arrays.first.first_17 Fail
/* more investigation */
render->aux0 = 0x00000300 | (ctx->vs->varying_stride >> 3);
- render->aux1 = 0x00003000;
+ render->aux1 = 0x00001000;
+ if (ctx->blend->base.dither)
+ render->aux1 |= 0x00002000;
if (ctx->tex_stateobj.num_samplers) {
render->textures_address =