/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
}
/* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
return;
case STATE_DIFFUSE:
for (i = 0; i < 3; i++) {
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
}
/* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
+ value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
return;
default:
_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
value[0] = ctx->Viewport.Near; /* near */
value[1] = ctx->Viewport.Far; /* far */
value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
- value[3] = 0;
+ value[3] = 1.0;
return;
case STATE_FRAGMENT_PROGRAM:
{