Removed gl_texture_object's DeletePending. Changed a comment.
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 19 Jan 2005 21:41:24 +0000 (21:41 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 19 Jan 2005 21:41:24 +0000 (21:41 +0000)
src/mesa/main/mtypes.h

index 8b8c32a95d810274f78feb84d0d154248dd19542..026e6c60a09192fbfa1ccdd39383db34cd8e29c1 100644 (file)
@@ -1245,8 +1245,7 @@ struct gl_texture_object
 {
    _glthread_Mutex Mutex;      /**< for thread safety */
    GLint RefCount;             /**< reference count */
-   GLboolean DeletePending;    /**< Has glDeleteTexture been called? */
-   GLuint Name;                        /**< an unsigned integer */
+   GLuint Name;                        /**< the user-visible texture object ID */
    GLenum Target;               /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
    GLfloat Priority;           /**< in [0,1] */
    GLfloat BorderColor[4];     /**< unclamped */