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Removed gl_texture_object's DeletePending. Changed a comment.
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 19 Jan 2005 21:41:24 +0000
(21:41 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 19 Jan 2005 21:41:24 +0000
(21:41 +0000)
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 8b8c32a95d810274f78feb84d0d154248dd19542..026e6c60a09192fbfa1ccdd39383db34cd8e29c1 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-1245,8
+1245,7
@@
struct gl_texture_object
{
_glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
- GLboolean DeletePending; /**< Has glDeleteTexture been called? */
- GLuint Name; /**< an unsigned integer */
+ GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /**< in [0,1] */
GLfloat BorderColor[4]; /**< unclamped */