For GL_ARB_copy_image we may be asked to create an RGBA view of
a RGBX surface. Use an RGBX view format for that case.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
&desc);
}
else {
+ SVGA3dSurfaceFormat view_format = s->key.format;
+ const struct svga_texture *stex = svga_texture(s->base.texture);
+
+ /* Can't create RGBA render target view of a RGBX surface so adjust
+ * the view format. We do something similar for texture samplers in
+ * svga_validate_pipe_sampler_view().
+ */
+ if (view_format == SVGA3D_B8G8R8A8_UNORM &&
+ stex->key.format == SVGA3D_B8G8R8X8_TYPELESS) {
+ view_format = SVGA3D_B8G8R8X8_UNORM;
+ }
+
ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
s->view_id,
s->handle,
- s->key.format,
+ view_format,
resType,
&desc);
}