fix glGetString funniness
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 21 Jan 2005 16:35:56 +0000 (16:35 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 21 Jan 2005 16:35:56 +0000 (16:35 +0000)
include/GL/gl_mangle.h

index a58a00f632b25af543e41bcd43e9f50838beb2bd..c8b0a117489d396d8be96751ab4e2350201b220c 100644 (file)
 #define glGetShaderSourceARB           MANGLE(GetShaderSourceARB)
 #define glGetShaderSource              MANGLE(GetShaderSource)
 #define glGetSharpenTexFuncSGIS                MANGLE(GetSharpenTexFuncSGIS)
+#define glGetString            MANGLE(GetString)
 #define glGetTexBumpParameterfvATI             MANGLE(GetTexBumpParameterfvATI)
 #define glGetTexBumpParameterivATI             MANGLE(GetTexBumpParameterivATI)
 #define glGetTexEnvfv          MANGLE(GetTexEnvfv)
 #define glWindowPos4sMESA              MANGLE(WindowPos4sMESA)
 #define glWindowPos4svMESA             MANGLE(WindowPos4svMESA)
 #define glWriteMaskEXT         MANGLE(WriteMaskEXT)
-gl.h:GLAPI const GLubyte GLAPIENTRYP glGetString( GLenum name );
 
 #endif /* GL_MANGLE_H */