instructions_emitted = -1;
midgard_instruction *pins = ins;
+ unsigned constant_count = 0;
+
for (;;) {
midgard_instruction *ains = pins;
segment[segment_size++] = ains;
- /* Only one set of embedded constants per
- * bundle possible; if we have more, we must
- * break the chain early, unfortunately */
+ /* We try to reuse constants if possible, by adjusting
+ * the swizzle */
+
+ if (ains->has_blend_constant) {
+ bundle.has_blend_constant = 1;
+ bundle.has_embedded_constants = 1;
+ } else if (ains->has_constants) {
+ /* By definition, blend constants conflict with
+ * everything, so if there are already
+ * constants we break the bundle *now* */
+
+ if (bundle.has_blend_constant)
+ break;
+
+ /* For anything but blend constants, we can do
+ * proper analysis, however */
+
+ /* TODO: Mask by which are used */
+ uint32_t *constants = (uint32_t *) ains->constants;
+ uint32_t *bundles = (uint32_t *) bundle.constants;
- if (ains->has_constants) {
- if (bundle.has_embedded_constants) {
- /* The blend constant needs to be
- * alone, since it conflicts with
- * everything by definition */
+ uint32_t indices[4] = { 0 };
+ bool break_bundle = false;
- if (ains->has_blend_constant || bundle.has_blend_constant)
+ for (unsigned i = 0; i < 4; ++i) {
+ uint32_t cons = constants[i];
+ bool constant_found = false;
+
+ /* Search for the constant */
+ for (unsigned j = 0; j < constant_count; ++j) {
+ if (bundles[j] != cons)
+ continue;
+
+ /* We found it, reuse */
+ indices[i] = j;
+ constant_found = true;
break;
+ }
+
+ if (constant_found)
+ continue;
- /* ...but if there are already
- * constants but these are the
- * *same* constants, we let it
- * through */
+ /* We didn't find it, so allocate it */
+ unsigned idx = constant_count++;
- if (memcmp(bundle.constants, ains->constants, sizeof(bundle.constants)))
+ if (idx >= 4) {
+ /* Uh-oh, out of space */
+ break_bundle = true;
break;
- } else {
- bundle.has_embedded_constants = true;
- memcpy(bundle.constants, ains->constants, sizeof(bundle.constants));
+ }
- /* If this is a blend shader special constant, track it for patching */
- bundle.has_blend_constant |= ains->has_blend_constant;
+ /* We have space, copy it in! */
+ bundles[idx] = cons;
+ indices[i] = idx;
}
+
+ if (break_bundle)
+ break;
+
+ /* Cool, we have it in. So use indices as a
+ * swizzle */
+
+ unsigned swizzle = SWIZZLE_FROM_ARRAY(indices);
+ unsigned r_constant = SSA_FIXED_REGISTER(REGISTER_CONSTANT);
+
+ if (ains->ssa_args.src0 == r_constant)
+ ains->alu.src1 = vector_alu_apply_swizzle(ains->alu.src1, swizzle);
+
+ if (ains->ssa_args.src1 == r_constant)
+ ains->alu.src2 = vector_alu_apply_swizzle(ains->alu.src2, swizzle);
+
+ bundle.has_embedded_constants = true;
}
if (ains->unit & UNITS_ANY_VECTOR) {