return scratch_waves;
}
+static void si_initialize_compute(struct si_context *sctx)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+ radeon_set_sh_reg_seq(cs, R_00B810_COMPUTE_START_X, 3);
+ radeon_emit(cs, 0);
+ radeon_emit(cs, 0);
+ radeon_emit(cs, 0);
+
+ radeon_set_sh_reg_seq(cs, R_00B854_COMPUTE_RESOURCE_LIMITS, 3);
+ radeon_emit(cs, 0);
+ /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
+ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
+
+ if (sctx->b.chip_class >= CIK) {
+ /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
+ radeon_set_sh_reg_seq(cs,
+ R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
+ radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
+ S_00B864_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
+ S_00B868_SH1_CU_EN(0xffff));
+ }
+
+ /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
+ * and is now per pipe, so it should be handled in the
+ * kernel if we want to use something other than the default value,
+ * which is now 0x22f.
+ */
+ if (sctx->b.chip_class <= SI) {
+ /* XXX: This should be:
+ * (number of compute units) * 4 * (waves per simd) - 1 */
+
+ radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
+ 0x190 /* Default value */);
+ }
+
+ sctx->cs_shader_state.initialized = true;
+}
+
static void si_upload_compute_input(struct si_context *sctx,
const struct pipe_grid_info *info)
{
struct pipe_context *ctx, const struct pipe_grid_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_compute *program = sctx->cs_shader_state.program;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
uint64_t shader_va;
unsigned lds_blocks;
unsigned num_waves_for_scratch;
- radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
- radeon_emit(cs, 0x80000000);
- radeon_emit(cs, 0x80000000);
+ si_need_cs_space(sctx);
+
+ if (!sctx->cs_shader_state.initialized)
+ si_initialize_compute(sctx);
sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_INV_GLOBAL_L2 |
RADEON_PRIO_SCRATCH_BUFFER);
}
- si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
- si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
- si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
-
si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
S_00B81C_NUM_THREAD_FULL(info->block[0]));
si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
RADEON_PRIO_COMPUTE_GLOBAL);
}
- /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
- * and is now per pipe, so it should be handled in the
- * kernel if we want to use something other than the default value,
- * which is now 0x22f.
- */
- if (sctx->b.chip_class <= SI) {
- /* XXX: This should be:
- * (number of compute units) * 4 * (waves per simd) - 1 */
-
- si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
- 0x190 /* Default value */);
- }
-
shader_va = shader->bo->gpu_address;
shader_va += info->pc;
shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
- si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
-
- si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
- S_00B858_SH0_CU_EN(0xffff /* Default value */)
- | S_00B858_SH1_CU_EN(0xffff /* Default value */))
- ;
-
- si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
- S_00B85C_SH0_CU_EN(0xffff /* Default value */)
- | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
- ;
num_waves_for_scratch =
MIN2(num_waves_for_scratch,