_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
+ if (!screen->get_shader_param(screen, pipe_shader_type,
+ PIPE_SHADER_CAP_OUTPUT_READ)) {
+ /* Remove reads to output registers, and to varyings in vertex shaders. */
+ lower_output_reads(shader->ir);
+ }
+
+
/* Emit intermediate IR for main(). */
visit_exec_list(shader->ir, v);
}
#endif
- if (!screen->get_shader_param(screen, pipe_shader_type,
- PIPE_SHADER_CAP_OUTPUT_READ)) {
- /* Remove reads to output registers, and to varyings in vertex shaders. */
- v->remove_output_reads(PROGRAM_OUTPUT);
- if (target == GL_VERTEX_PROGRAM_ARB)
- v->remove_output_reads(PROGRAM_VARYING);
- }
-
/* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */
v->simplify_cmp();
v->copy_propagate();