EXTRA_END
};
+static const int extra_ARB_shader_storage_buffer_object_es31[] = {
+ EXT(ARB_shader_storage_buffer_object),
+ EXTRA_API_ES31,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
EXTRA_EXT(ARB_framebuffer_no_attachments);
EXTRA_EXT(ARB_tessellation_shader);
EXTRA_EXT(ARB_shader_subroutine);
+EXTRA_EXT(ARB_shader_storage_buffer_object);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
# GL 4.4 / GLES 3.1
[ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), NO_EXTRA" ],
+
+ # GL_ARB_shader_storage_buffer_object / GLES 3.1
+ [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ],
+ [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ],
]},
# Enums in OpenGL Core profile and ES 3.1
# GL_EXT_polygon_offset_clamp
[ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
+
+# GL_ARB_shader_storage_buffer_object
+ [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
+ [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
]},
# Enums restricted to OpenGL Core profile