vbo: create the immediate mode buffer only in vbo_exec_vtx_map
authorMarek Olšák <marek.olsak@amd.com>
Wed, 29 Jan 2020 21:09:24 +0000 (16:09 -0500)
committerMarge Bot <eric+marge@anholt.net>
Tue, 11 Feb 2020 00:34:57 +0000 (00:34 +0000)
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>

src/mesa/vbo/vbo_exec_api.c

index 231fd7545ef47de0ab8456f90581249ed793c808..37ce92d6041b629c54a8f22618fde5884b0319f4 100644 (file)
@@ -973,9 +973,6 @@ vbo_use_buffer_objects(struct gl_context *ctx)
     * go into the bufferobj hashtable.
     */
    GLuint bufName = IMM_BUFFER_NAME;
-   GLenum target = GL_ARRAY_BUFFER_ARB;
-   GLenum usage = GL_STREAM_DRAW_ARB;
-   GLsizei size = VBO_VERT_BUFFER_SIZE;
 
    /* Make sure this func is only used once */
    assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
@@ -987,13 +984,6 @@ vbo_use_buffer_objects(struct gl_context *ctx)
    /* Allocate a real buffer object now */
    _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
    exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
-   if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
-                               GL_MAP_WRITE_BIT |
-                               GL_DYNAMIC_STORAGE_BIT |
-                               GL_CLIENT_STORAGE_BIT,
-                               exec->vtx.bufferobj)) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
-   }
 }