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llvmpipe: move some debug to DEBUG_SCENE
author
Keith Whitwell
<keithw@vmware.com>
Wed, 8 Sep 2010 17:46:39 +0000
(18:46 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Sat, 11 Sep 2010 09:04:53 +0000
(10:04 +0100)
src/gallium/drivers/llvmpipe/lp_setup.c
patch
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diff --git
a/src/gallium/drivers/llvmpipe/lp_setup.c
b/src/gallium/drivers/llvmpipe/lp_setup.c
index 28157bd6e9315839152c41b6d229c32e5f01bf9e..e6a8196761549bedd4ddf89575bb13909db3a491 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/
src/gallium/drivers/llvmpipe/lp_setup.c
@@
-272,7
+272,7
@@
set_scene_state( struct lp_setup_context *setup,
if (old_state == new_state)
return;
- if (LP_DEBUG & DEBUG_S
ETUP
) {
+ if (LP_DEBUG & DEBUG_S
CENE
) {
debug_printf("%s old %s new %s%s%s\n",
__FUNCTION__,
states[old_state],
@@
-281,7
+281,7
@@
set_scene_state( struct lp_setup_context *setup,
(new_state == SETUP_FLUSHED) ? reason : "");
if (new_state == SETUP_FLUSHED && setup->scene)
- lp_debug_draw_bins_by_c
overage
(setup->scene);
+ lp_debug_draw_bins_by_c
md_length
(setup->scene);
}
/* wait for a free/empty scene