struct gl_context *ctx, struct gl_shader_program *shProg)
{
unsigned offset;
- struct gl_uniform_storage *const uni =
- validate_uniform_parameters(location, count, &offset,
- ctx, shProg, "glUniformHandleui64*ARB");
- if (uni == NULL)
- return;
+ struct gl_uniform_storage *uni;
- if (!uni->is_bindless) {
- /* From section "Errors" of the ARB_bindless_texture spec:
- *
- * "The error INVALID_OPERATION is generated by
- * UniformHandleui64{v}ARB if the sampler or image uniform being
- * updated has the "bound_sampler" or "bound_image" layout qualifier."
- *
- * From section 4.4.6 of the ARB_bindless_texture spec:
+ if (_mesa_is_no_error_enabled(ctx)) {
+ /* From Section 7.6 (UNIFORM VARIABLES) of the OpenGL 4.5 spec:
*
- * "In the absence of these qualifiers, sampler and image uniforms are
- * considered "bound". Additionally, if GL_ARB_bindless_texture is not
- * enabled, these uniforms are considered "bound"."
+ * "If the value of location is -1, the Uniform* commands will
+ * silently ignore the data passed in, and the current uniform values
+ * will not be changed.
*/
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformHandleui64*ARB(non-bindless sampler/image uniform)");
- return;
+ if (location == -1)
+ return;
+
+ uni = shProg->UniformRemapTable[location];
+
+ /* The array index specified by the uniform location is just the
+ * uniform location minus the base location of of the uniform.
+ */
+ assert(uni->array_elements > 0 || location == (int)uni->remap_location);
+ offset = location - uni->remap_location;
+ } else {
+ uni = validate_uniform_parameters(location, count, &offset,
+ ctx, shProg, "glUniformHandleui64*ARB");
+ if (!uni)
+ return;
+
+ if (!uni->is_bindless) {
+ /* From section "Errors" of the ARB_bindless_texture spec:
+ *
+ * "The error INVALID_OPERATION is generated by
+ * UniformHandleui64{v}ARB if the sampler or image uniform being
+ * updated has the "bound_sampler" or "bound_image" layout qualifier."
+ *
+ * From section 4.4.6 of the ARB_bindless_texture spec:
+ *
+ * "In the absence of these qualifiers, sampler and image uniforms are
+ * considered "bound". Additionally, if GL_ARB_bindless_texture is
+ * not enabled, these uniforms are considered "bound"."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformHandleui64*ARB(non-bindless sampler/image uniform)");
+ return;
+ }
}
const unsigned components = uni->type->vector_elements;