glsl2: Add missing fields in ir_variable::clone
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Jul 2010 23:11:10 +0000 (16:11 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 12 Jul 2010 21:56:21 +0000 (14:56 -0700)
src/glsl/ir_clone.cpp

index cf21c24d732d082eb42a189ec3fbbe7cdf587282..f1d2851793fa64a44289fe7cd0168e74e2e6550d 100644 (file)
@@ -45,8 +45,16 @@ ir_variable::clone(struct hash_table *ht) const
    var->read_only = this->read_only;
    var->centroid = this->centroid;
    var->invariant = this->invariant;
+   var->shader_in = this->shader_in;
+   var->shader_out = this->shader_out;
    var->mode = this->mode;
    var->interpolation = this->interpolation;
+   var->array_lvalue = this->array_lvalue;
+   var->location = this->location;
+   var->warn_extension = this->warn_extension;
+
+   if (this->constant_value)
+      var->constant_value = this->constant_value->clone(ht);
 
    if (ht) {
       hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this));