rbug: update data structures, functions for future changes
authorBrian Paul <brianp@vmware.com>
Fri, 10 Aug 2012 02:59:44 +0000 (20:59 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 16 Aug 2012 15:01:31 +0000 (09:01 -0600)
To support geom/compute/etc shaders, samplers, sampler views, etc.
To support pipe->bind_sampler_states() w/ start_slot.

src/gallium/drivers/rbug/rbug_context.c
src/gallium/drivers/rbug/rbug_context.h
src/gallium/drivers/rbug/rbug_core.c

index eb6230ed000dc448cfb8d90bd1832f9edc9ea3ab..59d5af9590a82b48fe69c86587a3bfec1e364c0f 100644 (file)
@@ -62,17 +62,21 @@ rbug_draw_block_locked(struct rbug_context *rb_pipe, int flag)
               (rb_pipe->draw_blocker & RBUG_BLOCK_RULE)) {
       int k;
       boolean block = FALSE;
+      unsigned sh;
+
       debug_printf("%s (%p %p) (%p %p) (%p %u) (%p %u)\n", __FUNCTION__,
-                   (void *) rb_pipe->draw_rule.fs, (void *) rb_pipe->curr.fs,
-                   (void *) rb_pipe->draw_rule.vs, (void *) rb_pipe->curr.vs,
+                   (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_FRAGMENT],
+                   (void *) rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT],
+                   (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX],
+                   (void *) rb_pipe->curr.shader[PIPE_SHADER_VERTEX],
                    (void *) rb_pipe->draw_rule.surf, 0,
                    (void *) rb_pipe->draw_rule.texture, 0);
-      if (rb_pipe->draw_rule.fs &&
-          rb_pipe->draw_rule.fs == rb_pipe->curr.fs)
-         block = TRUE;
-      if (rb_pipe->draw_rule.vs &&
-          rb_pipe->draw_rule.vs == rb_pipe->curr.vs)
-         block = TRUE;
+      for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+         if (rb_pipe->draw_rule.shader[sh] &&
+             rb_pipe->draw_rule.shader[sh] == rb_pipe->curr.shader[sh])
+            block = TRUE;
+      }
+
       if (rb_pipe->draw_rule.surf &&
           rb_pipe->draw_rule.surf == rb_pipe->curr.zsbuf)
             block = TRUE;
@@ -81,12 +85,13 @@ rbug_draw_block_locked(struct rbug_context *rb_pipe, int flag)
             if (rb_pipe->draw_rule.surf == rb_pipe->curr.cbufs[k])
                block = TRUE;
       if (rb_pipe->draw_rule.texture) {
-         for (k = 0; k < rb_pipe->curr.num_fs_views; k++)
-            if (rb_pipe->draw_rule.texture == rb_pipe->curr.fs_texs[k])
-               block = TRUE;
-         for (k = 0; k < rb_pipe->curr.num_vs_views; k++) {
-            if (rb_pipe->draw_rule.texture == rb_pipe->curr.vs_texs[k]) {
-               block = TRUE;
+         for (sh = 0; sh < Elements(rb_pipe->curr.num_views); sh++) {
+            for (k = 0; k < rb_pipe->curr.num_views[sh]; k++) {
+               if (rb_pipe->draw_rule.texture == rb_pipe->curr.texs[sh][k]) {
+                  block = TRUE;
+                  sh = PIPE_SHADER_TYPES; /* to break out of both loops */
+                  break;
+               }
             }
          }
       }
@@ -116,9 +121,10 @@ rbug_draw_vbo(struct pipe_context *_pipe, const struct pipe_draw_info *info)
    rbug_draw_block_locked(rb_pipe, RBUG_BLOCK_BEFORE);
 
    pipe_mutex_lock(rb_pipe->call_mutex);
-   if (!(rb_pipe->curr.fs && rb_pipe->curr.fs->disabled) &&
-       !(rb_pipe->curr.gs && rb_pipe->curr.gs->disabled) &&
-       !(rb_pipe->curr.vs && rb_pipe->curr.vs->disabled))
+   /* XXX loop over PIPE_SHADER_x here */
+   if (!(rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] && rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT]->disabled) &&
+       !(rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY] && rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY]->disabled) &&
+       !(rb_pipe->curr.shader[PIPE_SHADER_VERTEX] && rb_pipe->curr.shader[PIPE_SHADER_VERTEX]->disabled))
       pipe->draw_vbo(pipe, info);
    pipe_mutex_unlock(rb_pipe->call_mutex);
 
@@ -412,7 +418,7 @@ rbug_bind_fs_state(struct pipe_context *_pipe,
    pipe_mutex_lock(rb_pipe->call_mutex);
 
    fs = rbug_shader_unwrap(_fs);
-   rb_pipe->curr.fs = rbug_shader(_fs);
+   rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] = rbug_shader(_fs);
    pipe->bind_fs_state(pipe,
                        fs);
 
@@ -460,7 +466,7 @@ rbug_bind_vs_state(struct pipe_context *_pipe,
    pipe_mutex_lock(rb_pipe->call_mutex);
 
    vs = rbug_shader_unwrap(_vs);
-   rb_pipe->curr.vs = rbug_shader(_vs);
+   rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs);
    pipe->bind_vs_state(pipe,
                        vs);
 
@@ -508,7 +514,7 @@ rbug_bind_gs_state(struct pipe_context *_pipe,
    pipe_mutex_lock(rb_pipe->call_mutex);
 
    gs = rbug_shader_unwrap(_gs);
-   rb_pipe->curr.gs = rbug_shader(_gs);
+   rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY] = rbug_shader(_gs);
    pipe->bind_gs_state(pipe,
                        gs);
 
@@ -713,9 +719,11 @@ rbug_set_viewport_state(struct pipe_context *_pipe,
 }
 
 static void
-rbug_set_fragment_sampler_views(struct pipe_context *_pipe,
-                                unsigned num,
-                                struct pipe_sampler_view **_views)
+rbug_set_sampler_views(struct pipe_context *_pipe,
+                       unsigned shader,
+                       unsigned start,
+                       unsigned num,
+                       struct pipe_sampler_view **_views)
 {
    struct rbug_context *rb_pipe = rbug_context(_pipe);
    struct pipe_context *pipe = rb_pipe->pipe;
@@ -723,25 +731,36 @@ rbug_set_fragment_sampler_views(struct pipe_context *_pipe,
    struct pipe_sampler_view **views = NULL;
    unsigned i;
 
+   assert(start == 0); /* XXX fix */
+
    /* must protect curr status */
    pipe_mutex_lock(rb_pipe->call_mutex);
 
-   rb_pipe->curr.num_fs_views = 0;
-   memset(rb_pipe->curr.fs_views, 0, sizeof(rb_pipe->curr.fs_views));
-   memset(rb_pipe->curr.fs_texs, 0, sizeof(rb_pipe->curr.fs_texs));
+   rb_pipe->curr.num_views[shader] = 0;
+   memset(rb_pipe->curr.views[shader], 0, sizeof(rb_pipe->curr.views[shader]));
+   memset(rb_pipe->curr.texs[shader], 0, sizeof(rb_pipe->curr.texs[shader]));
    memset(unwrapped_views, 0, sizeof(unwrapped_views));
 
    if (_views) {
-      rb_pipe->curr.num_fs_views = num;
+      rb_pipe->curr.num_views[shader] = num;
       for (i = 0; i < num; i++) {
-         rb_pipe->curr.fs_views[i] = rbug_sampler_view(_views[i]);
-         rb_pipe->curr.fs_texs[i] = rbug_resource(_views[i] ? _views[i]->texture : NULL);
+         rb_pipe->curr.views[shader][i] = rbug_sampler_view(_views[i]);
+         rb_pipe->curr.texs[shader][i] = rbug_resource(_views[i] ? _views[i]->texture : NULL);
          unwrapped_views[i] = rbug_sampler_view_unwrap(_views[i]);
       }
       views = unwrapped_views;
    }
 
-   pipe->set_fragment_sampler_views(pipe, num, views);
+   switch (shader) {
+   case PIPE_SHADER_VERTEX:
+      pipe->set_vertex_sampler_views(pipe, num, views);
+      break;
+   case PIPE_SHADER_FRAGMENT:
+      pipe->set_fragment_sampler_views(pipe, num, views);
+      break;
+   default:
+      assert(0);
+   }
 
    pipe_mutex_unlock(rb_pipe->call_mutex);
 }
@@ -751,33 +770,15 @@ rbug_set_vertex_sampler_views(struct pipe_context *_pipe,
                               unsigned num,
                               struct pipe_sampler_view **_views)
 {
-   struct rbug_context *rb_pipe = rbug_context(_pipe);
-   struct pipe_context *pipe = rb_pipe->pipe;
-   struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
-   struct pipe_sampler_view **views = NULL;
-   unsigned i;
-
-   /* must protect curr status */
-   pipe_mutex_lock(rb_pipe->call_mutex);
-
-   rb_pipe->curr.num_vs_views = 0;
-   memset(rb_pipe->curr.vs_views, 0, sizeof(rb_pipe->curr.vs_views));
-   memset(rb_pipe->curr.vs_texs, 0, sizeof(rb_pipe->curr.vs_texs));
-   memset(unwrapped_views, 0, sizeof(unwrapped_views));
-
-   if (_views) {
-      rb_pipe->curr.num_vs_views = num;
-      for (i = 0; i < num; i++) {
-         rb_pipe->curr.vs_views[i] = rbug_sampler_view(_views[i]);
-         rb_pipe->curr.vs_texs[i] = rbug_resource(_views[i]->texture);
-         unwrapped_views[i] = rbug_sampler_view_unwrap(_views[i]);
-      }
-      views = unwrapped_views;
-   }
-
-   pipe->set_vertex_sampler_views(pipe, num, views);
+   rbug_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);
+}
 
-   pipe_mutex_unlock(rb_pipe->call_mutex);
+static void
+rbug_set_fragment_sampler_views(struct pipe_context *_pipe,
+                                unsigned num,
+                                struct pipe_sampler_view **_views)
+{
+   rbug_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views);
 }
 
 static void
index 0a41bbd104729af9c3d7e68f81482a5698e2a266..6b44da0de6aa5b3cc83d82d6d2662edcec0d0ce6 100644 (file)
@@ -46,17 +46,11 @@ struct rbug_context {
 
    /* current state */
    struct {
-      struct rbug_shader *fs;
-      struct rbug_shader *vs;
-      struct rbug_shader *gs;
+      struct rbug_shader *shader[PIPE_SHADER_TYPES];
 
-      struct rbug_sampler_view *fs_views[PIPE_MAX_SAMPLERS];
-      struct rbug_resource *fs_texs[PIPE_MAX_SAMPLERS];
-      unsigned num_fs_views;
-
-      struct rbug_sampler_view *vs_views[PIPE_MAX_SAMPLERS];
-      struct rbug_resource *vs_texs[PIPE_MAX_SAMPLERS];
-      unsigned num_vs_views;
+      struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+      struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+      unsigned num_views[PIPE_SHADER_TYPES];
 
       unsigned nr_cbufs;
       struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
@@ -71,8 +65,7 @@ struct rbug_context {
    int draw_blocked;
 
    struct {
-      struct rbug_shader *fs;
-      struct rbug_shader *vs;
+      struct rbug_shader *shader[PIPE_SHADER_TYPES];
 
       struct rbug_resource *texture;
       struct rbug_resource *surf;
index 253d21bbc1e7cfe801345783fb8d4515cd56d299..4608b884181aa46953cfe0217388cb090afe826a 100644 (file)
@@ -341,12 +341,13 @@ rbug_context_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
    for (i = 0; i < rb_context->curr.nr_cbufs; i++)
       cbufs[i] = VOID2U64(rb_context->curr.cbufs[i]);
 
-   for (i = 0; i < rb_context->curr.num_fs_views; i++)
-      texs[i] = VOID2U64(rb_context->curr.fs_texs[i]);
+   /* XXX what about vertex/geometry shader texture views? */
+   for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++)
+      texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]);
 
    rbug_send_context_info_reply(tr_rbug->con, serial,
-                                VOID2U64(rb_context->curr.vs), VOID2U64(rb_context->curr.fs),
-                                texs, rb_context->curr.num_fs_views,
+                                VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
+                                texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT],
                                 cbufs, rb_context->curr.nr_cbufs,
                                 VOID2U64(rb_context->curr.zsbuf),
                                 rb_context->draw_blocker, rb_context->draw_blocked, NULL);
@@ -465,8 +466,8 @@ rbug_context_draw_rule(struct rbug_rbug *tr_rbug, struct rbug_header *header, ui
    }
 
    pipe_mutex_lock(rb_context->draw_mutex);
-   rb_context->draw_rule.vs = U642VOID(rule->vertex);
-   rb_context->draw_rule.fs = U642VOID(rule->fragment);
+   rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
+   rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
    rb_context->draw_rule.texture = U642VOID(rule->texture);
    rb_context->draw_rule.surf = U642VOID(rule->surface);
    rb_context->draw_rule.blocker = rule->block;
@@ -665,7 +666,7 @@ rbug_shader_replace(struct rbug_rbug *tr_rbug, struct rbug_header *header)
    /* remove old replaced shader */
    if (tr_shdr->replaced_shader) {
       /* if this shader is bound rebind the original shader */
-      if (rb_context->curr.fs == tr_shdr || rb_context->curr.vs == tr_shdr)
+      if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
          rbug_shader_bind_locked(pipe, tr_shdr, tr_shdr->shader);
 
       FREE(tr_shdr->replaced_tokens);
@@ -687,7 +688,7 @@ rbug_shader_replace(struct rbug_rbug *tr_rbug, struct rbug_header *header)
       goto err;
 
    /* bind new shader if the shader is currently a bound */
-   if (rb_context->curr.fs == tr_shdr || rb_context->curr.vs == tr_shdr)
+   if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
       rbug_shader_bind_locked(pipe, tr_shdr, state);
 
    /* save state */