ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
- ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
ctx->sampler.normalized_coords = 1;
* \param baseLevel the first mipmap level to use as a src
* \param lastLevel the last mipmap level to generate
* \param filter the minification filter used to generate mipmap levels with
+ * \param filter one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST
*/
void
-util_gen_mipmap_filter(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
- uint face, uint baseLevel, uint lastLevel, uint filter)
+util_gen_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel, uint filter)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
*/
ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
ctx->sampler.lod_bias = (float) srcLevel;
+ ctx->sampler.mag_img_filter = filter;
ctx->sampler.min_img_filter = filter;
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
/**
- * Generate mipmap images with a linear minification filter.
- * See util_gen_mipmap_filter for more info.
- *
- * \param pt the texture to generate mipmap levels for
- * \param face which cube face to generate mipmaps for (0 for non-cube maps)
- * \param baseLevel the first mipmap level to use as a src
- * \param lastLevel the last mipmap level to generate
+ * XXX remove this
*/
void
-util_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
- uint face, uint baseLevel, uint lastLevel)
+util_gen_mipmap_filter(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel, uint filter)
{
- util_gen_mipmap_filter( ctx, pt, face, baseLevel, lastLevel, PIPE_TEX_FILTER_LINEAR );
+ util_gen_mipmap_filter( ctx, pt, face, baseLevel, lastLevel, filter );
}