const unsigned width =
dispatch_width == 16 && inst->regs_written % 2 == 0 ? 16 : 8;
+ /* Spills should only write data initialized by the instruction for
+ * whichever channels are enabled in the excution mask. If that's
+ * not possible we'll have to emit a matching unspill before the
+ * instruction and set force_writemask_all on the spill.
+ */
+ const bool per_channel =
+ inst->dst.is_contiguous() && type_sz(inst->dst.type) == 4 &&
+ inst->exec_size == width;
+
/* Builder used to emit the scratch messages. */
- const fs_builder ubld = ibld.group(width, 0);
+ const fs_builder ubld = ibld.exec_all(!per_channel).group(width, 0);
/* If our write is going to affect just part of the
* inst->regs_written(), then we need to unspill the destination
- * since we write back out all of the regs_written().
+ * since we write back out all of the regs_written(). If the
+ * original instruction had force_writemask_all set and is not a
+ * partial write, there should be no need for the unspill since the
+ * instruction will be overwriting the whole destination in any case.
*/
- if (inst->is_partial_write())
+ if (inst->is_partial_write() ||
+ (!inst->force_writemask_all && !per_channel))
emit_unspill(ubld, spill_src, subset_spill_offset,
inst->regs_written);