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r300g: use memset for clearing the shader key
author
Marek Olšák
<marek.olsak@amd.com>
Mon, 9 Mar 2015 19:01:26 +0000
(20:01 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Mon, 9 Mar 2015 19:58:32 +0000
(20:58 +0100)
src/gallium/drivers/r300/r300_fs.c
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diff --git
a/src/gallium/drivers/r300/r300_fs.c
b/src/gallium/drivers/r300/r300_fs.c
index 429543a57462e324035bb1bd45b8f60f149d1b51..6a96e6720f7e596ac4c9f4dc52f386ee7c74686e 100644
(file)
--- a/
src/gallium/drivers/r300/r300_fs.c
+++ b/
src/gallium/drivers/r300/r300_fs.c
@@
-564,9
+564,10
@@
static void r300_translate_fragment_shader(
boolean r300_pick_fragment_shader(struct r300_context* r300)
{
struct r300_fragment_shader* fs = r300_fs(r300);
- struct r300_fragment_program_external_state state
= {{{ 0 }}}
;
+ struct r300_fragment_program_external_state state;
struct r300_fragment_shader_code* ptr;
+ memset(&state, 0, sizeof(state));
get_external_state(r300, &state);
if (!fs->first) {