/* Pixel tables are use during pixel read-back */
#if FXMESA_USE_ARGB
- fxInitPixelTables(GL_FALSE); /* Force RGB pixel order */
+ fxInitPixelTables(fxMesa, GL_FALSE); /* Force RGB pixel order */
#else
if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
/* jk991130 - GROSS HACK!!! - Voodoo 3s don't use BGR!!
* Thanks to Joseph Kain for that one
*/
if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx == 2) {
- fxInitPixelTables(GL_FALSE); /* use RGB pixel order (Voodoo3) */
+ fxInitPixelTables(fxMesa, GL_FALSE); /* use RGB pixel order (Voodoo3) */
}
else {
- fxInitPixelTables(GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
+ fxInitPixelTables(fxMesa, GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
}
}
else {
- fxInitPixelTables(GL_FALSE); /* use RGB pixel order otherwise */
+ fxInitPixelTables(fxMesa, GL_FALSE); /* use RGB pixel order otherwise */
}
#endif
* Initialize the FX_PixelTo{RGB} arrays.
* Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
*/
-void fxInitPixelTables(GLboolean bgrOrder)
+void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
{
GLuint pixel;
+
+ fxMesa->bgrOrder=bgrOrder;
for (pixel = 0; pixel <= 0xffff; pixel++) {
GLuint r, g, b;
if (bgrOrder) {
GrBuffer_t currentFB;
+ GLboolean bgrOrder;
GrColor_t color;
GrColor_t clearC;
GrAlpha_t clearA;
extern void fxSetupTexture_NoLock(GLcontext *ctx);
extern void fxSetupTexture(GLcontext *ctx);
-extern void fxInitPixelTables(GLboolean bgrOrder);
+extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
#endif