This isn't going to be used in the actual implemenation of
glGetGraphicsResetStatus.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
ctx->NewState = _NEW_ALL;
ctx->NewDriverState = ~0;
ctx->ErrorValue = GL_NO_ERROR;
- ctx->ResetStatus = GL_NO_ERROR;
ctx->varying_vp_inputs = VERT_BIT_ALL;
return GL_TRUE;
_mesa_GetGraphicsResetStatusARB( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum status = ctx->ResetStatus;
+ GLenum status = GL_NO_ERROR;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glGetGraphicsResetStatusARB"
GLenum ErrorValue; /**< Last error code */
- /* GL_ARB_robustness */
- GLenum ResetStatus;
-
/**
* Recognize and silence repeated error debug messages in buggy apps.
*/